TerraNova: Strategy & Survivalv1.3.7
Released January 27, 2021Major
The latest major update resulted in a 2.19 star rating increase, yet the post-update average of 3.19 remains significantly below the historical baseline of 4.73. While the core gameplay loop retains engagement, critical regressions in UI interaction and save data stability create a volatile experience. The update is classified as negative due to these persistent technical failures.
What changed
- ContentAdded a new game ending
- UXImproved the contact tents experience
- ContentAdded new background music tracks
- UXEnhanced Big Map Area mechanics and visual design
- UXBalanced in-game resources
- New featureImplemented new save mechanics for buildings
- New featureUnlocked X5 game speed during attacks
- ContentAdded a new enemy type called 'Beast'
- PerformanceImproved AI for enemies, dogs, and colonists
- PerformanceFixed various bugs
Reception
Content
The core gameplay loop maintains high engagement levels despite technical instability.
UX
backfiredUI element misidentification prevents interaction with defensive towers and resource buildings.
New feature
backfiredNew save mechanics for buildings correlate with reports of colony progress resetting upon loading.
How it played out
The average rating increased by 2.19 stars following the update, though sentiment remains polarized due to critical technical regressions. Users report that UI element misidentification and save data loss significantly impede progress in later stages of the game. While the core gameplay loop retains high engagement, these persistent bugs create a volatile experience for long-term players.
Marlvel takeaways
- Prioritize a hotfix for UI element misidentification to restore basic interaction with defensive and resource buildings.
- Investigate the save data corruption trigger to prevent colony progress resets.
- Re-evaluate the decision to restrict energy acquisition to one advertisement per day, as it generates negative sentiment.
Original release notes
*New game ending added; *Improved contact tents experience; *New background songs added; *Big Map Area mechanics and visual design improved; *Balancing resources; *New save mechanics regarding buildings; *X5 game speed during attacks unlocked; *New enemy - "Beast" ( They will attack after you finish the "Beasts Layer" mission in the Big Area Map ); *Enemy AI improved; *Dog AI in battle improved; *Colonists AI improved; * Fixing other bugs;