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- v0.19.75iOS
- Fixed Endless pretty much only spawning bosses. - Fixed a few errors with Oyster item drops - Fixed error with Anchor Weapon - Fixed possible errors for 7 Weapons - Added a pearl graphic to replace the white square in the Oyster UI - Altered Anchor Weapon knockback to avoid enemies being pushed into the enemies. - (?) Fixed Shrimp colors being messed up, shrimp should no longer have only color on the head and tail. (?) = Possible fix.
- v0.19.75Android
- Fixed Endless pretty much only spawning bosses. - Fixed a few errors with Oyster item drops - Fixed error with Anchor Weapon - Fixed possible errors for 7 Weapons - Added a pearl graphic to replace the white square in the Oyster UI - Altered Anchor Weapon knockback to avoid enemies being pushed into the enemies. - (?) Fixed Shrimp colors being messed up, shrimp should no longer have only color on the head and tail. (?) = Possible fix.
- v0.18.73iOS
- Added a pause button in the game to be able to exit a run early if you want. - Added Endless mode, it is just a checkbox in the main menu [currently experimental] - Added Oil Barrel Weapon, throws up a barrel which falls back down hitting any enemies in its path. - Added a QR code, which leads to the mobile storefronts (it should redirect to the correct store depending on device operating system). - Eel weapon now spins faster & scales with projectile speed - Optimized some scripts.
- v0.12.39iOS
- Added more debug stuff to try to fix saving and loading for those which it does not work. - Gave the starter weapon(Antenna) a longer and taller hitbox. - Sped up the base speed for the shrimp. - Upped speed of Random Plastic Piece weapon. - Upped movement speed meta upgrade from 5% per level --> 8%
- v0.11.37iOS
- Fixed Errors with ad code, causing other problems. - Fixed 13 Miscellaneous errors - Fixed Errors with Saving and Loading. - Added some visual polish to the main menu. - Added a couple of little popups. - Added a link to my Ko-fi for anyone who wants to support the development of my games.
- v0.10.35iOS
- Fixed 5 errors with the Death of Enemies - Fixed 2 errors with microplastic pick-ups - Added a random addition to damages for all weapons. - Lowered cost of shop upgrades - Big Oil-funded Shrimpulus Checks - Added stuff to prevent save-overwriting in case of a faulty save file load. - Made the Shrimp 8% faster. - Kelp objects fade out more when the shrimp is behind them.
- v0.09.33iOS
- optimizations of code - Added Critical hits - Added death particles - Added health bars below minibosses - Added a slight wiggle to the enemies - Added an animation to the shrimp. - Fixed the game not ending at 15 mins - Added auto error reporting. - Some Balancing.
- v0.05iOS
- The All New Swamp Map is available! - 30 new creatures to destroy in the new swamp map
- v0.04iOS
- Readjust level up value - Fixed EXP value not adjusting properly when the player has EXP Item - Fixed MP value not adjusting properly when the player has MP Item - (Nerf) later damage of the Oil Leak Weapon - (Nerf) Decrease Base Size of the Oil Leak Weapon by 15% - (Buff) Increased Base Speed of the Antenna Weapon by 25% - (Buff) Decreased Attack Time of Salmon Weapon by 1 second - Kelp Pod Bush can now hit 10 Enemies instead of 5
- v0.03iOS
- Changed: Re-adjust level-up values to get closer to the initial level-up rate. - Changed: [Nerf] Oil leak level 3 from: +50% size --> +15% size - Fixed game breaking around the 9-minute mark - Fixed Level Text to display correct level (was off by 1 level in update 0.02) - Added 5 frames of invincibility for the player after getting hit. - Added Kelp fade out when the player is behind the plant
- v0.02iOS
- Added speed variation on enemies. - Changed level-up values to be easier to level up - Fixed Oil leak weapon not damaging enemies already inside the circle. - Fixed Seaweed Spike from flipping around while attacking. - Fixed Antenna Whip's Inconsistency in hits. - Fixed Level Text at the top not displaying the player's actual level.