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- v5.3iOS
Updated for iOS 18
- v5.2.1iOS
Bug fixes and minor improvements
- v5.2iOS
- Improved file import functionality using iOS File Browser - Access to local device storage, iCloud and third-party storage providers (e.g. Dropbox) - Support of dark mode as part of the editor themes - Replaced custom color picker with iOS Color Picker - Changeable tint color as part of the editor themes - Improved line numbering - Bug fixes and minor improvements
- v5.1iOS
Now with full support for iOS 14 Bug fixes and minor improvements
- v5.0iOS
Now with full support for iOS 13 and external pointing devices on iPad Improvements to the code editor: - Support for commenting (see shortcuts) - Support for auto-indentation of new lines - Tab / backspace are now aware of indentation levels - Highlighting of matching braces - Auto-completion of opening braces - Auto-deletion of neighboring matching braces - Automatic removal of trailing spaces when hitting enter - Shader files are always terminated with a newline character Shortcut support for external keyboards: - Undo / redo with ⌘Z and ⌘⇧Z (remapping to default shortcuts) - Commenting with ⌘/ - Enabling / disabling split view with ⌃⌥⌘↓ and ⌃⌥⌘↑ - Switching between vertex and fragment shader with ⌃⌥⌘← and ⌃⌥⌘→ Bug fixes and minor improvements: - Open contact form on website for feedback if the user has no active email account - Fixed crash when using dots in the shader file name - Fixed several layout issues
- v4.4iOS
Now with full support for iOS 12 - Display render toolbar in side-by-side mode - Framebuffer texture works now in side-by-side mode - Support of keyboard shortcuts for copy/paste and undo/redo on external keyboards
- v4.3iOS
Now with full support for iOS 11 and iPhone X
- v4.2.2iOS
Fixed auto-compile bug in the shader editor Version 4.2 Now with new display mode on iPad - New display mode showing render view and editor side by side - Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately
- v4.2.1iOS
Migration to Dropbox API v2 (it might be necessary to relink your Dropbox account) Version 4.2 Now with new display mode on iPad - New display mode showing render view and editor side by side - Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately
- v4.2iOS
Now with new display mode on iPad - New display mode showing render view and editor side by side - Clear color, material colors, light position, blending parameters and custom uniforms are now saved for each shader separately
- v4.1.1iOS
- Fixed font view controller - Improved movie import (create thumbnails and show duration) - Include texture bindings when duplicating a shader - Don't lower frame rate when showing menus - Display accessory keyboard on 12,9" iPad Pro Version 4.1 Now with full support for iOS 10 - Support for custom uniforms - Proper handling of camera and photo library access - New shader for beautiful rendering of Conway's Game of Life - Import of Game of Life patterns as text files with automatic texture conversion
- v4.1iOS
Now with full support for iOS 10 - Support for custom uniforms - Proper handling of camera and photo library access - New shader for beautiful rendering of Conway's Game of Life - Import of Game of Life patterns as text files with automatic texture conversion
- v4.0.1iOS
- Fixed missing keyboard dismiss button on iPhone - Fixed layout issues when using external bluetooth keyboard on iPad Version 4.0 Now with full support for iPad Pro, Multitasking and iOS 9 - Support for the new screen size of the iPad Pro - Support for Slide Over and Split View - New stereo mode for left-right image rendering - Support for rendering on external display (via Lightning Digital AV Adapter) - Support for external game controller
- v4.0iOS
Now with full support for iPad Pro, Multitasking and iOS 9 - Support for the new screen size of the iPad Pro - Support for Slide Over and Split View - New stereo mode for left-right image rendering - Support for rendering on external display (via Lightning Digital AV Adapter) - Support for external game controller
- v3.4.1iOS
- Fixed layout problem with the accessory keyboard Version 3.4 - Full support for iOS 8 - Full support for iPhone 6 and iPhone 6 Plus
- v3.4iOS
- Full support for iOS 8 - Full support for iPhone 6 and iPhone 6 Plus
- v3.3.1iOS
- Added line marker - Several layout improvements - Fixed bug with clearing error highlighting - Fixed tab button behavior in selection mode Version 3.3 Now with completely reworked accessory keyboard and multi-item pasteboard - Accessory keyboard now supports the full character set of GLSL - New buttons for standard caret movements (line up / down, beginning / end of line) - Keyboard pan gesture support for faster caret movements - Backspace pan gesture for deleting multiple characters - New selection mode with copy and cut actions - Multi-item pasteboard supporting complex copy-paste actions - Support for deleting / ordering code snippets in the pasteboard - Exchange of items between the local and the global pasteboard - Full syntax-highlighting support in the pasteboard - Keyboard appearance and caret color have been added to the theme settings
- v3.3iOS
