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- v1.0.20Android
-Minor design updates
- v2.7.3iOS
- Increased damage and penetration of Landmine explosives at all levels - Reduced Heat for "Deploy Landmine" Talent to 12 from 30 - Fixed issue with duplicate Ordnance for Landmine Resupply - Fixed icon of Landmine Ordnance in RQ tree - Fixed issue with All Engineer Requisitions achievement
- v2.7.1iOS
- Engineers can now drop landmines as a defense perimeter -- boom boom! - Control your landmines to bait and self-destruct against incoming enemy - Use Landmine's Self-Destruct Talents to inflict devastating damage to nearby enemies - Used Landmine's Bolt-Seal Talent to lock the mine down and weather the storm from ranged enemies - If destroyed, landmines self-destructs into the attacking enemey - Grenades now prevent you from throwing with no targets
- v2.6.67iOS
- Improved iPhone X, XS, XR and XS Max Support - Added long-press for menu tips
- v2.6.65iOS
- Added 2 new Requisition levels for Neptune, including 2 new relic weapons - Dragoon Mk1 (RELIC) delivers untold damage at 6 range while Vright's Mk23 packs unstoppable Penetration % - Added new Requisition level for Engineer, Transition Engineer - New Burning Cutter gauntlet weapon for Engineer -- flame damage, melee build - New Ordnance from Transition Engineer: Coolant X-Kit adds Flame Res (+24) and Max Heat (+20) - Increased xeno spawning and resistance to march in Southbound Trail - Adjusted spawn rates and max enemy caps in Mok: Drop Zone for fairer start - Increased starting Supply Points (SP) in Mok: Drop Zone and Starport Breach - Improved routes and paths through hills in Mok Drop Zone scenario - Neptune's Concentrated Fire Talent now animates multiple shots as if AoE - Fixed inconsistencies in the RQ tree
- v2.6.63iOS
- Improved Tactical Point Durability Bonuses granted by Reinforced Structures (1-3) by 20% - Buffed Penetration scores for Scoped Revolver and Cannon Revolver - Reworked Mk18 Dominant Neptune weapon to Range 6, lower Penetration - Buffed Scout Relic, Null-Storm Armor - Reduced purchase price for Irid Field Kit and Grenadier's Resupply Wargear - Slightly increased purchase price for Flame Coat Kit Wargear - Moderate buffs for Narvidian Flying Unit Damage - Improved Narvidian enemy hunting AI to better predict player movement - Damage buffs for New Game+ enemy turrets and AA Turrets - Buffed traitor human soldier rocket damage and penetration - Increased Xeno defenders in "Kaldun: Factory Core South" level - Improved enemy AI pathfinding in "Trench Warfare" level - Rebalanced Xeno spawning rates in "Leo Drop Zone" - Fixed dialog typos, map visual glitches and reported crashes
- v2.6.61iOS
- Rebalanced starting SP in closed deployments to ensure that Scouts/Soldiers swap at the same values - Improved Scoring system to keep separate records for levels defeated in standard campaign, New Game+, New Game++ - Compared scores on the same level between the first, second and third play throughs! - Now possible to unlock the Master Templar, kill 10,000 enemies achievement! - Rebalanced Turn Goals in some end game levels -- Hive Mind, Stratos Defense Relay and Elevator Complex - Fixed issue with 2 secondary objectives on Righteous Fallen: Bridge level not being properly counted - Fixed bug with combat log not reporting +Penetration % from Talents like Incinerator - Improved spawn markings on 'Siege at Tundeer' map - Added additional low proc-rate spawns to 'Siege at Tundeer' - Revised 'Rychart Prime: Patrol Route' map to include a high-ground section - Increased tier-2 Human Soldier: Rocket range from 4 to 5 - Increased 'Human Soldier: Rocket' damage and penetration - Reduced 'Human Soldier: Rocket' HP, increased rocket spawns - Reduced turns bonus goal to 28 Turns for "Hive Mind" - Rebalanced Experience awards for Stratos: Command Center / Reactor Core - Increased hardness for "Flameweave Plating" armor - Fixed some AI routing issues on "Ferarai : Atmo Reentry" map - Rebalanced RP costs for "Assault Grenadier" tree
