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- v3.2.2iOS
This update has various fixes and improvements, including: - Fixed an issue in which undoing Entwined Power could cause a repeated Power gaining loop. - Fixed some cases where Devouring Teeth Lurk Underfoot's Territorial Aggression was not applying its additional damage to damage-dealing powers. - Towering Roots of the Jungle’s Heart-Tree Guards the Land now correctly prevents Build actions in lands combined by Weave Together the Fabric of Place. - Lure of the Deep Wilderness is now able to ignore Explorers for the purposes of matching an additional Ravage Card. - Civil Unrest no longer incorrectly allows you to damage the same Russian Explorer multiple times. - Fixed an issue in which Serpent Rouses in Anger (Level 3) could incorrectly double count Presence in lands combined with Weave Together the Fabric of Place. - If Gradual Corruption flips the Blight Card, then you undo, you will no longer be incorrectly prompted about Gradual Corruption again. - Fixed an issue where undoing Far-Off Wars Touch the Island could skip a land selection.
- v3.2.2Android
This update has a number of fixes and improvements, including: - Fixed an issue in which undoing Entwined Power could cause a repeated Power gaining loop. - Fixed some cases where Devouring Teeth Lurk Underfoot's Territorial Aggression was not applying its additional damage to damage-dealing powers. - Towering Roots of the Jungle’s Heart-Tree Guards the Land now correctly prevents Build actions in lands combined by Weave Together the Fabric of Place.
- v3.2.1iOS
This update has a number of fixes and improvements, including: - The text of game items that modify land Health or check for "overkill" have been updated to match the wording from the Nature Incarnate rulebook. - A new Vitality token icon is available as a multiplayer avatar for owners of Nature Incarnate. - Fixed an issue where the Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario could prevent the Dahan Defend effect of Bargains of Power and Protection. - Using Incite the Mob in multiplayer on another Spirit's starting board now works properly without desyncing. - Fixed an issue in Guard the Isle's Heart where Ocean's Hungry Grasp would not be able to place Presence in a legal land during scenario setup. - If Shifting Memory of Ages spends Element Markers to use Share Mentorship and Expertise on itself, elements granted by the card played now count toward the repeat threshold. - Using undo after Shifting Memory of Ages (Mentor aspect) gains Major Powers in the Growth phase now works properly. - Interesting Discoveries now allows you to count a land with your Incarna and 1 Presence as a sacred site. - Bringer of Dreams and Nightmares (Violence aspect) can no longer play damaging power cards for free when they have zero energy. - Seek New Farmlands now correctly interacts with Isolation effects. - An Ominous Dawn now correctly recognizes a Beast of Wrathful Stone as a Fear generating power. - Pour Time Sideways now correctly interacts with Supply Chains Abandoned. - Flocking Red-Talons now recognizes isolation effects when pushing Invaders. - Fragments of Yesteryear's 3 moon threshold now works properly with Element Markers in the Slow Phase. - In multiplayer, Wandering Voice Keen's Delirium is now able to finish the Fast Power phase without selecting an element. - Fixed incorrect suggestions for what to try next for Aspect achievements. - Fixed a problem where each use of Creepers Tear Into Mortar could damage multiple Town/City.
- v3.2.1Android
This update has a number of fixes and improvements, including: - The text of game items that modify land Health or check for "overkill" have been updated to match the wording from the Nature Incarnate rulebook. - A new Vitality token icon is available as a multiplayer avatar for owners of Nature Incarnate. - Fixed gaps appearing between boards when playing on square-shaped screens (such as foldable phones).
- v3.2iOS
When times are tough, there are places where you can find shelter. Havens where you can regrow your strength with the guidance of a wise mentor. When in doubt, look to your Sanctuaries… The third phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits. Towering Roots of the Jungle: A massive, sprawling tree, mighty and ancient. It predates the Dahan, but its history has entwined with theirs ever since they arrived. It protected the land from any accidental damage done by the Dahan, and the Dahan from Spirits that wished them ill. Now, the threat of the Invaders and their heedless destruction has motivated it to grow and change in a new way… Three Aspects: River Surges in Sunlight (Haven), Shifting Memory of Ages (Mentor), & A Spread of Rampant Green (Regrowth). Vitality tokens: Represent lands where the ecosystem is unusually resilient and able to resist or quickly rebound from damage. Each Vitality in a land with no Blight prevents 1 Blight from being added and is then removed. These tokens are used by the new Spirit and two upcoming Aspects. No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate. This update also includes many fixes and improvements, including: - When Strife is being ignored, the tokens will be grayed out as a visual reminder. - Fixed several issues with Badlands, damage boosts, and "does not participate in Ravage". - Fixed an issue where if Infestation of Venomous Spiders was used multiple times on one land, they could each deal Damage when a single Action was skipped. - The Coordinated Defense effect now works properly in lands with Dahan and Incarna. - Unearth a Beast of Wrathful Stone now correctly applies Bringer of Dreams and Nightmares’ Special Rule if the Power Card is forgotten before the beast unearths. - Habsburg's turning "Destroy Town" into "2 Damage" now correctly interacts with Bringer of Dreams and Nightmares. - Boon of Swarming Bedevilment no longer allows both the target Spirit and Spirit that played it to push their Presence. - Fixed an issue where after undoing Turmoil's Touch, if the second use initially skipped discarding, the choice to discard for a power could be made without needing to actually discard a card. - Restlessness (Terror Level II) now correctly interacts with the Kingdom of England 3+'s High Immigration Build Card. - The event Resourceful Populace (Terror Level 1) now recognizes lands that are surrounded by isolated lands properly. - Explorers pushed via the Russia (2+) effect while resolving Discord (Terror Level 2) no longer ignore isolation effects. - Fixed an issue in Rituals of the Destroying Flame where some Fear generation powers would not generate fear to unlock the next Fear Card. - You are now able to undo after Scotland's known Coastal Lands card is flipped. - The game no longer soft-locks when resolving Forest of Living Obsidian after using Slip the Flow of Time. - The event card Accumulated Devastation (Healthy Island) will no longer apply the damage bonus to more than the first Ravage action. - During the Great River Scenario, Finder of Paths Unseen's Open the Ways Special Rule now triggers properly when Relentless Migration Eastwards is resolving. - Fixed an issue with Second Wave where more than one Spirit could have the same power card if it was chosen to be set aside from the previous game, and was also part of the starting hand of a Spirit in the new game. - If France 6 has two Explore cards, using undo while resolving the second card no longer causes the Level 6 effect from the first card to occur again. - End game score is no longer improperly affected by Russia’s invader cards in the fear deck. - Distracted by Local Troubles now interacts correctly with Russia 3+. - Fortification now causes Scotland 3+ to build in empty lands adjacent to a Coastal City.
