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- v1.5.0iOS
No longer require SoundSets to be manually installed, required sounds will be downloaded on demand. Can double click the SoundSet title to manually install. "Download Everything" setting. Downloads ALL SoundSets currently available and any made available in the future automatically. "Auto Download" setting. When enabled, all sounds for a SoundSet will be downloaded automatically when navigating into a SoundSet. Enable to reduce latency and ensure sounds are available offline. When disabled, sounds will be downloaded and saved to a local cache when they are played. Disable to reduce bandwidth and storage requirements. SoundSets automatically update themselves when they can. Add Now Playing auto campaign, that is populated with SoundSets that have some playing Elements. Preserve Audio output channel settings. Allow Clear SoundSet dialog to refresh while it is open. SoundSet update requirements determined more reliably. Do not adjust element volume while scrolling. Respect screen safe areas. Allow 8 (up from 2) overlapping instances of the same sample. Apply reverb in some situations where it was previously missed. Track sample memory usage and release when going over limit. Avoid requests not longer being able to be made after resuming from wake, when there could have been several aborted requests while sleeping. Upgraded to Unity 2022.3.15f1 (latest LTS). Treat settings (e.g. speaker mode) as app settings, rather than per authenticated user settings. No longer show any outdated badges. Instead, show a badge when a SoundSet is queued for installation, and another when the SoundSet is fully installed and available to use offline.
- v1.4.13iOS
Fix a bug where the app could crash with a "Already have uncommitted encoder" error.
- v1.4.12iOS
* Upgrade Unity to 2021.2. * Fix random number generation. * Enforce a minimum sample trigger delay of 1 second from sample start to sample start.
- v1.4.11iOS
* Improve reliability of downloads. * Fix a bug where some elements would not restart properly. * Fix a bug where an element with "crossfade" and "count delay from sample start" settings would try to start infinite samples at once.
- v1.4.10iOS
* [Genre Players] Fix handling of "stop-all" API link. * [Online Player] Fix bug where some elements set to play with a mood at a low volume would instead play at 100%. #2115 * Fix bug where elements with randomised playlist would stop unexpectedly. #2113
- v1.4.9iOS
Improve sample download reliability. #2101
- v1.4.8iOS
- Fix bug where oneshot volume changes were applied with a lag of one change. - Fix bug where users with some locale settings could not play any samples.
- v1.4.7iOS
- Bust cache and fetch latest subscription/purchase data on login, first launch, and via "refresh" button. - Set default volume to 100%. - Fix "Syrinscape was not able to load its soundset data..." error loop on startup. - Fix the speed of elements moving towards or away from the listener. - Improve quality and scaling on 2x and 3x high DPI displays. - Prevent zoom beyond min and max constraints on small displays. - Update app icons, installer and splash screen artwork. - Upgrade to Unity 2020.1 for OS and app store compatibility.
- v1.4.2iOS
- Fix random number generation. #1920
- v1.3.7iOS
- Add separate volume control for oneshots. - Remember zoom setting. - Don’t change device UUID when USB devices are attached. - Add scrollbar to campaign list. - Replace the pause button with a stop all button. - Queue background artwork downloads to improve first launch experience. - Improve display of long names on the soundset updates list.
- v1.3.3iOS
* Keyword searching and sorting of soundsets in-app. * Increase UI scaling to 200% max. * Update public key for continued secure communication with server. * Don't remove downloaded community content soundsets when logged out. * Don't play two samples from an element's playlist on pause/resume. * Don't say there's a new version when there isn't. * More bug fixes.
- v1.2.8iOS
1.2.8 * New loading screens * Momentum scrolling * Phone-sized interface * Slideaway SoundSet list * Titles under OneShots * Per-Element reverb * View only installed Soundsets * Better keyboard shortcuts for OneShots * UI refresh rate for smoother scrolling * Wider Master Volume bar
- v1.2.7iOS
Added: * Loading screen while soundset data is being initialised. * Friendly error messages when certain things go wrong. Improved: * Lower memory usage and faster startup time, thanks to progressive loading of samples when soundsets are selected. * Allow immediate access to recently installed soundsets while others are still queued or downloading. * Improved authentication, device ID validation and device blessing. * Blessed devices are now given the name and model of your device, making them easier to identify when unblessing devices on the web site. * Reduced UI flicker during background and explicit check for new content. * Make sure artwork is available when switching to a soundset. Fixed: * Installed soundset data no longer disappears when device ID changes, even though it is still on disk in the cache. * Prevent access to play controls for moods and elements (appears dimmed) while samples are preloading. * Bring back double tap to play next music sample immediately. - v1.2.3iOS
Resolved incompatibility between the latest version of Unity and iOS
- v1.2.2iOS
Scroll speed fixes Cache cleaning control
- v1.2.1iOS
New feature: mix and save your own moods! New feature: now supports surround audio devices New feature: moving sound Log out control, and updates are moved to a settings dialog Improvements to memory usage Improvements to stability on mobile platforms Downloads that are interrupted can be resumed