- v2.6.57iOS
- Improved Difficulty level's effect on starting SP for Closed Deployment levels - Improved calculation of turn and kill rate goals to be fairer (exactly 40% faster gains highest bonus) - Shields now grant their Parry as standard dice versus ranged attacks - Fixed issues with combat logging of both dual wielding axes and carrying shields - Increased Penetration % for human enemies carrying heavier weapons (Plasma, Rockets) - Fixed issues with level intros and swap bugs - Fixed reported crashes - thanks new Templars! - Added new Narvidian drone monster variation -- Carrior-Hunter with short-range beam attack - Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc) - Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15 - Buffed Plasma Dmg on Berserk's Kill Strike Talent - Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+
- v2.6.51iOS
- Added new monster variation the Carapace Tusk: extreme high Penetration melee tank - Rebalanced high level Carapace which were inexplicably weak - Improved war gear Watchdog Whisper by +1 Dodge / +1 Parry - Fixed issue with Nyra and Luthor's unique gear appearing in locked gear list - Rebuilt Fortify Position Buff from Engineer, reduced to 2 AP - slow but steady - Added new Giltwing Assault armor for 2H Hammer Paladins, Gear Level 9 - Added new Calvary Assault armor for fast moving Berserks and Paladins, Gear Level 5 - Fixed mismatches in RQ tree, Acrum's Anchor now requires RQ node - Updated library entries on Supply Points, Leveling Talents - Corrected enemy level display issues - Fixed Swap exploit in Starport Breach level - Added new Soldier Armor 'Warstar Leviathan' - Added new weapon 'Battalion Mk3 Rifle' - Added new weapon 'Dhragen Hammer' 2H Maul - Fixed dialog issues in Tundeer - Increased range of all Flame Engineer weapons by +1 - Improved display of Talents that cannot be used with Templar's weapon setup - Multiple Ordnance stack when browsing for use - Reduced cost of 'Turret Defense' TP Upgrades by 25% - Reduced cost of 'Supply Booster 3' TP Upgrade by 10% - Fixed reported typos and spelling errors in Lore Library - Increased Xeno spawning rates in 'Dread Falcon' map - Repositioned several spawning sites on 'Extermination Protocol' map - Moved starting locations, increased Xeno AI on "Prime: Drop Zone" - Bearheart Relic now grants 16% Critical - Improved Pipeline levels and fixed map bugs - Fixes reported game crashes and text typo cleanups - Buffed Monster Resistance for Sniper, Flamer Cultists - Increased Accuracy and reduced resistance for Narvidian Flier - Improved Litch's tactical AI routines - Increased cost of 'Turret Perimeter Resupply' from 200 to 250 - Reduced price of 'Flame Coat Kit' from 150 to 100 - Increased base Armor for Pyro Turrets - Grenade Talents can target empty ground squares - vae victus, Templar! - Shield Rebalance: improved Carapace Shield renamed to Orion - Shield Rebalance: reduced Defender Shield Auto-Block to 26% - Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle - Major Luthor carries the Bearheart Tact Relic to battle - endless counters - Fixed combat log reporting incorrect Attribute on ranged weapon attack - Hive Mind boss now correctly invulnerable to flames - New Weapon: new Needler Viper for Scouts, Gear Level 7 Needler - Rebalanced Weapon: Increased gear level of Stealth Ops Naga Rifle to GL 9 - Improved Weapon: Rubicon Needler Relic for Scouts more impressive - New Ordnance: Fury Resupply to resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows - If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score - Fixed Mag-Core Leviathan to be Hydra-only - Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's - Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker - Added details about Tact Point defenses damage to RQ tree - Fixed display of Buffing Attacks in Templar load out screen - Fixed issues with level intros - Added library entry about Debuffs - Strikepoint Kit Relic deals double Fire/Plasma Damage in Overwatch - Reduced RIO rate on Tact Point Supply Boosters to 8 turns - Fixed issues with combat log - monster level and Templar defensive dice - Fixed minor bugs with connections in Power Relay grid - End Turn confirmation no longer miscounts Overwatched Templars - Fixed bug with overflowing level squad cap in some circumstances