- v3.1.1iOS
The second phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits. This update has several improvements and bug fixes, including: - Mind-Shattering Song (Wandering Voice Keens Delirium) no longer causes the game to get out of sync in multiplayer. - The game will no longer get stuck if Shadows Flicker Like Flame (Dark Fire) has used Settle Into Hunting-Grounds and its Presence is destroyed. - Rumbling Earthquakes now properly counts as a Power that deals Damage for Bringer of Dreams and Nightmares (Violence). - Dahan in a land with Strife no longer shows the visual effect for not participating in Ravage after Wandering Voice Keens Delirium moves its Incarna to a land without Invaders in the Spirit Phase. - Fixed an issue in which disabling thresholds on Wandering Voice Keens Delirium's Mind-Shattering Song prevented the power from being used. - Undoing the fourth Growth option of Keeper of the Forbidden Wilds (Spreading Hostility) now properly returns Dahan moved via their special rule. - Dahan now participate in Ravage with Wandering Voice Keens Delirium when Strife is being ignored. - The Essence Disperses event no longer gets stuck if Shadows Flicker Like Flame (Dark Fire) moves a Presence instead of destroying it. - Inscrutable Journey no longer gets stuck in multiplayer if used in a land under the effect of Observe the Ever-Changing World. - Fixed an issue where if an Event effect increased Invader damage, you wouldn’t be given the option to decide whether Wandering Voice Keens Delerium's Incarna counts as Presence during a Ravage. - While playing with the Kingdom of Scotland, when the escalation for Scotland triggers, the Ocean may no longer be selected for escalation. - Fixed a problem interaction between Scapegoats and Russia 2+. - Panicked by Wild Beasts now properly allows Many Minds Move as One to decide its Sacred Site does not count as Beasts to permit an Invader Action. - Fixed an issue where while resolving the event Lesser Spirits Imperiled, if the Minor Power discarded would remove Blight, the name of the Blight Card could be seen while the island is still Healthy. - If Widespread Clearcutting flips the Blight Card, using Undo afterward no longer causes its effect to occur again. - Fixed a problem where Civil Unrest could choose an invalid land under the effect of Weave Together the Fabric of Place in certain situations. - Flow Downriver, Blow Downwind may now push Invaders to an Isolated land.
- v3.1iOS
You can try to avoid the worst of its influence, but an Inescapable Menace will find you sooner or later… The second phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits. Wandering Voice Keens Delirium: Ages ago, a great and respected Spirit devastated a portion of the island with a vast swath of death. Matters would have gone even worse but for three Spirits who cleverly sundered the great Spirit’s voice and bound it to wander, never returning to its owner. Now, it only occasionally brings death with its song, more usually causing derangement, obsession and folly in those it touches. Three Aspects: Bringer of Dreams and Nightmares (Violence), Keeper of the Forbidden Wilds (Spreading Hostility), & Shadows Flicker Like Flame (Dark Fire). No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate. This update also includes several fixes and improvements, including: - Vengeance as a Burning Plague and Shadows Flicker Like Flame (Madness) no longer consider Presence from other Spirits being destroyed in their special rules. - On the 2D map, dragging to push a single piece now works properly. - Really fixed an issue in which Stone's Unyielding Defiance's Presence Track Any Element only allowed you to select Earth. - Draw Towards a Consuming Void destroying multiple Spirits' Presence in multiplayer no longer softlocks the game in certain situations. - Fixed an issue where in the Great River scenario, Towns could migrate to the incorrect lands across boards when 4 or more boards were used. - Numinous Crisis no longer fails to return Presence to Starlight Seeks its Form's tracks. - Fixed an issue in which Open The Ways was not prompted when it should be in the Despicable Theft scenario. - When Infestation of Venomous Spiders is in effect, you may now choose the order of builds when you could potentially win the game. - Search for Unclaimed Lands no longer ignores isolated lands. - Dahan under the effect of Stubborn Solidity no longer appears to be removed by Fragments of Yesteryear. - Solidify Echoes of Majesty Past now properly allows Ocean's Hungry Grasp to select its Oceans with Presence. - Fixed an issue where Flocking Red-Talons could get stuck in multiplayer if used in or near a land under the effect of Observe the Ever-Changing World. - The Hazardous Territory achievement now correctly unlocks if the last thing you do is move an Invader with Strife into the land. - Fixed a rare softlock that could occur in the Spirit Phase with Heart of the Wildfire. - If the game ends during the Explore step, the face up Invader Card in the Explore Slot no longer counts as being in the deck for score calculation. - If a land under the effect of thresholded Vengeance of the Dead will Ravage, and adjacent lands will also Ravage, you can now decide the order of Ravaging lands. - Melt Earth Into Quicksand can no longer cause the game to get stuck in multiplayer when another player uses a power that affects its target land. - Fixed an issue where using Weave Together the Fabric of Place with an Ocean could make Powers difficult to target. - Hard-Working Settlers (Create Unnerving Distractions) now properly skips one Ravage action per card if there are multiple Ravage cards.
