MONSTER REWORK, NEW TRAPS & DESTRUCTIBLE DECORATIONS Castle battles are now much more dynamic: • Monster families now fight together: cold and undead units control movement, fire monsters ignite prepared zones, lightning monsters build and discharge Charge, and beasts gain strength through coordinated attacks. • Added three new monsters: Skeleton Scout, Horned Demon, and Storm Jackal. • Added three new traps: Springplate launches heroes in a chosen direction, Recall Gem keeps defenders from being lured too far away, and Hidden Wall rises after heroes cross its trigger area to block movement and line of sight. • All 105 blocking decorations can now be destroyed. Breaking furniture, statues, barrels, and other objects can open new paths during combat. • Reworked Fire Mortar, Snowball Mortar, trap colliders, and line-of-sight behavior. • Improved monster detection ranges, positioning, movement, targeting, animation timing, and balance. • Added clearer localized descriptions for monster and trap attacks, abilities, and passive effects.