- v2.6.39iOS
- Grenade Talents can target empty ground squares - vae victus, Templar! - Shield Rebalance: improved Carapace Shield renamed to Orion - Shield Rebalance: reduced Defender Shield Auto-Block to 26% - Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle - Major Luthor carries the Bearheart Tact Relic to battle - endless counters - Fixed combat log reporting incorrect Attribute on ranged weapon attack - Hive Mind boss now correctly invulnerable to flames
- v2.6.37iOS
- New Weaopn: new Needler Viper for Scouts, Gear Level 7 Needler - Rebalanced Weapon: Increased gear level of Stealth Ops Naga Rifle to GL 9 - Improved Weapon: Rubicon Needler Relic for Scouts more impressive - New Ordnance: Fury Resupply to resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows - If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score - Fixed Mag-Core Leviathan to be Hydra-only
- v2.6.35iOS
- Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's - Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker - Added details about Tact Point defenses damage to RQ tree - Fixed display of Buffing Attacks in Templar load out screen - Fixed issues with level intros - Added library entry about Debuffs
- v2.6.33iOS
- Added count of Secondary Objectives to the Objectives screen during levels - Improved combat log to show damage and armor rolls even when final damage is 0 - Fixed the issue with the extremely low Critical Damage - Overflow from debuffs on strong dice reduce weak dice - Clarified "max targets" in all Talent displays - Fixed issue with AoE attacks treating ties as misses, fixed related log issues
- v2.6.29iOS
- Added new Relic: Cascading Tact for Paladins and Captains, unlimited counter-attacks - Fixed issue with Templar melee defense showing as 0s in combat log - Fixed issues with rounding errors in Critical Multiplier (6%) in combat log - Fixed issue damage and armor ranges being off by 1 in combat log
- v2.6.25iOS
- Added full combat log, showing all attack, damage, critical hit numbers - Fixed issues with enemy armor in ranged attacks and Penetration bonuses - Fixed bug with Reactor Jolt Ordnance used at low AP/MP levels - Fixed bug with Deep Cover Operative Resupply
- v2.6.23iOS
- Increased SP cost of Scouts to 400 to match Soldiers - Added details on Fire / Radiation / Plasma Res to Templar status - Added unused MP to the Confirm End Turn message - Fixed messages about turret counts - Fixed scrolling issues in Talent tables
- v2.6.21iOS
- Added 2 new Faces to the Templar Designer - now pick among 44 faces and helmets! - Fixed issues with Pyro Turrets Talents showing up on RQ Tree - Fixes issues with Sensorkit Scanner Talent levels 8-10 - Improved balance of Terrox xeno variations - Fixed map bugs
- v2.6.19iOS
- Added new Relic: Typhoon Scanner allows Scouts / Engineers to use Scan without Heat cost - Option in new game to enable Permadeath turns on Ironman Permadeath (no retreat, all deaths permanent) - Updated Overwatch firing animation to shoot a burst of bullets - Updated model for Captain's Needling Sidearm to look and act like Needler
- v2.6.17iOS
