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  1. v2.16.5iOS
    - Fixed crash when opening multiple popups in the tech tree
    - Fixed startup crash
  2. v2.16.5.15700Android
    - Fixed crash when opening multiple popups in the tech tree
  3. v2.16.4iOS
    Changelog
    - New visuals for unit effects (poisoned, frozen etc)
    - New visual effect for splash damage
    - Minor color adjustments on New Dawn skin
    - Reduced number of moves an explorer makes: 15 → 12
    
    Bugfixes
    - UI for hinting invisible nearby unit fixed
    - Centipede segment connector blinks when scrubbing in replays
    - Freezing a flooded tile no longer drains the tile
    - Changing climate on a tile no longer floods it if it was frozen
    - Skate + attack on ice don't grant extra movement (if a Battlesled attacks and kills a unit from land->ice, it should be able to use its escape ability)
    - Changing language in-game does not update building info pop-up
    - Destroying bridges seems to leave a road showing on the ocean tile
    - Centipede with multiple tails
    - Capture city allowed during cooldown
    - Make sure you can resign on enemy turn in weekly challenges
    - Showing player income as stars/hearts should now display correctly in replays and pass&play
    - Show embassy income icon as heart in embassy income ui if playing with New Dawn skin
    - Make sure resource shows correct icon in pass and play and replays when one player has the New Dawn skin
    - Adjust audio to be more responsive when clicking a tile
    - Skin command descriptions
    - Always focus on player capital when opening a game, even if auto focus is off
    - Units could get stuck at incorrect y-position during a “sway” animation (on click) if moving the unit very quickly afterwards
    - Correct battle preview results for ice archer
    - Changed how ruin rewards are calculated
    - Increased consistency in weekly challenge ruins
    - Don’t reward water unit if you don’t have water movement (i.e. moth explore water ruin)
    - Change end screen for domination showing 3won/3lost as 57% instead of 50%
    - Moths now have the Scout ability
    - Controller support fix, buttons used to “get stuck”
    - Pending friends are no longer showing up in weekly challenge friends league
    - Modifying an existing share-url so it points to an ongoing game and pressing resign no longer results in a crash
    - Games now save to disk on startup (before it needed at least one player command to save)
    - Fixed not being able to use escape button to deselect during last turn in perfection/weekly challenge
    - Weekly challenge games was giving stars and tribe highscores in perfection mode
    - Fixed random turn order for players when starting game with friend
    - Fixed centipedes with multiple tails by mindbending and get them into ports
    - Splash damage is now floored to avoid half hit points of damage
    - Localization fixes when trying to perform actions on other players turn
    - Fixed siege fires not going out when switching between Polaris siege and normal siege
    - The Fix it button for notifications now takes you to the settings page for Polytopia again
    - Fix Random match sometimes taking you to creation of a single player game
    - Improved robustness of iCloud sync
  4. v2.16.1iOS
    Master botanics with the new Cymanti Skin! Meet Claude, Squishy, Eggy, Fairy, and other adorable creatures. Practice gardening, learn mindfulness, grow odd toxins, and much more.
  5. v2.15.4iOS
    Fix screen sometimes freezing and/or flickering between two frames
    Fix push notifications for the game now being received again
  6. v2.15.3iOS
    Cymanti Rework bug patch. Lots of gameplay bugfixes.
  7. v2.14.2iOS
    Updated unity editor to 6000.0.58f2 to prevent a high risk security vulnerability found in the Unity engine (CVE-2025-59489).
    