Now with completely reworked accessory keyboard and multi-item pasteboard - Accessory keyboard now supports the full character set of GLSL - New buttons for standard caret movements (line up / down, beginning / end of line) - Keyboard pan gesture support for faster caret movements - Backspace pan gesture for deleting multiple characters - New selection mode with copy and cut actions - Multi-item pasteboard supporting complex copy-paste actions - Support for deleting / ordering code snippets in the pasteboard - Exchange of items between the local and the global pasteboard - Full syntax-highlighting support in the pasteboard - Keyboard appearance and caret color have been added to the theme settings
- v3.2.1iOS
- Fixed name collision of "in vec2 texture" with texture function in OpenGL ES 3.0 / GLSL ES 3.0 (replaced with "in vec2 texCoord") - Fixed missing highlighting for attribute qualifier Version 3.2 Now with support for OpenGL ES 3.0 and GLSL ES 3.0 (dependent on the GPU of your device) - Support for blending with customizable blending factors and blending function - New blending shader to demonstrate the blending options - Culling can now be enabled / disabled in the settings - New noise texture shader demonstrating the use of a 3D texture in the fragment shader - New control mode for moving the camera position based on the device orientation - Duplicate shaders with only one tap - Fixed problem with cut and paste - Several small layout and bug fixes
- v3.2iOS
Now with support for OpenGL ES 3.0 and GLSL ES 3.0 (dependent on the GPU of your device) - Support for blending with customizable blending factors and blending function - New blending shader to demonstrate the blending options - Culling can now be enabled / disabled in the settings - New noise texture shader demonstrating the use of a 3D texture in the fragment shader - New control mode for moving the camera position based on the device orientation - Duplicate shaders with only one tap - Fixed problem with cut and paste - Several small layout and bug fixes
- v3.1iOS
Version 3.1 Now with full support for iOS 7 and 64-bit - Support for anaglyph 3D rendering - New head object and head shader with photo-realistic textures - New draw instanced shader for multi object rendering - New height map shader demonstrating the use of textures in the vertex shader - Import of texture coordinates - Faster syntax highlighting
- v3.0.2iOS
Fixed several layout issues regarding the onscreen keyboard Version 3.0 Now with camera support, face detection, movie textures and video capture - Camera texture with video stream from the built-in cameras - Switch between front- and back-facing camera - Uniform with face bounds for up to 5 faces (face detection) - Movie textures with imported movie files - Import movies from Dropbox or the photo library - Video recording with automatic export to the photo library - Customizable video resolution and playback frame rate - Framebuffer texture containing the previously rendered frame - Scalable render target to improve performance - 4 new shader programs demonstrating the new camera, movie and framebuffer textures - New parametric object (plane) - Open shader files in other iOS apps - Full support for external bluetooth keyboards
- v3.0.1iOS
- Bug fixes Version 3.0: Now with camera support, face detection, movie textures and video capture - Camera texture with video stream from the built-in cameras - Switch between front- and back-facing camera - Uniform with face bounds for up to 5 faces (face detection) - Movie textures with imported movie files - Import movies from Dropbox or the photo library - Video recording with automatic export to the photo library - Customizable video resolution and playback frame rate - Framebuffer texture containing the previously rendered frame - Scalable render target to improve performance - 4 new shader programs demonstrating the new camera, movie and framebuffer textures - New parametric object (plane) - Open shader files in other iOS apps - Full support for external bluetooth keyboards
- v3.0iOS
Now with camera support, face detection, movie textures and video capture - Camera texture with video stream from the built-in cameras - Switch between front- and back-facing camera - Uniform with face bounds for up to 5 faces (face detection) - Movie textures with imported movie files - Import movies from Dropbox or the photo library - Video recording with automatic export to the photo library - Customizable video resolution and playback frame rate - Framebuffer texture containing the previously rendered frame - Scalable render target to improve performance - 4 new shader programs demonstrating the new camera, movie and framebuffer textures - New parametric object (plane) - Open shader files in other iOS apps - Full support for external bluetooth keyboards
- v2.5iOS
Now with particle systems, multitouch and full screen support - Particle systems with spherical and cubic shape - Adjustable number of particles between 1,000 and 100,000 - Full screen mode for image processing (e.g. texture blending) - Hiding the menu and status bar on double tap - Multitouch support with a new uniform array in the shader programs - Coordinates for up to 10/5 simultaneous touches on iPad/iPhone - 4 new example shader programs