- Added 2 new Faces to the Templar Designer - now pick among 42 faces and helmets! - Added option in New Game to enable Permadeath for Easy and Normal Difficulties - Play with Permadeath enabled on any difficulty level! - Improved timing and handling of Confirm End Turn with 50% unspent AP - Added 2 new Faces to the Templar Designer - now pick among 40 faces and helmets! - End Turn now requires confirmation if your squad has spent less than 50% of its AP - Improved Objectives Screen, +SP per Turn from Tact Points now displayed - Fixed issues with overlapping achievements - Fixed occasional crash in story scenes
- v2.6.13iOS
- Added 2 new Faces to the Templar Designer - now pick among 38 faces and helmets! - Reducing some of the early game Relic RP costs to be more inviting - Fixed bugs with the RQ tree display - Fixed some missing SFX in the HQ screens
- v2.6.10iOS
- Fixed bug with boss causing invuleranbility to return too quickly - Clarified all rules about Talents that require special armor or weapon combinations - Improved balance of Sensorkit Scan and made size of fog reveal clear - Improved keyboard, added numbers and special characters - Fixed crashes with Templar crippling attacks - Templar displays Heat that will be reduced at end of turn in status - Improved Requisition display to make sure current RP always visible - Fixed bug with Critical % on ranged attacks being too high - Duration of crippling effects and buffs shown - Fixed map bugs and typos - Fixed map bugs
- v2.6.5iOS
- New Enemy Type: human sniper fires at long distance, high penetration - Rebalanced all human enemies at level 10+, now hitting harder, moderately tougher - Improved human enemy attack animations and SFX - Fixed issues with Full Auto and Shredding Fire SFX on large AoE levels - New armor designs: gray and cold-iron blue - Clarified Counter-attack for non-melee templars (0%) - Improved hover over Talents regardless of selected / lack of AP - Fixed issues with All RQ Achievements - Fixed issue with zooming/scrolling while modal windows open - Terrifying new xeno deployed! - New xeno type - Spined Goltank - mighty radiation damage Goliath - New xeno type - Brood Lancer - spitting xeno grenades that summon Scittering - Rebalanced some monster variations for better Deflection / Penetration - Fixed mismatched info in Requisition tree - New Relic Wargear: Strikepoint Kit doubles Fire/Plasma damage on Penetrating Hit (Neptune Tree) - New Relic Wargear: Spearpoint Ocular extends Buff's used by +1 Duration (Soldier tree) - Two new Requisition levels for new Relics - Fixed sound effect for Pyro Turret's firing - Fixed Overwatch bug that was adding heat when repositioning template - Fixed issue with Engineers Gauntlet equips and Gear Level
- v2.5.3iOS
- Added new weapon / armor combo for Engineer: Pyro! - Added 8 new Requisition Levels for Engineers - Added 4 new Talents for Pyro Engineers: Pyro Turret, Scorch Order, Manual Vent, Turret Stance - Deploy flame-spewing turrets to the field of battle! - Added 3 new Hand-Flamer Weapons + 1 Relic, 3 Flame-Tank Armors + 1 Relic - Added Ordnance for Pyro Engineer resupply - Hydra Templars can wear Flame Tank Armor - New Talents limited by armor type worn - some talents require standard / flame-tank armor - Fixed bug mis-labeling Flame Tank Armor as Heavy - Fixed issue with Engineering All-Tech Achievement - Fixed Secondary Objective count in Ferarai Lance Boarding March - Improved animation for Pyro Engineer firing hand flamer - Fixed issues with designer and renaming Templars - Fixed issues with option menu
- v2.4.27iOS
- Improved Rubic 5 deployment maps - Added 7 new Secondary Objectives throughout deployment - Added spawning towers to 5 maps across campaign - When buying Ordnance, count of currently owned Ordnance is shown - Total possible Secondary Objectives displayed in Victory screen (2/3) - Fixed Infiltration Site and Detonation Site preventing Swap at start - Humans can no longer use +MP Reactor Jolt Ordnance - Improved balance and starting spawns for multiple levels - Fixed bug with Swapping after Tact Point capture - Fixed issue with scrolling while status / ordnance / objectives open - Fixed issues with Roavin MK9 and Overwatch, fixed issue with Full-Vent 7 - Fixed bug with score for Templars with 0 kills
