Touchdown Tumblev1.04
Released February 9, 2024Major
The latest major update resulted in a 2.0 star decline in average rating, dropping from a perfect score to 3.0. Negative sentiment is driven by UI scaling issues and core gameplay regressions in throwing and down logic. The update is classified as strongly negative due to the immediate erosion of user experience.
What changed
- New featureEnabled deeper passing mechanics
- UXWidened and deepened pass coverage defenses for balance
- New featureAdded unique AI defensive plays for unpredictability
- ContentAdded outside run defensive plays
- ContentAdded robber passing plays to counter short routes
- UXBalanced run speeds relative to passing
- UXIncreased quarter length from 1:00 to 1:30
- UXImproved AI decision-making in scoring situations
Reception
New feature
No evidence of positive reception for new passing mechanics or AI defensive plays.
UX
backfiredUI scaling changes rendered elements obstructive on mobile screens, and adjustments to throwing mechanics introduced control inconsistencies.
Content
no evidenceAdditions to defensive playbooks failed to offset the negative impact of logic errors in down progression.
How it played out
The average rating declined by 2.0 stars following the update, shifting from a perfect score to 3.0. Users consistently report that the current UI scale is poorly suited for phone screens, while new complaints regarding throwing mechanics and logic errors in down progression suggest the recent changes negatively impacted core gameplay stability. Momentum appears weak as users express frustration with the lack of settings to adjust interface sizing.
Marlvel takeaways
- Revert or provide manual scaling options for UI elements to resolve navigation and gameplay obstruction reported by users.
- Address logic errors in down progression and throwing mechanics to restore core gameplay stability.
- Increase the pre-update testing sample size to ensure balance changes do not degrade the experience for the broader user base.
Original release notes
- Enabled deeper passing
- Widened and deepened pass coverage defenses to balance
- Added unique defenses to allow the AI to make coverages more unpredictable
- Added out side run defensive plays
- Add robber passing plays to stop short routes
- Balanced run speeds for better balance between run & pass
- Quarters are now 1:30 vs 1 minute which makes for a good 6-8 minute game
- Better AI decisions when close to scoring