Slime Land - Suck ‘Em All! is a collection-based arcade game for casual mobile players, built around vacuum-gun mechanics and island exploration.
Product velocity
Dormant
Daily rank 🇺🇸
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Games
Sentiment
4.3
126 reviews
Nemesis
Fragmented field
The App DNA
What makes this app unique?
The game serves players looking for short, progression-based sessions, but the current ad-heavy monetization creates a friction point that disrupts the core loop.
For Casual mobile gamers interested in collection-based arcade games and progression-focused mechanics.
What does it look like?
Key features
Core mechanic involving capturing various slime species using a vacuum gun; drives session length and ad-inventory.
Convert collected slimes into in-game currency to fund upgrades; retention loop encourages repeat sessions.
Construct bridges to unlock new environments; creates long-term engagement goals.
How much does it cost?
The freemium model relies on ad-supported gameplay and IAP-driven progression acceleration.
Velocity
Dormant developmentShow more...
5 versions in history. Development pace: zombie.
Who built it?
EpiCoro d.o.o.
13+ apps tracked · Games
User Sentiment
What do users think recently?
Review voice lately leans frustrated.
How are ratings & reviews evolving?
What users say, by theme
- Frequent and intrusive advertisements make the core gameplay experience feel unbearable for active players
1 of 1 recent reviews analyzed · limited sample
Read the full review analysisCompetition
Competitive landscape for Slime Land - Suck ‘Em All!
How's the Games market?
Slime Land - Suck ‘Em All! holds a #79 Grossing rank in the Japanese market, though a 20-spot decline signals weakening monetization. The lack of updates for over 850 days places the title in a stagnant position relative to active casual arcade peers.
Read the market outlookThe rivals identified
Unlock the deeper market read.
Access the full report for freeThe Analyst's Read
Key takeaways for Slime Land - Suck ‘Em All!
Where is it heading?
The casual arcade market is consolidating around titles with frequent live-ops updates, leaving Slime Land - Suck ‘Em All! exposed due to its long-term stagnation. Without a shift in monetization or a return to active development, the title will likely continue to lose chart visibility and user trust.
- The 850-day update gap indicates a maintenance-only posture, which prevents the title from responding to shifting casual arcade market trends.
- Intrusive ad-frequency complaints erode the core gameplay experience, leading to a downward trend in monetization efficiency and chart performance.
The SWOT
- Simple collection loop provides immediate gratification
- Replace forced ads with rewarded-video units
Next best moves
Replace forced interstitial ads with rewarded-video units because user sentiment flags ad-frequency as the top churn driver → improve retention
The counter-intuitive read
The lack of updates is not just a resource constraint…
Read the full takeSince the last report: The app has transitioned from a generic collection title to one suffering from documented ad-interruption churn and a 20-spot decline in Japanese Grossing ranks. The core issue is now identified as a reliance on intrusive ad-frequency that conflicts with the progression loop.
Bottom line
Slime Land - Suck ‘Em All! relies on a standard collection loop that currently suffers from aggressive ad-interruption, driving negative sentiment. Shifting to rewarded-video monetization would address the primary churn driver and stabilize the user base without requiring a full content overhaul.
Unlock 2 critical frictions, 1 market threat and the analyst’s take.
Access the full report for freeFAQ
Is Slime Land - Suck ‘Em All! free to play?
Does Slime Land - Suck ‘Em All! have intrusive ads?
Is Slime Land - Suck ‘Em All! still being updated?
Sources
Report last updated