- v2.4.19iOS
- Added new Thermal Enclosure gear for Neptunes: Gear Level 1 adds +20 Max Heat - Reduced penalties from higher level Neptune's Full-Vent Buff - Max targets by grenade attacks is no longer limited by Grenade Skill - Fixed animation issues with Dual Axes + Grenades - Fixed bugs in Stratos Elevator Complex victory conditions - Fixed map and dialog bugs - Added new Ordnance: Shock Resupply to resupply new Paladin Talents - Battleforce Record now states total Requisition spent - Fixed bug with Relic Command Armor causing crashes - Fixed bugs in Stratos Elevator Complex victory conditions - Fixed mix-up between Irid-Sheathe and Adept-Proc War Gears - Improved Respec routine for Paladin - Added new weapon combo for Paladin -- 2-handed Shock Hammer - Added 6 new Requisition levels for Paladin - Added 3 new Talents for Paladin: Staggering Blows, Righteous Embrace, War Machine - New Stacking Buff rules with Righteous Embrace - kill more for additional powerful Buffs! - Added 3 new Shock Hammer Weapons, 1 Relic Command Armor, 1 Relic Shock Hammer - Rebalanced Battlefield Enchancers Healing bonus to just +Medic - Improved Neptune Overwatch effect and reduced Heat of firing in OW to 5 - Fixed crashes with Filter by Dead Templars - Improve Captain's attack Talents: Slash (+Pen %) and Precision Fire (+Dmg) - Fixed bugs applying full benefit of Overwatch attack bonuses from higher levels - Display of Overwatch attack bonuses no longer displayed as Buff - Fixed bug with Ordnance extending Overwatch buffs - Improved Overwatch UI pattern, click another Templar to select - To put Overwatch on another Templar, reselect Talent - Improved dialog labeling with character cues - Fixed reported crashes - Fixed typos, improved library entries - Fixed issues with New Game+ games: Talk to Luthor - New Library entry on -MP Armor and Buffs - New "sort by type" in HQ Veterans list - Overwatch directly on top of Templar or enemy - Improved high Gear Level Swords - Fixed centering on active Templar at start of turn - Fixed attack animation bugs for Luthor and Nyra - Fixed formatting issues in HQ New Recruit Screen - New Relic: Roavin Detonator - auto-penetrating Assault Grenades for Berserker - Status screens now show final Armor and Deflection stats - On map Templar status shows Dual Wielding stats correctly - Clarified description of Hell Difficulty - Updated SP cost on many Ordnance, rebalanced Battlefield Enhancers - Fixed issues with Hive Mind and fire and dialog - Fixed balance of Glance Field gear
- v2.4.3iOS
- Engineer Repair Talent now can repair Sentry Turrets or Tact Points - Higher Engineering improves curve of Damage against Tact Points - Improved animation quality for Templars - Added new weapon combo for Berserk -- Dual Wielding Axess - Added 7 new Requisition Levels for Berserk - Added 3 new Talents for Berserk: Kill Strike, Wrathful Defense, Hacking Blows - Added 3 new Hand Axe Weapons, 1 new Armor, 2 new Relics - New Library entry on Dual Wielding - Rebalanced Shields, increased Parry and Auto-Block - Rebalanced Max Use counts on Captain's grenades - Fixed crashes with Hive Core scenario - Fixed Scout armor design for Needler rifles, improved punching animation - Fixed bugs with training Talents locked by Requisition level - Reduced Captain's Discerning Eye and Fire Commander to 1 AP - Fixed bugs applying bonus Deflection in combat - Updated Scout armor design - Fixed print out of Uncapped Fury - Improved Library entry about Squad Cap - Fixed glitches with Talent Icons - Flame Turret on Tact Point spews napalm flame - Added new starting Gear: Scoped Pilot Kit - Improved War Gear: Prescience Sense, Pilot Sensorkit, replaced Multi-Target Ocular with Security Ocular - Improved effect of Radiation/Flame/Deflect/Irid Field Kit Ordanances - Improved challenge of level 20+ enemies