• Find somebody nobody believes in yet. Open a talent agency, sign the unknown who actually answers the phone, argue them into the rooms they are not invited to, and set your own cut. Years later you get to find out whether they still remember who picked up first. • The hard years are playable now. Depression and anxiety show up as something you notice, not a popup diagnosis, and getting better is a story rather than a button: the friend who kept turning up, the journaling attempt that went badly, the manager who thinks a branded stress ball counts as support. Thirty scenes and six arcs that remember what you chose. • You can say who gets it. Write a will, leave something to the aunt who showed up and nothing to the son who did not, and let the funeral read it out loud. Everybody remembers which one they were, and your heir still feels it forty years later. • Plus: the whole game can make a noise now if you want it to (it is off until you turn it on), a gang year has room for more than one move and being good at crime finally means not getting caught, the acquaintance you actually worked at becomes a real friend, your avatar wears your club kit and your hero costume, and God Mode+ adds Second chance for a family line that ended.