| Core Identity |
| Developer | ron myschuk | Tommy Uytterhaegen | Touseef Hassan Nasir | Steven Ludmon | David Pruitt | Drew Walker | ByteBrew LLC | Liutauras Stravinskas | Liutauras Stravinskas | Jeff Cuscutis |
| Category | Games | Utilities | Utilities | Games | Games | Utilities | Utilities | Utilities | Utilities | Utilities |
| Platform | iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS | iOS | iOS | iOS | iOS, Android |
| Store Metrics |
| Rating | 0.0 / 5 | 4.2 / 5 | 0.0 / 5 | 4.8 / 5 | 5.0 / 5 | 2.7 / 5 | 4.2 / 5 | 5.0 / 5 | 4.0 / 5 | 5.0 / 5 |
| Ratings Count | 0 | 53 | 0 | 4 | 10 | 3 | 10 | 1 | 1 | 1 |
| Price | USD0.99 | Free | Free | Free | Free | $0.99 | Free | Free | $0.99 | Free |
| Release Date | Mar 23, 2026 | Feb 24, 2019 | Aug 13, 2024 | Aug 18, 2020 | Jul 31, 2019 | Jan 11, 2016 | Dec 6, 2023 | Dec 1, 2012 | Dec 1, 2012 | Jun 21, 2020 |
| Last Updated | Mar 23, 2026 | Oct 29, 2025 | Nov 26, 2025 | Dec 4, 2023 | Jul 31, 2019 | Jan 24, 2025 | Dec 7, 2023 | Dec 20, 2020 | Mar 23, 2023 | Mar 19, 2026 |
| Sentiment & Reviews |
| Sentiment | - | - | excellent | - | excellent | - | - | - | - | - |
| Score | - | - | 85/100 | - | 90/100 | - | - | - | - | - |
| Praises | - | - | - Preset score buttons allow for rapid input without opening the keyboard during fast-paced game sessions
- Versatile game configuration options provide flexibility for diverse card and board game scoring requirements
| - | - Flexible scoring system allows users to track diverse card games without complex setup requirements
| - | - | - | - | - |
| Complaints | - | - | - Active game configurations reset when switching between applications on mobile devices
- Inability to modify player names or colors after the initial game setup is completed
| - | - | - | - | - | - | - |
| Requests | - | - | - Addition of a total score button to simplify end-of-game calculations for players
| - | - | - | - | - | - | - |
| Strategic Intel |
| Strengths | - Landscape-first interface optimized for shared physical tables
- Party Mode social prompts differentiate from static trackers
- Flexible custom-game presets support house rules
| - Deep BoardGameGeek integration provides comprehensive metadata
- Open-format backup files reduce platform lock-in
| - Haptic feedback loop improves physical satisfaction of the input workflow
- Clean, ad-free interface supports focused scorekeeping sessions
| - Real-time ranking visualization provides immediate feedback loops during casual play
- Lightweight architecture ensures faster setup than database-heavy competitors
| - Nertz team-pairing algorithm functions as a niche distribution barrier
- Lightweight UX allows for rapid score entry during active gameplay
| - | - Audio-alert mechanism enforces game pace effectively
- Pause-at-timeout feature supports session flow
| - | - | - Lightweight UI prioritizes speed for quick rolls
- Specific Daggerheart support captures modern system players
|
| Weaknesses | - $0.99 price point creates conversion friction
- Lacks cloud-syncing for multi-device score entry
- No historical data visualization or analytical graphs
| - Manual entry friction for custom media
- Ad-supported free tier drives churn
| - State persistence failure during app switching causes data loss
- Limited profile editing tools post-setup frustrate users
| - Ad-supported model lacks a paid ad-free tier
- No cloud-sync functionality for cross-device score history
- Maintenance-mode update cadence
| - No cloud-save functionality despite multi-device usage scenarios
- Ad-only monetization model limits revenue per user
| - | - Zero monetization model limits development resources
- No cloud-save or session-history persistence
| - | - | - Zero IAP or subscription gates limit revenue
- No cloud-save functionality for campaign data
|
| Pricing | paid | freemium | freemium | freemium | free | paid | free | free | paid | free |
| Momentum | Maintenance | - | Maintenance | Zombie | Zombie | - | Zombie | - | - | Maintenance |
| Update Cadence | 1 versions | - | 2 versions, ~137d avg | 2 versions, 1 majors/6mo, ~407d avg | 2 versions, ~3d avg | - | 1 versions | - | - | 2 versions, ~199d avg |