- v3.0.7iOS
This update has various fixes and improvements, including: - Spirits that have available Aspects (but none are selected) now show "No Aspect" on the New Game screen. - Solidify Echoes of Majesty Past now interacts correctly with Serpent Slumbering Beneath the Island's Deep Slumber Special Rule. - Fixed an issue where Guard the Isle's Heart's setup could happen multiple times and stack if you quit and continued at the right moment. - Finder of Paths Unseen's Responsibilities to the Dead no longer incorrectly triggers from multiple other triggered actions that are not directly Finder of Paths Unseen's actions. - When used during Ethereal Conjunction in solo mode, Exaltation of Grasping Roots now properly lets you choose two different lands. - Fixed an issue in which Stone's Unyielding Defiance's Presence Track Any Element only allowed you to select Earth. - Fractured Days Split the Sky no longer incorrectly gains an extra card when Taking cards from the Visions out of Time event. - Fixed an issue with the Great River Scenario where some town movements during Relentless Migration Eastwards would not have a choice when they should.
- v3.0.6iOS
This update fixes a problem where unreleased Aspects could appear in multiplayer and prevent you from using the normal version of the Spirit.
- v3.0.5iOS
This update fixes an issue where loading the game or using undo could get stuck if Mesmerizing Tranquility was in effect.
- v3.0.4iOS
This update has several improvements and bug fixes, including: - If you own Nature Incarnate, 7 new multiplayer icons are now available to use. Show off your favorite Incarna! - Lightning's Swift Strike (Immense) now shows the actual Energy amount on its Presence track. - Shroud of Silent Mist now shows the number of lands affected by Slow and Silent Death on its spirit panel. - Tap and hold achievement indicators in the Card Library to see more information. - If Russia's Entrench in the Face of Fear occurs during the Build step, the new Invader card now resolves as soon as the current Build Card is finished. - Fixed an issue where Shadows Flicker Like Flame (Madness) could incorrectly generate fear if another Spirit's Presence is destroyed in a different land at the same time as Shadows's Presence. - An Ominous Dawn now recognizes Indomitable Claim and Terror Turns to Madness as Power Cards that generate Fear. - Civil Unrest now considers Russia 3+ lands with 3+ Explorers as matching the Ravage Card. - In multiplayer, Territorial Strife now correctly prompts other Spirits for Strife selection. - Ally of the Beasts no longer ignores the effects of Settle into Hunting-Grounds. - Fixed an issue where Lingering Pestilence could not activate correctly after using Undo. - Fixed issue in which Sea Monsters could cause the game to get stuck when used by another Power (e.g. Slip the Flow of Time). - If you use Cast Down into the Briny Deep to create an illegal thematic board layout, Second Wave now requires you to reset the island before the next game. - Fixed a multiplayer issue where Second Wave could not properly remove tokens in the cleanup stage after the game.
- v3.0.3iOS
This update has more improvements and bug fixes, including: - When you are pushing a single piece, you can now drag and drop it instead of pressing the piece and then the land. - A Diversity of Spirits (multihanded solo) is updated to read: "In the Fast and Slow Phases, one at a time, a Spirit is randomly chosen to use a Power, use a Special Rule, or gain a flexible Element (or pass and take no more actions), until all actions are used or all Spirits pass." - Pour Time Sideways now interacts correctly with Scotland 6. - Fragments of Yesteryear's elemental thresholds now work properly with Element Markers. - Swiftness of Lightning no longer supersedes the effects of Dry Wood Explodes in Smoldering Splinters; you are now granted a choice between which to use. - Depopulation now interacts correctly with Absolute Stasis. - An Ominous Dawn now recognizes Unquenchable Flames as a Power Card that generates Fear. - Quicken the Earth's Struggles can properly target from Ember-Eyed Behemoth's Empowered Incarna. - Flocking Red-Talons will no longer get stuck in multiplayer if Sharp Fangs Behind the Leaves is in the game. - The game can no longer get stuck in multiplayer when Smash Stomp and Flatten is used in certain situations with Russia 5+. - Dream of the Untouched Land now gives the option to skip a board when resolving France's Escalation. - Fixed an issue in which Fractured Days Split the Sky could get out of sync in multiplayer when gaining Time while another player is looking at their Spirit Panel. - Lair in Untamed Lands can no longer add Beasts to the Ocean against Scotland 5+. - Sweep Into the Sea now properly allows pushing into an isolated land that has been selected as adjacent. - Pour Time Sideways now interacts correctly with An Ominous Dawn (Dangerous Lands). - Open the Ways can now be triggered before the repeat of Lay Paths They Cannot Help But Walk. - Playing solo A Diversity of Spirits, the incorrect spirit will no longer be selected as the active spirit. - Resolving Ethereal Conjunction (Seek to Control It, Though It Exhausts You) now correctly allows damage to be applied if Flash Fires is brought from the discard. - Secure Settled Territory can no longer deal damage in a land with a Many Minds Move As One Sacred Site that is not counting as Beasts. - Sweden's Escalation triggering while Bargains of Coursing Paths is in play no longer shows an unnecessary choice.
- v3.0.2iOS
This update has several improvements and bug fixes, including: - Nature Incarnate content can now be disabled in Play Options on the New Game screen. - Incarna now work correctly with various Events and Powers, including: Absorb Essence, Flowing and Silent Forms Dart By, Flow Like Water, Reach Like Air, Serpent Wakes in Power, Settle Into Hunting-Grounds, Blessings of Bounty and Health, and Years of Little Rain. - The threshold of Transformative Sacrifice now triggers Elements or other Presence Track abilities properly. - Fixed an issue where using Rumbling Earthquakes when Invaders have increased Health would not allow all damage to be assigned. - Spreading and Dreadful Mire now correctly interacts with conjoined lands. - Fixed a multiplayer issue where a thresholded Plague Ships Sail to Distant Ports could get stuck. - Incarna will no longer be counted as a presence for other Spirits for effects that happen in other Spirits' lands. - Fixed an issue where undoing Gift of Power while resolving the effects of Slip the Flow of Time could not correctly return the Time used for Slip the Flow of Time. - Solidify Echoes of Majesty Past now respects Spirit Special Rules that restrict presence placement. - Discord (III) now applies damage correctly in all cases. - When replacing an Invader with Strife on the 2D map, the Strife on the new Invader is now much clearer to see. - Isolate from Fear Cards now interacts properly with Ocean's Hungry Grasp. - Far-Flung Herds (The Habsburg Monarchy 6) now correctly interacts with Invaders who have Strife. - The game no longer gets stuck in A Diversity of Spirits (solo) when a Power Card repeats itself. - Fixed a problem with Unearth a Beast of Wrathful Stone where the threshold ability could not be used in some cases. - When cascading Blight from one board to another, Scotland no longer incorrectly allows you to choose which board adds extra Blight to the Ocean. - Fixed a problem where Incarna could be treated as presence after choosing for it not to be.
