Updated for iOS 18
Bug fixes and minor improvements
- Improved file import functionality using iOS File Browser
- Access to local device storage, iCloud and third-party storage providers (e.g. Dropbox)
- Support of dark mode as part of the editor themes
- Replaced custom color picker with iOS Color Picker
- Changeable tint color as part of the editor themes
- Improved line numbering
- Bug fixes and minor improvements
Now with full support for iOS 14
Bug fixes and minor improvements
Now with full support for iOS 13 and external pointing devices on iPad
Improvements to the code editor:
- Support for commenting (see shortcuts)
- Support for auto-indentation of new lines
- Tab / backspace are now aware of indentation levels
- Highlighting of matching braces
- Auto-completion of opening braces
- Auto-deletion of neighboring matching braces
- Automatic removal of trailing spaces when hitting enter
- Shader files are always terminated with a newline character
Shortcut support for external keyboards:
- Undo / redo with ⌘Z and ⌘⇧Z (remapping to default shortcuts)
- Commenting with ⌘/
- Enabling / disabling split view with ⌃⌥⌘↓ and ⌃⌥⌘↑
- Switching between vertex and fragment shader with ⌃⌥⌘← and ⌃⌥⌘→
Bug fixes and minor improvements:
- Open contact form on website for feedback if the user has no active email account
- Fixed crash when using dots in the shader file name
- Fixed several layout issues
Now with full support for iOS 12
- Display render toolbar in side-by-side mode
- Framebuffer texture works now in side-by-side mode
- Support of keyboard shortcuts for copy/paste and undo/redo on external keyboards
Now with full support for iOS 11 and iPhone X
Fixed auto-compile bug in the shader editor
Version 4.2
Now with new display mode on iPad
- New display mode showing render view and editor side by side
- Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately
Migration to Dropbox API v2 (it might be necessary to relink your Dropbox account)
Version 4.2
Now with new display mode on iPad
- New display mode showing render view and editor side by side
- Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately
Now with new display mode on iPad
- New display mode showing render view and editor side by side
- Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately
- Fixed font view controller
- Improved movie import (create thumbnails and show duration)
- Include texture bindings when duplicating a shader
- Don't lower frame rate when showing menus
- Display accessory keyboard on 12,9" iPad Pro
Version 4.1
Now with full support for iOS 10
- Support for custom uniforms
- Proper handling of camera and photo library access
- New shader for beautiful rendering of Conway's Game of Life
- Import of Game of Life patterns as text files with automatic texture conversion
Now with full support for iOS 10
- Support for custom uniforms
- Proper handling of camera and photo library access
- New shader for beautiful rendering of Conway's Game of Life
- Import of Game of Life patterns as text files with automatic texture conversion
- Fixed missing keyboard dismiss button on iPhone
- Fixed layout issues when using external bluetooth keyboard on iPad
Version 4.0
Now with full support for iPad Pro, Multitasking and iOS 9
- Support for the new screen size of the iPad Pro
- Support for Slide Over and Split View
- New stereo mode for left-right image rendering
- Support for rendering on external display (via Lightning Digital AV Adapter)
- Support for external game controller
Now with full support for iPad Pro, Multitasking and iOS 9
- Support for the new screen size of the iPad Pro
- Support for Slide Over and Split View
- New stereo mode for left-right image rendering
- Support for rendering on external display (via Lightning Digital AV Adapter)
- Support for external game controller
- Fixed layout problem with the accessory keyboard
Version 3.4
- Full support for iOS 8
- Full support for iPhone 6 and iPhone 6 Plus
- Full support for iOS 8
- Full support for iPhone 6 and iPhone 6 Plus
- Added line marker
- Several layout improvements
- Fixed bug with clearing error highlighting
- Fixed tab button behavior in selection mode
Version 3.3
Now with completely reworked accessory keyboard and multi-item pasteboard
- Accessory keyboard now supports the full character set of GLSL
- New buttons for standard caret movements (line up / down, beginning / end of line)
- Keyboard pan gesture support for faster caret movements
- Backspace pan gesture for deleting multiple characters
- New selection mode with copy and cut actions
- Multi-item pasteboard supporting complex copy-paste actions
- Support for deleting / ordering code snippets in the pasteboard
- Exchange of items between the local and the global pasteboard
- Full syntax-highlighting support in the pasteboard
- Keyboard appearance and caret color have been added to the theme settings
Now with completely reworked accessory keyboard and multi-item pasteboard
- Accessory keyboard now supports the full character set of GLSL
- New buttons for standard caret movements (line up / down, beginning / end of line)
- Keyboard pan gesture support for faster caret movements
- Backspace pan gesture for deleting multiple characters
- New selection mode with copy and cut actions
- Multi-item pasteboard supporting complex copy-paste actions
- Support for deleting / ordering code snippets in the pasteboard
- Exchange of items between the local and the global pasteboard
- Full syntax-highlighting support in the pasteboard
- Keyboard appearance and caret color have been added to the theme settings
- Fixed name collision of "in vec2 texture" with texture function in OpenGL ES 3.0 / GLSL ES 3.0 (replaced with "in vec2 texCoord")
- Fixed missing highlighting for attribute qualifier
Version 3.2
Now with support for OpenGL ES 3.0 and GLSL ES 3.0 (dependent on the GPU of your device)
- Support for blending with customizable blending factors and blending function
- New blending shader to demonstrate the blending options
- Culling can now be enabled / disabled in the settings
- New noise texture shader demonstrating the use of a 3D texture in the fragment shader
- New control mode for moving the camera position based on the device orientation
- Duplicate shaders with only one tap
- Fixed problem with cut and paste
- Several small layout and bug fixes
Now with support for OpenGL ES 3.0 and GLSL ES 3.0 (dependent on the GPU of your device)
- Support for blending with customizable blending factors and blending function
- New blending shader to demonstrate the blending options
- Culling can now be enabled / disabled in the settings
- New noise texture shader demonstrating the use of a 3D texture in the fragment shader
- New control mode for moving the camera position based on the device orientation
- Duplicate shaders with only one tap
- Fixed problem with cut and paste
- Several small layout and bug fixes
Version 3.1
Now with full support for iOS 7 and 64-bit
- Support for anaglyph 3D rendering
- New head object and head shader with photo-realistic textures
- New draw instanced shader for multi object rendering
- New height map shader demonstrating the use of textures in the vertex shader
- Import of texture coordinates
- Faster syntax highlighting
Fixed several layout issues regarding the onscreen keyboard
Version 3.0
Now with camera support, face detection, movie textures and video capture
- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards
- Bug fixes
Version 3.0: Now with camera support, face detection, movie textures and video capture
- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards
Now with camera support, face detection, movie textures and video capture
- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards
Now with particle systems, multitouch and full screen support
- Particle systems with spherical and cubic shape
- Adjustable number of particles between 1,000 and 100,000
- Full screen mode for image processing (e.g. texture blending)
- Hiding the menu and status bar on double tap
- Multitouch support with a new uniform array in the shader programs
- Coordinates for up to 10/5 simultaneous touches on iPad/iPhone
- 4 new example shader programs