Improvements:
-Universal Storage Box Promos is available to purchase
-Rise of Empire Promos 1 is available for Legend account holders
Balance Change:
-Alliance Procurement modified
-Leech combat reduced from 6 to 5
-Breeding Pit defense lowered from 4 to 3
-Combat cost for Freyja and Hathor lowered from 4 to 3
Bug Fixes:
-Spelling mistake in Castlerock
-Merc ships cause Mission to complete with 6 cards instead of 7
Bug fixes:
-Black screen when opening or switching to app
-Blob Command Deck "Frenzy" gives combat when it shouldn't
-Union Command Deck "Union Blitz" should only give 1 combat
-Command Deck selection broken in tournament screen
Update:
-Base set purchase is no longer required to create an account
v20251014.1.2iOS
Balance changes:
-Plasma Spike defense lowered from 2 to 1
Bug fixes:
-Mech World doesn't count as an ally for Rise of Empire factions
-Lost Dreadnaught doesn't have Rise of Empire factions
v20250919.1.1iOS
Balance changes:
*Command Deck Starting Authority Changes*
-Trade Federation from 55 up to 60
-Merc from 55 up to 75
-Blob from 60 down to 58
-Star Empire from 55 down to 53
-Machine Cult from 55 up 60
-Coalition to 62 up to 70
-Lost fleet 72 down to 55
*Card changes*
-Feed the Machine changed to "Every time you scrap a card from your hand or discard pile, gain 1 combat."
-Union Blitz changed to have a dual-faction symbol, and give 1 combat.
-Alliance Procurement changed to say "Once per turn you may gain 2 Trade and put the next ship or base you acquire this turn on the top of your deck."
-Battle Frigate combat changed from 6 to 5
-Plasma Wurm combat changed from 5 to 6
-Pirate Lair ally ability changed from 4 Combat to 2 Combat
Bug fixes:
-Lieutenant Governor Labella affect puts any faction of ship or base on top of deck
-Acquiring The Shell when multiple acquire effects are active gives an Explorer
-Explorers added directly to hadn't don't match RoE Explorers
-Base defense values don't revert when Storm World destroys opponent Fortress or Fire World
-Fire World can reduce defense lower than 1.
-Cluster base is missing from Rise of Empire Scavengers
-If opening trade row has 3 planets, the row doesn't immediately get scrapped
-Warp Bot needs to give a choice before shuffling the draw pile
-Cruiser Mech's ability order doesn't match the order on the card
-Hathor should shuffle your deck
-Transport Spike is scripted like Tusker
-3-Planet trade-row scrap triggers Frenzy gambit
-The Furnace is missing a layout
-Using the Anubis planet effect triggers Machine Cult gambit
-Conversion Center doesn't block Play All
-Base defense values don't revert when Storm World destroys opponent Fortress or Fire World
-Armada Assembly top-deck effect should be optional
-Set-aside "scrap" effects cause Frenzy to give combat
-Planets set aside show "trade" in the purchase description
v20250821.1.1iOS
Bug fixes:
-Rematch now selects expansions from game
-Base Set shown in expansion preview screen if no other expansions are selected
Card text fixes:
-Conversion Center showed incorrect defense value of 5 instead of 4.
-Warp Mech text missing the word "deck".
-Starhunter showed incorrect primary effect of 3 trade instead of 4.
-Leech showed incorrect ally text of "acquire card" instead of "acquire ship".
-Invader showed incorrect ally text of "acquire card" instead of "acquire ship".
-Shining Eye showed incorrect description text of "Trade Federation Base" instead of "Machine Cult Base".
-Assault Mech missing scrap effect layout
-Mech Stronghold showed incorrect combat value of 2 in self-scrap layout, instead of 6.
-Lieutenant Governor Labella showed incorrect text of "Federation" instead of "Trade Federation".
v20250814.1.4iOS
Bug fixes:
-Not all commanders showing in selector
-Problems with cards copied by Stealth Tower and Stealth Needle
-Quick Start sending the wrong expansions
v20250812.1.1iOS
Improvements:
-Updated some card wording
v20250801.1.3iOS
Improvements:
-Updated expansion selection screen
Expansions can be sorted in different ways
Cards in each expansion can be previewed
-Lists of cards that stay in play (Gambits, Heroes, Tech, etc.) are now sorted by type
Bug fixes:
-Merc ships don't get combat from Command Center
v20250507.1.1iOS
Updates:
-Removed Legendary Commanders preview
v20250430.1.3iOS
Bug fixes:
-Events cards don't work properly
v20250423.1.1iOS
Bug fixes:
-Emptying the trade deck causes the game to freeze
Updates:
-Removed unused Chat tab from tournament screen
v20250328.1.1iOS
Improvements:
-High Alert First Strike is available for purchase
Bug fixes:
-Game freezes in VS AI when AI has to choose a faction
v20250311.1.1iOS
Bug fixes:
-The Colossus draw effect is in the wrong place
-Tutorial part 1 - problem with Viper
-View battleboard button overlaps on the Add faction screen
-Incompatible Version bug
v20250303.1.1iOS
Improvements:
-New faction-selection system for Merc cards
-Beta icon now tappable on Challenge Accept screen
-Bug Report icon added to Loading Game Info screen
-Achievements updated for Campaign Chapter 6 Mission 6
Bug fixes:
-Reclamation Station counts opponents scrapped Secret Outpost
v20250122.1.1iOS
-Various bug fixes for Legend players
v20250110.1.1iOS
Bug fixes:
-Game freezes if you leave a game after copying a ship with Stealth Needle
Legend accounts are available to purchase until December 31!
Bug fixes:
-Pod tokens can freeze game
-Campaign C12M6 freezes
-Concede window closes when opponent makes a move
-Embassy Transport doesn't count Pod Tokens when counting bases