- v3.0.1iOS
This update fixes a multiplayer desync that could occur with Ember-Eyed Behemoth. Also, from version 3.0: Spirits of myth and legend turn their unimaginable power upon the Invaders! Nature Incarnate unleashes more Spirits, Powers, and Aspects to defend the Island. Plus, more Events, Fear, and Blight cards bring additional challenge and variety! Nature Incarnate initially includes 1 Spirit, 2 Aspects, 12 Power Cards, 9 Event Cards, 9 Fear Cards, and 8 Blight Cards. More content and features will be available in future updates, with no additional purchase required. If you have unlocked the Core Game or Horizons of Spirit Island permanently, you can get Nature Incarnate via In App Purchase from the Main Menu or New Game screens. If you have subscribed, you automatically have full access to the expansion already! Nature Incarnate is on launch discount until Nov 20th, so pick it up early if you want to save!
- v3.0iOS
Spirits of myth and legend turn their unimaginable power upon the Invaders! Nature Incarnate unleashes more Spirits, Powers, and Aspects to defend the Island. Plus, more Events, Fear, and Blight cards bring additional challenge and variety! Nature Incarnate initially includes 1 Spirit, 2 Aspects, 12 Power Cards, 9 Event Cards, 9 Fear Cards, and 8 Blight Cards. More content and features will be available in future updates, with no additional purchase required. If you have unlocked the Core Game or Horizons of Spirit Island permanently, you can get Nature Incarnate via In App Purchase from the Main Menu or New Game screens. If you have subscribed, you automatically have full access to the expansion already! Nature Incarnate is on launch discount until Nov 20th, so pick it up early if you want to save! This update also includes various fixes and improvements, including: - A security vulnerability in the underlying Unity game engine has been fixed. - Online multiplayer now requires a connection to the server responsible for sync/undo before you can create or join a game. This will prevent problems where some players were unable to sync/undo, because their network was blocking that server. - Automatic zooming is smoother and no longer zooms out in between successive Invader actions. - The summary information on the Habsburg Monarchy Adversary button now indicates the maximum number of Blight allowed, instead of 1 more, for consistency with other Adversaries. For example, 0/2 when playing with 2 Spirits, instead of 0/3. - After the game is over, you can look at hidden information (Fear, Blight, and Invader cards) in the Details panel. - The game will no longer get stuck if Portents of Disaster and Resourceful Populace trigger in the same land. - Move a Presence growth options no longer allow you to move Presence further than you are supposed to. - Fixed an issue against Russia 5+ where the game could get stuck in multiplayer when using a power to Drown a Town and generate enough Fear to reveal an Invader Card. - Despicable Thieves now elude Removal correctly with Twisted Flowers Murmur Ultimatums. - Many Minds Move as One is now able to indicate that its Sacred Site does not count as Beasts for the Coming of Age event. - When Gift of Abundance is being Repeated, it now correctly ignores its Repeat instructions. - Blur the Arc of Years will no longer cause the game to get out of sync in multiplayer in some situations. - Open the Ways now triggers properly during Fear Card actions. - Utter A Curse Of Dread And Bone can now correctly count the number of Blight if an adjacent land is affected by Weave Together the Fabric of Place. - Fixed an issue where when Remnants of a Spirit's Heart (With Patient Focus Craft a Great Warding) was in effect and Weave Together the Fabric of Place was used, the conjoined land had Defend 8 instead of 4. - Fixed the interaction between Spill Bitterness into Earth and Blood Draws Predators. - When resolving Missionaries Arrive (Prey on the Unwary), destroyed Russian Explorers no longer ignore Isolation on adjacent lands. - Fixed an issue where Invaders Surge Inland would not allow you to move an Isolated Town inland if you wish. - During A Diversity of Spirits, undoing in the Fast Phase will no longer cause the incorrect Spirit's hand to show. - Fixed an issue during setup of a new wave in the Second Wave Scenario where pushing Dahan to adjacent lands could softlock the game. - The game will no longer get stuck in multiplayer when Dahan Insurrection's Military Response takes effect and Finder of Paths Unseen is in the game. - Fixed an issue with Bonus Growth reduced difficulty where the game could get stuck in the first Spirit Phase of A Diversity of Spirits multi handed solo mode. - Seeking the Interior (Stage I) no longer ignores isolation effects.
- v2.9.4iOS
This update has a few bug fixes, including: - The game will no longer get stuck while Exploring with Scotland 1+ when Mapmakers Chart the Wild is in effect. - Fixed an issue with Sacred Sites Under Threat, when if Shifting Memory of Ages had no energy and a single card with Fire in hand, the game could get stuck if you chose Guard Yourself, Forgot the card, but actually discarded it. - The game no longer gets stuck when Perils of the Deepest Island is used while Keeper of the Forbidden Wilds is in the game. - Fixed an issue in which Fortune-Seekers would not allow the correct Spirit's unique forgotten powers to be regained. - When Finder of Paths Unseen is returning Presence to its tracks, the choices for where you can return Presence are now correct. - When Forgetting 2 Power Cards for Numinous Crisis, Shifting Memory of Ages is no longer permitted to try to Forget the same card twice (by using their special rule). - Fixed an issue in which using Undo after Lesser Spirits Imperiled (Tend to your Own Strength) could result in Blight being removed from the card too many times. - The damage bonus from Gift of Furious Might can now be used on the threshold damage of Tsunami properly. - Entrap the Forces of Corruption now properly prevents cascades during Varied Terrains. - The Kingdom of Scotland Level 2 supported by The Habsburg Monarchy Level 5 no longer has Invader Cards in the wrong order. - The Kingdom of Scotland's 5+ Runoff and Bilgewater no longer triggers the additional loss condition of The Habsburg Monarchy. - Fixed an issue where The Habsburg Monarchy as a supporting Adversary could place its Waves of Immigration card in an incorrect position if the leading Adversary removed Invader Cards.
