GPU Optimization : CS to VS
Fix: EGL Context Broken
Fix: Min CS Work Group Number
Fix: ANR Resolved by Init in Background Thread
- Text Input(Studio UI)
- Recording(Studio UI)
- Color Adjustment
- Rendering Optimization
- Improved UI/UX
- New-Apps Button
- New Opening Effect
- Optimized Rendering
- PixelFormat Updated
- Memory Optimization
- Improved Color Blending
- New Rendering Pipeline (OpenGL to Metal)
- GPU Memory Optimized
- new rendering pipeline(OpenGL to Metal)
- reduced AD pop-up
- UI/UX Improvement
- Bug Fix for audio system
- a fix for IOS 18.0
- fix the animation timer
- added more geometry shapes
- Saving Particle Attributes like particle number, size, and length
- Memory Optimization
- new shapes for the opening screen
- memory optimization
- 2x more particles (now it's 100,000)
- bug fix for a 5 finger-touch mode
- Add 2 more music tracks
- Optimized source code/binary files
- Reduced App Size
- Optimized Binary File
- Add three new songs
- Reduced ADs pop-up frequency
- Optimized new two modes
- Two new modes, Art Lightning and Art Linear.
- Optimization
- Inverse Mode
- Fullscreen Feature Fix
- Fullscreen mode for all iPad/iPhone
- Fix Music Player
- Add a new feature, "Auto Play"
- Particle System Optimization
- Lightweight Ads
- Fixed Music Play Issue
- Adjust Speed
- Simple UI
- Rendering Option Changed