| Core Identity |
| Developer | ByteBrew LLC | Jeff Cuscutis | David Pruitt | Andrew White | Touseef Hassan Nasir | ron myschuk | Webtoweb |
| Category | Utilities | Utilities | Games | Utilities | Utilities | Games | Tools |
| Platform | iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS | Android, iOS |
| Store Metrics |
| Rating | 4.2 / 5 | 5.0 / 5 | 5.0 / 5 | 4.7 / 5 | 0.0 / 5 | 0.0 / 5 | 0.0 / 5 |
| Ratings Count | 10 | 1 | 10 | 76 | 0 | 0 | 0 |
| Price | Free | Free | Free | Free | Free | $0.99 | $0.99 |
| Release Date | Dec 6, 2023 | Jun 21, 2020 | Jul 31, 2019 | Dec 15, 2017 | Aug 13, 2024 | Mar 23, 2026 | Aug 3, 2018 |
| Last Updated | Dec 7, 2023 | Mar 19, 2026 | Jul 31, 2019 | Feb 23, 2020 | Nov 26, 2025 | Mar 23, 2026 | Jun 28, 2023 |
| Sentiment & Reviews |
| Sentiment | - | - | excellent | excellent | excellent | - | - |
| Score | - | - | 90/100 | 85/100 | 85/100 | - | - |
| Praises | - | - | - Flexible scoring system allows users to track diverse card games without complex setup requirements
| - Versatile score and life tracking functionality supports diverse tabletop gaming systems
- Intuitive interface design allows for quick score management during fast-paced matches
| - Preset score buttons allow for rapid input without opening the keyboard during fast-paced game sessions
- Versatile game configuration options provide flexibility for diverse card and board game scoring requirements
| - | - |
| Complaints | - | - | - | - | - Active game configurations reset when switching between applications on mobile devices
- Inability to modify player names or colors after the initial game setup is completed
| - | - |
| Requests | - | - | - | - Head to head layout requested to allow simultaneous tracking by two opposing players
- Player identification features needed to distinguish between multiple characters or figures
| - Addition of a total score button to simplify end-of-game calculations for players
| - | - |
| Strategic Intel |
| Strengths | - Audio-alert mechanism enforces game pace effectively
- Pause-at-timeout feature supports session flow
| - Lightweight UI prioritizes speed for quick rolls
- Specific Daggerheart support captures modern system players
| - Nertz team-pairing algorithm functions as a niche distribution barrier
- Lightweight UX allows for rapid score entry during active gameplay
| - Ad-free model sustains high user trust [iOS]
- Lightweight UX ensures faster score entry [Utility Segment]
- Custom counter feature supports complex game states [User Feedback]
| - Haptic feedback loop improves physical satisfaction of the input workflow
- Clean, ad-free interface supports focused scorekeeping sessions
| - Landscape-first interface optimized for shared physical tables
- Party Mode social prompts differentiate from static trackers
- Flexible custom-game presets support house rules
| - Lightweight interface enables faster gaming sessions than feature-bloated rivals
- Multi-platform availability allows for broader reach across iOS and Android segments
|
| Weaknesses | - Zero monetization model limits development resources
- No cloud-save or session-history persistence
| - Zero IAP or subscription gates limit revenue
- No cloud-save functionality for campaign data
| - No cloud-save functionality despite multi-device usage scenarios
- Ad-only monetization model limits revenue per user
| - No head-to-head split-screen layout [User Request]
- Zero social or BGG-integration features [Competitive Gap]
- Low review volume limits discovery [Review Count]
| - State persistence failure during app switching causes data loss
- Limited profile editing tools post-setup frustrate users
| - $0.99 price point creates conversion friction
- Lacks cloud-syncing for multi-device score entry
- No historical data visualization or analytical graphs
| - Lack of advanced dice-locking features limits utility for complex RPG systems
- Fragmented monetization strategy prevents a unified brand experience
|
| Pricing | free | free | free | free | freemium | paid | freemium |
| Momentum | Zombie | Maintenance | Zombie | Maintenance | Maintenance | Maintenance | Zombie |
| Update Cadence | 1 versions | 2 versions, ~199d avg | 2 versions, ~3d avg | 2 versions, 1 majors/6mo, ~2269d avg | 2 versions, ~137d avg | 1 versions | 2 versions, ~958d avg |