- v2.9.3iOS
This update has a number of improvements and bug fixes, including: - Spirit Foresight now shows the Setup symbols in lands when you inspect them. - While playing with Diversity of Spirits, Powers that repeat themselves no longer cause the game to stop progressing. - When Resourceful Populace is in effect, Foundations Sink Into Mud no longer gets out of sync in multiplayer when used in a land with Finder of Paths Unseen's Presence. - Pour Down Power Across the Land will now work properly for Powers used during an Event. - Aid From the Spirit Speakers and Paths Tied by Nature can no longer be used to push Presence to an illegal land. - Responsibilities to the Dead will now only trigger once from Melt Earth Into Quicksand. - Spreading Timidity II/III no longer allows you to choose the same land more than once. - While using Pour Down Power Across the Island, you can no longer use both abilities at once if you select the Gain 1 Energy ability while resolving a repeated power. - Open the Ways is now usable between self-repeating powers like Lay Paths They Cannot Help But Walk. - Fixed an issue in Second Wave where Open the Ways could incorrectly apply to all triggered Actions if Finder of Paths Unseen was present in the previous game. - When the first and second thresholds of Lay Paths They Cannot Help But Walk are available, omitting the first threshold and not the second no longer causes the power to target no lands. - Finder of Paths Unseen pushing pieces with Paths Tied by Nature is now able to push into oceans when Ocean’s Hungry Grasp has a presence on that board. - Gift of Furious Might now increases the damage of Foundations Sink Into Mud. - Uncanny Melting now interacts correctly with Scotland 5+ and ocean Blight. - Fixed an issue in which Eager Explorers would not always recognize adjacent lands that are isolated, especially with Open the Ways. - When Sprawl Contained by the Wilds is in effect, Dahan no longer ignore the effects of Rain and Mud Suppress Conflict. - The Kingdom of Scotland's Runoff and Bilgewater effect no longer triggers on more than one Ocean when cascading between Coastal Lands on different boards. - The event Rising Interest in the Island no longer removes the specially placed Coastal Lands card from The Kingdom of Scotland 2+. - Fixed a problem where Foreign Dignitaries Visit could incorrectly boost damage in more than 1 land per board. - If a land under the effect of Weave Together the Fabric of Place is Ravaged and flips the Blight Card, using undo no longer causes it to Ravage again. - Habsburg Level 4 Towns no longer retain their Durability in lands with Blight when Sweden's Heavy Mining takes effect. - Fixed an issue where undoing with Heart of the Wildfire could cause continuous Blight and Minor Power prompts. - Repeating Drawing Towards a Consuming Void no longer ignores To Dream a Thousand Deaths. - Fixed an issue where ravages with Habsburg 6 would not work properly with Isolate in some situations. - To Dream a Thousand Deaths no longer ignores adjacency when resolving Forest of Living Obsidian. - Fixed an issue in Second Wave where Slow and Silent Death could incorrectly apply in all lands if Shroud of Silent Mist was present in the previous game. - If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it will only trigger Blazing Presence in one of the lands. - In Elemental Invocation, the corner element between G3 and G4 is now shown in the correct location. - Fixed a problem where Let's See What Happens activating Swarming Wasps would ignore Isolation. - Spirit Foresight now shows the correct Ravage damage amount for a Strifed City when Curse the Tongues of the Foreigners is in effect. - Fixed an issue when Stone's Unyielding Defiance uncovers a "+1 Card Play" Presence space, the Minor Power would not draw correctly, and the placement could incorrectly be undone.
- v2.9.2iOS
This update has several improvements and bug fixes, including: - Downpour Drenches the World no longer incorrectly discards a set-aside Power Card in Second Wave. - A Spread of Rampant Green's first Growth option now properly recognizes Downpour Drenches the World's Sacred Site as Wetlands. - The game will no longer get stuck in A Diversity of Spirits if the Blight card is flipped during the Spirit Phase. - Scotland's loss condition now counts lands under the effect of Weave Together the Fabric of Place correctly. - While Scotland 5 and higher is in play, powers now can target the Ocean to remove Blight from it. - Fixed an issue in which Gift of Abundance could get stuck in multiplayer when choosing which Spirit should add Destroyed Presence. - Spirit special rule buttons now appear properly in A Diversity of Spirits multi handed solo mode. - In the How to Play screen, pressing Play Tutorial now asks for confirmation before abandoning an active game. - Fixed an issue where flipping an Adversary Card during New Game setup, then flipping back prevented the Adversary level from being adjusted. - Melt Earth Into Quicksand now interacts correctly with The Habsburg Monarchy 4 and the extra health on towns. - Fixed a Words of Warning visual issue, where the card remained in the center of the screen after making the selection to deal damage simultaneously or before Invaders. - Undoing the Beast Placement from Life's Balance Tilts now removes the placed Beast Token if undo is available. - With the Sacred Sites Under Threat (Guard Yourself) event, the second effect of Russia no longer alters the number of damaging lands when Invaders are pushed. - Fixed an issue in Second Wave where the game could become stuck while using Gift of Nature’s Connection as a set-aside Power. - Many Minds Move as One now can properly decide their sacred sites do not count as Beasts for Panicked By Wild Beasts. - When using Grinning Trickster Stirs Up Trouble, undoing Presence placement from the Growth Menu during the Dahan Push ability will now properly undo the push.
