Report updated Jun 4, 2026
Silly Royale -Devil Amongst Us
For casual mobile gamers interested in social deduction and party-style multiplayer challenges.
Silly Royale -Devil Amongst Us is an established action app that is free with in-app purchases. With a 3.9/5 rating from 169.2K reviews, it shows polarized user reception. Users particularly appreciate integrated voice chat, though performance and stability remains a common concern.
What is Silly Royale -Devil Amongst Us?
Silly Royale is a real-time multiplayer social deduction game for mobile, featuring voice chat and custom game modes.
Users hire the app for low-friction social deduction play with friends, where native voice chat eliminates the need for external coordination apps.
Current Momentum
v1.27 Β· 6mo ago
Maintenance- Implemented user-driven in-game asset marketplace.
- Shipped performance and bug fix updates.
What makes this app unique?
What Does It Look Like?
What Are The Key Features?
Real-time audio communication enabled during active multiplayer matches
Platform for users to list and trade in-game cosmetic assets
Equippable companions with unique gameplay-affecting superpowers
How much does it cost?
- Free-to-play with IAP
Freemium model relies on cosmetic IAP and a user-driven marketplace to monetize a large free-to-play install base.
Who Built It?
SuperGaming
Delivering accessible mid-core multiplayer experiences for mobile-first gamers, focusing on competitive social play and localized content.
Portfolio
9
Apps
What other apps does SuperGaming make?
Explore the full SuperGaming report
Portfolio breakdown, audience, momentum, and every app published by SuperGaming.
What do users think recently?
Medium confidence Β· Latest 100 of 168.8K total reviews analyzed
How did the latest release land?
What is the recent mood?
Recent user voice shows a mixed sentiment. Users appreciate integrated voice chat, but report performance and stability.
What Users Love
What Frustrates Users
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Silly Royale -Devil Amongst Us?
How's The Action Market?
How does it evolve in the Action market?
Silly Royale currently holds the #137 Grossing position in the Action category, trailing the market leader Among Us! in total active player base. The gap between free-to-play install volume and grossing rank signals a need for higher monetization efficiency.
Rank progression
7 active rankings tracked β 30-day window
Which niche is Silly Royale -Devil Amongst Us in?
to compete in multiplayer social deduction games
Explore the full Review:Social Deduction Battle Royales niche
Every app in this space β 1 tracked, the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
The definitive market leader in the social deduction genre with massive network effects and near-universal brand recognition.
Differentiators
- Established cultural status as the primary social deduction platform for global gaming communities.
- Deep cross-platform integration allows seamless play between mobile, PC, and console users.
- Extensive library of official cosmetic collaborations and recurring seasonal content updates.
Head to head
The target app must lean into its integrated voice chat and varied game modes to differentiate from the platform-dominant Among Us.
Contenders(3)
Offers a more chaotic and feature-rich take on the social deduction formula, appealing to a younger demographic.
Differentiators
- Includes a wider variety of specialized roles and game modes than the standard deduction experience.
- Built-in proximity voice chat creates more dynamic and unpredictable social interactions during gameplay.
Strong focus on character-driven social deduction with a polished, family-friendly aesthetic.
Differentiators
- Utilizes unique character archetypes that provide distinct visual and social identities for players.
- High-quality production values in character animation and environment design enhance immersion.
Aggressive release cadence and high-fidelity social features make it a direct threat to the target's core gameplay loop.
Differentiators
- Frequent content updates every few days maintain high engagement levels for power users.
- Advanced role-based mechanics add significant depth compared to standard social deduction titles.
Same space(4)
Shares the 'animal-themed' aesthetic and competitive action focus, targeting similar casual-action players.
Differentiators
- Combines MOBA-style character abilities with traditional battle royale survival mechanics.
- Fast-paced, top-down combat loop provides a more intense action experience than social deduction.
The ultimate platform competitor that hosts thousands of social deduction games within its own ecosystem.
Differentiators
- Provides an infinite library of user-generated content that can replicate any specific game mode.
- Unified social graph and currency system across millions of distinct game experiences.
Adjacent social-sandbox experience that captures the same younger demographic interested in avatar customization.
Differentiators
- Focuses on open-world social exploration and pet ownership rather than competitive deduction mechanics.
- Deeply integrated creative tools allow users to build and customize their own virtual spaces.
Competes for the same casual, high-energy multiplayer audience despite being a battle-royale obstacle game.
Differentiators
- Massive scale of concurrent players in obstacle-course rounds creates a high-intensity social experience.
- Aggressive monetization and live-event strategy keep the player base constantly engaged with new content.
Compare Silly Royale -Devil Amongst Us against every rival
All rivals in one side-by-side table β identity, store metrics, ratings & sentiment, and strategic intel β plus a head-to-head page for each.
The outtake for Silly Royale -Devil Amongst Us
Strengths to defend, gaps to attack
Core Strengths
- Integrated voice chat reduces social friction
- Marketplace economy drives recurring IAP volume
Critical Frictions
- 0.27β Android-iOS rating gap
- High-frequency performance complaints
Growth Levers
- Untapped B2B partnerships for pet content
- Expansion into wearable-companion mechanics
Market Threats
- Eggy Party physics-based social interactions
- Among Us! network effects draining funnel
What are the next best moves?
Audit lobby stability because performance complaints are the top frustration theme β improve retention
Performance complaints are the primary negative sentiment driver in reviews.
Trade-off: Pause the marketplace feature expansion β stability is a prerequisite for monetization.
A counter-intuitive read
The marketplace is a distraction; the app's real moat is the native voice chat, which prevents users from migrating to external communication platforms during play.
Feature Gaps vs Competitors
- Cross-platform play (available in Among Us! but absent here)
- Physics-based social interactions (available in Eggy Party but absent here)
Key Takeaways
Silly Royale holds its category lead through integrated social features but bleeds players to higher-fidelity rivals, so revenue growth hinges on stabilizing lobby performance to retain the existing user base.
Where Is It Heading?
Mixed Signals
Performance complaints in the latest update erode the daily active habit, which compounds the rating drag already visible on Android.
Marketplace implementation creates a secondary economy that drives IAP volume, providing a new revenue stream beyond simple cosmetic sales.