Slime Land - Suck ‘Em All!

Slime Land - Suck ‘Em All!

By EpiCoro d.o.o.

Slime Land - Suck ‘Em All! is a collection-based arcade game for casual mobile players, built around vacuum-gun mechanics and island exploration.

The App DNA

What makes this app unique?

The game serves players looking for short, progression-based sessions, but the current ad-heavy monetization creates a friction point that disrupts the core loop.

For Casual mobile gamers interested in collection-based arcade games and progression-focused mechanics.

What does it look like?

Key features

Vacuum Gun Collectionstandard

Core mechanic involving capturing various slime species using a vacuum gun; drives session length and ad-inventory.

Slime Sales and Economystandard

Convert collected slimes into in-game currency to fund upgrades; retention loop encourages repeat sessions.

Island Expansionedge

Construct bridges to unlock new environments; creates long-term engagement goals.

How much does it cost?

freemiumFree-to-play with ad supportIn-app purchases for currency and upgrades

The freemium model relies on ad-supported gameplay and IAP-driven progression acceleration.

Velocity

Dormant developmentShow more...

5 versions in history. Development pace: zombie.

See all version history

Who built it?

EpiCoro d.o.o.

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Explore the full publisher profile

User Sentiment

What do users think recently?

Review voice lately leans frustrated.

How are ratings & reviews evolving?

Google Play
4.26 · 83
App Store
4.44 · 43

What users say, by theme

What Frustrates Users
  • Frequent and intrusive advertisements make the core gameplay experience feel unbearable for active players

1 of 1 recent reviews analyzed · limited sample

Read the full review analysis

Competition

Competitive landscape for Slime Land - Suck ‘Em All!

How's the Games market?

Slime Land - Suck ‘Em All! holds a #79 Grossing rank in the Japanese market, though a 20-spot decline signals weakening monetization. The lack of updates for over 850 days places the title in a stagnant position relative to active casual arcade peers.

Read the market outlook

The rivals identified

Unlock the deeper market read.

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The Analyst's Read

Key takeaways for Slime Land - Suck ‘Em All!

Where is it heading?

The casual arcade market is consolidating around titles with frequent live-ops updates, leaving Slime Land - Suck ‘Em All! exposed due to its long-term stagnation. Without a shift in monetization or a return to active development, the title will likely continue to lose chart visibility and user trust.

  • The 850-day update gap indicates a maintenance-only posture, which prevents the title from responding to shifting casual arcade market trends.
  • Intrusive ad-frequency complaints erode the core gameplay experience, leading to a downward trend in monetization efficiency and chart performance.

The SWOT

Core Strengths
  • Simple collection loop provides immediate gratification
Critical Frictions 2 weaknesses inside
Growth Levers
  • Replace forced ads with rewarded-video units
Market Threats 1 threat identified

Next best moves

1 Pivot

Replace forced interstitial ads with rewarded-video units because user sentiment flags ad-frequency as the top churn driver → improve retention

The counter-intuitive read

The lack of updates is not just a resource constraint…

Read the full take

Since the last report: The app has transitioned from a generic collection title to one suffering from documented ad-interruption churn and a 20-spot decline in Japanese Grossing ranks. The core issue is now identified as a reliance on intrusive ad-frequency that conflicts with the progression loop.

Bottom line

Slime Land - Suck ‘Em All! relies on a standard collection loop that currently suffers from aggressive ad-interruption, driving negative sentiment. Shifting to rewarded-video monetization would address the primary churn driver and stabilize the user base without requiring a full content overhaul.

Unlock 2 critical frictions, 1 market threat and the analyst’s take.

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FAQ

Is Slime Land - Suck ‘Em All! free to play?
Yes, the game is free to download and play, though it relies on ad-supported gameplay and offers in-app purchases to accelerate progression.
Does Slime Land - Suck ‘Em All! have intrusive ads?
User reviews report that the game contains frequent and intrusive advertisements that disrupt the core gameplay flow.
Is Slime Land - Suck ‘Em All! still being updated?
The game has not received a major store update in over 850 days, suggesting it is currently in maintenance mode.

Sources

  1. [1] Play Store listing, source
  2. [2] App Store listing, source

Report last updated

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Slime Land - Suck ‘Em All!, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The app has transitioned from a generic collection title to one suffering from documented ad-interruption churn and a 20-spot decline in Japanese Grossing ranks. The core issue is now identified as a reliance on intrusive ad-frequency that conflicts with the progression loop.

declined

Ad-interruption complaints

declined

Grossing rank decline

improved

Island Expansion repositioning

added

New SWOT items

Cite this report

Marlvel.ai. “Slime Land - Suck ‘Em All! Intelligence Report.” Updated Aug 14, 2026. https://marlvel.ai/apps/slime-land-suck-em-all

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