- v2.9.1iOS
This update fixes some issues with progress for the new achievements not appearing, and one achievement being awarded incorrectly. From version 2.9: Ancient powers waken to free their home from a unique adversary's influence. Promo Pack 2: Feather is now available and includes 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects for Core Game Spirits, and 5 Fear Cards. On the tabletop, this content is now part of the Feather & Flame expansion. The other half of that expansion is available digitally as part of the Core Game unlock. You can get Promo Pack 2: Feather via In App Purchase from the New Game screen (after purchasing the Core Game or Horizons of Spirit Island). If you have subscribed, you automatically have full access to the new content already! Spirits: Downpour Drenches the World and Finder of Paths Unseen Adversary: The Kingdom of Scotland Scenarios: A Diversity of Spirits and Varied Terrains Aspects: Lightning's Swift Strike (Immense), River Surges in Sunlight (Travel), Shadows Flicker Like Flame (Amorphous & Foreboding), and Vital Strength of the Earth (Might)
- v2.9iOS
Ancient powers waken to free their home from a unique adversary's influence. Promo Pack 2: Feather is now available and includes 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects for Core Game Spirits, and 5 Fear Cards. On the tabletop, this content is now part of the Feather & Flame expansion. The other half of that expansion is available digitally as part of the Core Game unlock. You can get Promo Pack 2: Feather via In App Purchase from the New Game screen (after purchasing the Core Game or Horizons of Spirit Island). If you have subscribed, you automatically have full access to the new content already! Spirits: Downpour Drenches the World and Finder of Paths Unseen Adversary: The Kingdom of Scotland Scenarios: A Diversity of Spirits and Varied Terrains Aspects: Lightning's Swift Strike (Immense), River Surges in Sunlight (Travel), Shadows Flicker Like Flame (Amorphous & Foreboding), and Vital Strength of the Earth (Might) This update also includes several fixes and improvements, including: - Spirit Foresight now shows the correct Ravage outcome when Xenophobia is in effect. - Invaders already "destroyed" and affected by Bringer of Dreams and Nightmare's To Dream a Thousand Deaths special rule are now able to be targeted by the damage of a repeated power. - When moving Dahan at the end of a Second Wave game, the Dahan will now be moved properly to adjacent lands. - Hard Working Settlers (Act Cautiously) is no longer prevented from pushing Dahan due to Keeper of the Forbidden Wild's Forbidden Ground. - Fixed a problem where Slip the Flow of Time would sometimes not be able to allow Thunderspeaker to use its Innate Powers in the Fast Phase. - The game no longer gets stuck if you Try Again after losing in a solo game where you used Dream of the Untouched Land. - You will now be correctly prompted for Isolate adjacency decisions when Habsburg Level 6 is ravaging. - France's loss condition no longer incorrectly counts towns twice in lands affected by Weave Together the Fabric of Place. - When resolving the Blighted Island effect of Blight Spreads, a board without Blight can now be selected first. - Blood Draws Predators now correctly triggers in both lands under the effect of Weave Together the Fabric of Place. - Fixed a problem where the game could get stuck in Rituals of Terror when using Undo while resolving Dahan Attack.
- v2.8.3iOS
This update fixes a problem where Starlight Seeks Its Form's Reclaim Half Growth Option did not reclaim any powers.
- v2.8.2iOS
This update has several improvements and bug fixes, including: - Adversaries with dynamic additional loss conditions and/or Escalation effects now show context-sensitive information for those on their full size panel in-game. - Powerstorm's threshold now works correctly when reached via Shifting Memory of Ages' Prepared Elemental Markers. - Fixed an issue in which Wood Seeks Growth, Humans Seek Freedom could cause a desync in multiplayer if used on a land without your Presence and with another Spirit's Presence. - The game no longer gets stuck in multiplayer if Forsake Society to Chase After Dreams gathers Explorers into a land under the effect of Observe the Ever-Changing World. - Choosing if lands are considered adjacent to an Isolated land will no longer get stuck in multiplayer. - Scatter to the Winds is now able to push Invaders to an Isolated land. - Fixed an issue where the island could render incorrectly (too large, upside down, etc) on the end game screen. - When combined with Brandenburg-Prussia, Sweden's Royal Backing will no longer incorrectly place towns based on the upcoming Invader card instead of the discarded one. - Fixed an issue where if Cast Down into the Briny Deep destroys a board, or Dream of the Untouched Land adds a board, in some situations, Second Wave would incorrectly determine the island is disconnected. - When Slip the Flow of Time reclaims a card from play, the small innate power summary panel now shows the correct number of elements. - Fixed a visual issue on the 2D map in Dahan Insurrection related to moving Dahan into a land with multiple Invaders and Strife. - Dry Wood Explodes in Smoldering Splinters now prompts you to choose whether to use the 1 Energy to make it fast or other effects allowing it to be played fast. - Draw Strength From It While You Can (Numinous Crisis event) no longer incorrectly removes blight based on the number of boards and not players. - Forsake Society to Chase After Dreams is now able to replace Thieves with Explorers in the Despicable Theft scenario. - Fixed an issue where minimizing the discard pile during a Reclaim One effect, then re-opening the discard pile to complete the reclaim could cause the reclaimed power to be immediately discarded again.