    Changelog
    - Skip button in online matches
    - Removed Halloween easter egg
    
    Bugfixes
    - Fixed game crashing if exiting a game with tech tree item popup was visible
    - Fixed soft lock if skipping preview when someone sent you a peace request
  8. v2.14.1iOS
    Balance changes
    Ai-Mo now starts with Philosophy instead of Meditation, and a Mind Bender to go with it
    Extra starting Stars for some tribes to help them out:
    Xin-xi begins with 7 Stars
    Oumaji begins with 6 Stars ( that's not a typo, they begin with 6)
    Hoodrick begins with 7 Stars
    Quetzali begins with 7 Stars
    Yădakk begins with 7 Stars
    Luxidoor begins with 2 Stars and a level 3 city
    All other tribes begin with 5 Stars
    Tech can be researched "backwards," so Vengir can go from Smithery to Mining without Climbing
    Forges can be built on Forests
    Temples give 100p per level of growth instead of 50p
    Cost of "Burn Forest" down to 3*
    Polytaur cost up to 3*
    Cost of new Embassies begins cheaper, but increases based on the number of Embassies you have
    
    Polaris changes:
    Corrected Glide ability to give 1 extra move (instead of double)
    Adjusted Skate ability so Battle Sled only has 3 movement on ice (instead of 4)
    Ice Fortress now has Escape and Static
    Ice Archers get 1 attack
    
    Bug fixes
    Multiplayer should not fall back to “60 days” turn time limit
    Multiplayer should not fall back to “perfection” game mode
    Solaris crater stays a crater when opponent takes over territory
    Solaris lava bank stays a lava bank when opponent takes over territory
    Cloak boat graphics in chipmunk mode
    Fixed rare race condition in weekly challenges over slow networks
    
    General fixes
    Don’t color tint team colors on units (freeze, poison, boost and so on)
    Don’t show map seed in-game
    Added a discord link for the ongoing weekly challenge in the weekly challenge popup
  9. v2.13.0iOS
    New Skin Release: Burn the Square to ashes with the new Polaris skin!
    The Solaris start the game with the ability to turn water into solid lava and petrify enemies into ash. Master Heatwork, Osteophagy, Geothermics, Magmatism, Explosives, and much more.
  10. v2.12.2iOS
    Weekly Challenge
    Repeatable single-player games where everyone uses the same spawn and settings! There will be a challenge every week, so now you have a new way to show the world your Polytopia skills!
  11. v2.11.1iOS
    New Aquarion Skin Release: The Forgotten can befriend swampy fauna, build structures on the water, create giant squids, ride crocodiles, tame toads and swim effortlessly in their marshy terrain.
    New languages added:
    Hindi
    Indonesian
    Malay
    Polish
    Turkish
    Thai
    Vietnamese
    And, minor bug fixes.
  12. v2.10.0iOS
    The new reworked version Aquarion is here! They now have mermaids that can rule both land and sea, hang out with Sharks & Jellies and discover lost cities in the ocean.
  13. v2.9.2iOS
    Fix midnight skin being locked after update
  14. v2.9.1iOS
    Online multiplayer
    ₼idŋighţ Skin for the ∑∫ỹriȱŋ Tribe
  15. v2.8.5iOS
    - Removed Aqua Crop and Aqua Farms
    - Tech tree: moved Fishing to become the first tech in that branch and it includes Port improvement
    - Simplified Markets: 1* for each level of each nearby production building. Removed doubling for ports. New graphics.
    - Markets are capped at level 8
    - Tech tree: moved ‘Burn Forest’ to Construction, and ‘Destroy’ to Chivalry
    - Cheaper bridges, now 5*
    - Lower Starfish income, now 8*
    - Lower Bomber attack value, 3 instead of 4
    - Allow bridges to be built even if one of the tiles are in fog
    - Added shorelines to hint if a bridge can be placed on a water tile that leads into the fog
    - Get Veteran Rammer instead of Bomber from water ruins
    - Score bonus for opponent count is lower in Perfection game mode
    - Temples grow quicker, reduced from 3 turns→2
    - Improved AI, better at picking what unit to train, better at improving cities
    - Lighthouses always start covered in fog, even if it is close to your capital
    - Fixed incorrect text in multiplayer tab
  16. v2.8.4iOS
    Minor fixes

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by The Battle of Polytopia+, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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