- v2.8.1iOS
This update has several improvements and bug fixes, including: - Added new ways to sort Spirits on the New Game screen. Sort by most played to find your favorites quickly; by least played to try a less familiar Spirit; or customize the ordering exactly to your liking by drag and drop. - Six and seven board layouts now fit on all screens during New Game setup. - Using Boon of Reimagining on Fractured Days Splits the Sky no longer leads to UI glitches. - Fixed an issue where Starlight Seeks Its Form could undo moving presence after dealing damage with its growth option in a land, and the damage is not properly undone. - Fixed an issue when playing with Starlight Seeks its Form, the Presence Panel of Serpent Slumbering Beneath the Island could have a distinct visual glitch. - The game no longer gets stuck if Gather the Scattered Light of Stars is used and there are no Unique powers that can be forgotten when Time Passes. - Visions of a Shifting Future can no longer move the Stage III Invader Card specially placed by Brandenburg-Prussia to the bottom of the Invader Deck. - Grant Hatred a Ravenous Form now gains the damage bonus from Devouring Teeth Lurk Underfoot's Territorial Aggression special rule properly. - If Spreading Wilds is used on a land with no Explorers under the effect of Observe the Ever-Changing World, and only adds a Wilds token, it now triggers Preparing an Element Marker as it should. - Fixed an issue where Pillar of Living Flame could behave incorrectly when used multiple times in the same game. - When Dream of the Untouched Land adds a new board, Powers can now immediately target a land on the new board using a source land from an existing board. - Dream of the Untouched Land no longer gets stuck adding a new board to an Archipelago island if you have a Power Card from Aid From Lesser Spirits. - Fixed an issue when rearranging 5 or 6 boards, a layout issue could occur where boards are incorrectly overlapping. - Navigating through Spirits very quickly in the card library will no longer result in the background image failing to load. - Swallowed by the Wilderness will now deal enough damage in all situations. - Fixed an issue where Talons of Lightning could get stuck in multiplayer when used as a set-aside power in Second Wave. - Dahan Insurrection no longer fails to end the game properly if you trigger both Coordinated Insurrection and the additional loss condition in the same Action. - Swallowed by the Wilderness no longer adds extra damage when using a Spirit's presence affected by Settle into Hunting Grounds. - Fixed issue in which Sweden Level 5 could still add a Town even if the Ravaged land is Isolated. - Fixed an achievement issue where reaching elemental thresholds that Repeat a Power were not counted for achievements if they were reached using Element Markers (by Shifting Memory of Ages). - Dragging to rearrange a Spirit summary panel when it (or the one dropped on) has a Reclaim 1 no longer causes the game to get stuck. - Ward the Shores now properly considers lands under the effect of Absolute Stasis for its victory condition check. - If Cast Down Into the Briny Deep disconnects the island, playing a Second Wave game now requires you to revert the island to avoid an unplayable situation. - Fixed an incorrect interaction between Starlight Seeks Its Form growth undo and Bargains of Power and Protection. - Fixed a situation where stacked invader cards were resolved in the incorrect order. - While Ocean in Play is in effect, and Weave Together the Fabric of Place expires, separating a combined ocean and land, Presence can now move properly to either land. - Fixed a problem where Seek Safety (Level 2) would not allow you to gather a Town into a land with City in some cases. - The Struggles of Growth (Leave Behind option) no longer allows you to move the same Presence twice. - Improved how Invaders Surge Inland works with Isolate so you do not have to enable the adjacency prompt.
- v2.8iOS
Jagged Earth is now complete with the final phase of content and features: Growth Begets Growth. A build-your-own-Spirit of Starlight completes the roster as it Seeks its Form, and now teams of up to 6 Spirits can fight the Invaders on a massive scale. Starlight Seeks Its Form: Every once and again, where starlight falls to ground there arises a new Spirit. Its essence is initially that of the stars and nighttime sky, but from the moment it touches the island it begins to change, adapting and reimagining itself for its new home. This one arrived shortly after the Invaders started to spread, and fights the Invaders even as it seeks to define itself. 6 Player Support: With Jagged Earth, you can now play with 5 or 6 Spirits (and up to 7 Island Boards). Up to 6 players are supported in online multiplayer. No additional purchase is required; you will gain access to the new content and features with your existing purchase of Jagged Earth. Plus, this update includes a number of other improvements and bug fixes, including: - The Unlimited Access subscription option is now available to select even if you already own the Core Game and Horizons of Spirit Island, so you can try out Jagged Earth and/or Branch and Claw. - Drag and drop Spirit summary panels to rearrange them on the screen at any time. - 8 new achievements await for you to test your skills and explore new content. - 3 new playmat options are now included with Jagged Earth. - England's loss condition is now triggered properly in lands combined by Weave Together the Fabric of Place. - Clever Cooperation now works properly with Isolate and Russia 2+. - On Board F, Spirit Presence will no longer block the display of a City in land #4 on the 2D map. - Event Cards no longer get stuck on screen, when using Undo without the Event Section Prompt option enabled. - Fixed an issue where if Overenthusiastic Arson causes the blight card to flip, undoing the flip may lead to effects repeating and a game freeze. - Fixed some cases where Events could behave incorrectly if the Blight card flipped and you used undo. - Keeper of the Forbidden Wild's presence placement from the 3rd Growth option will no longer remain in a land it shouldn't after undoing placement for the 4th growth option. - Fixed an issue with Cast Down into the Briny Deep not resulting in a Sacrifice Victory. - Thriving Communities no longer allows you to select a land under the effect of Absolute Stasis. - When Sweden and Habsburg are combined, Heavy Mining will no longer cause too many Blight to count against the Habsburg loss condition. - Forests of Living Obsidian no longer gets stuck in multiplayer when used as a set-aside Power in Second Wave. - Fixed an issue where Scour the Land could incorrectly be used Fast by Shifting Memory of Ages without spending the required Element Markers. - Presence added by Skies Herald the Season of Return now properly counts as Badlands with Settle into Hunting-Grounds. - If Slip the Flow of Time allows Shifting Memory of Ages to use a slow power in the fast phase, spending Element Markers to activate elemental thresholds will now work properly. - Melt Earth Into Quicksand now interacts correctly with Bringer of Dreams and Nightmares. - Fixed an issue where the extra damage from Devouring Teeth Lurk Underfoot’s innate ability can sometimes be applied anywhere on the island when using Storm Swath. - Sleep and Never Waken no longer gets stuck in multiplayer against Russia 5+ if the generated Fear would reveal an Invader card. - Fixed an issue in which Sky Stretches to Shore could cause an incorrect interaction with Bargains of Power and Protection. - Spirit Foresight now assumes that Isolate will be used to prevent Builds with England 1+. - Discord at Terror Level 3 no longer allows you to assign too much Damage to individual Invaders if there are multiple Invaders with Strife in a land.
- v2.7.1iOS
This update has a number of improvements and bug fixes, including: - A supporting Adversary can now be selected or randomized in Story-Based New Game if you have Jagged Earth. - When reporting feedback in a multiplayer game, the game state information from other players will now also be automatically sent and attached to your feedback (so other players do not have to also report feedback). - Thematic map selection now works properly in multiplayer. - Fixed issue in which Why Don't You and Them Fight could incorrectly generate extra Fear when destroying a Town/City. - Double tapping now shows the full card for a card gained by Let's See What Happens. - When Grinning Trickster Stirs Up Trouble is under the effect of Gift of Twinned Days, adding Strife now properly triggers A Real Flair for Discord. - If Overenthusiastic Arson is used on a land under the effect of Portents of Disaster, using undo in some situations can no longer cause unbounded Fear generation. - Fixed issue where Grinning Trickster Stirs Up Trouble could undo its Gain Energy growth after using the Energy to pay for its Reclaim growth. - Undoing during Let’s See What Happens second threshold no longer causes the power used to linger on screen. - Fixed an issue where Quick Play could generate a setup with difficulty 1 higher than desired. - Discord at Terror Level III now deals the right amount of damage in all situations. - Incite the Mob now interacts properly with Isolate and Russia 2+. - Using Visions of a Shifting Future fast by means of Slip the Flow of Time, then using Undo, can no longer lead to an Invader card going missing and preventing a Power Card gain later on. - Repeating Forsake Society to Chase After Dreams will now allow you to Gather all of the Explorers properly. - Using Undo after cascading from a Ravage that flipped the Blight Card no longer causes the Ravage to happen again in the same land. - Fixed an issue in which Ward the Shore's Stage III Surge would not add towns correctly while under the effects of the Fear card Explorers Are Reluctant. - When playing with an extra Island Board, if you destroy a board during the game, the end of game difficulty and score will now be calculated correctly based on the starting boards. - Invaders Surge Inland now correctly sees a land set to adjacent when the source land is isolated, and allows oceans to be marked adjacent or not. - Removing an East or West board from a 5-Board Thematic Map will no longer cause a board to overlap when it tries to reshape. - Fixed an issue in The Great River where you could be incorrectly prompted to pay for an Isolate effect that is not actually affecting a Town's movement. - Dream of the Untouched Land can now properly add a new board in the spot another board was destroyed by Cast Down Into the Briny Deep. - Fixed an issue where Russia 3+ would not consider a land under the effect of Voice of Command to match the Ravage Card when it should. - Dahan Insurrection now interacts correctly with the Hard-Working Settlers event. - Undoing Boon of Growing Power after repeating it with Gift of Twinned Days now works correctly. - The game no longer gets stuck in the Spirit Phase if you have a Spirit-targeting Power Card from Aid From Lesser Spirits in an Archipelago game.
- v2.7iOS
Ready to mix things up a bit? A Spirit with a knack for stirring up trouble arrives on the scene, and Adversary nations join with one another to challenge you in unpredictable ways. Let's see what happens! The eighth phase of Jagged Earth content is now available with a new Spirit and Play Option. Grinning Trickster Stirs Up Trouble: There are many trickster Spirits, but this one is the most infamous. It wears any form it pleases, but can always be distinguished by its multitude of eyes, though they may be subtle or concealed. It has a driving curiosity to see what will happen when it messes around with things. Of course, this may involve putting Spirits, people, and animals alike into suddenly precarious situations, so the Dahan appreciate its shenanigans best at a healthy distance. Combining Two Adversaries: Through conquest or marriage, one Adversary nation joins with another, shifting their society and how they approach colonization. You can combine two Adversaries for a hybrid challenge, incorporating aspects of both. No additional purchase is required; you will gain access to the new content and features with your existing purchase of Jagged Earth. You can learn more about the new features and associated rules in the How to Play screen. Plus, this update includes several other improvements and bug fixes, including: - Innate Powers are now usable in Elemental Invocation if they could only be reached by using Element Markers on the island. - When Shifting Memory of Ages spends Element Markers for a threshold that repeats a Power, you will no longer be prompted to spend them again. - When Sweden's Escalation and Call to Guard both affect an Explored land, you now get to choose the order in which they occur. - If Bringer of Dreams and Nightmares uses a Power that would destroy Explorers, it now gets to choose whether to get the bonus Fear from Russia 2+. - In multiplayer, Words of Warning will no longer cause some players to experience a soft-lock either through an unmoving, floating card or undetectable power options. - While Powerstorm is in effect, the power Trees Radiate Celestial Brilliance will no longer disappear. - The Ignore Their Contact With The Dahan option on Missionaries Arrive now works properly with Isolate. - Fixed issue where undoing Powerstorm could cause a power to be playable from the hand. - Forsake Society to Chase Dreams now correctly interacts with a land affected by Melt Earth Into Quicksand. - Fixed an issue in which Russia's Escalation effect would not resolve correctly when a board has no Beasts tokens, but a Many Minds Move as One sacred site. - The Casualties of Fang and Sting event now allows you to select a board that becomes applicable against Russia 2+ and its protected explorers. - Fixed a problem that could occur with power targeting after the effect of Weave Together the Fabric of Place expired. - Bureaucrats Adjust Funding now fully resolves during the turn it is flipped. - Irresistible Call now allows you to consider adjacent Isolated lands non-adjacent and avoid gathering those Invaders.
- v2.6.2iOS
This update has several bug fixes, including: - When Learn the Invaders' Tactics needs Element Markers to activate all three thresholds, you are now prompted for how many Element Markers to spend. - Multiplayer no longer gets out of sync when Shifting Memory of Ages could spend Element Markers to use an elemental threshold on a Power but chooses not to do so. - Fixed an issue in which Guide the Way on Feathered Wings can get stuck in multiplayer when used to move Beasts through a land with the presence of Sharp Fangs Behind the Leaves. - If Powerstorm and Gift of Strength are both in effect, you will no longer be able to incorrectly repeat a Power with Powerstorm without paying Energy. - Fixed an issue where in certain situations, the Discard option would not be initially available during a Choice Event. - The threshold effect of Instruments of Their Own Ruin now works properly in a land under the effect of Weave Together the Fabric of Place. - Fixed an issue in which the game could get stuck when using Suffocating Shroud at maximum threshold with no Presence in adjacent lands.