| Core Identity |
| Developer | DYLAN KYLE REHL | BattleScribe | Vincent, Gatien,Alphonse MASSIAS | Jeff Cuscutis | David Pruitt | ByteBrew LLC | Harry Foster | ron myschuk | Webtoweb |
| Category | Utilities | Utilities | Utilities | Utilities | Games | Utilities | Utilities | Games | Tools |
| Platform | iOS | iOS | iOS, Android | iOS, Android | Android, iOS | iOS | iOS, Android | iOS | Android, iOS |
| Store Metrics |
| Rating | 0.0 / 5 | 4.8 / 5 | 4.9 / 5 | 5.0 / 5 | 5.0 / 5 | 4.2 / 5 | 4.5 / 5 | 0.0 / 5 | 0.0 / 5 |
| Ratings Count | 0 | 8,715 | 173 | 1 | 10 | 10 | 5,284 | 0 | 0 |
| Price | Free | Free | Free | Free | Free | Free | Free | $0.99 | $0.99 |
| Release Date | Feb 19, 2026 | Oct 27, 2016 | Jun 2, 2025 | Jun 21, 2020 | Jul 31, 2019 | Dec 6, 2023 | Apr 13, 2021 | Mar 23, 2026 | Aug 3, 2018 |
| Last Updated | Feb 19, 2026 | Jun 7, 2020 | May 11, 2026 | Mar 19, 2026 | Jul 31, 2019 | Dec 7, 2023 | Apr 17, 2026 | Mar 23, 2026 | Jun 28, 2023 |
| Sentiment & Reviews |
| Sentiment | - | mixed | positive | - | excellent | - | excellent | - | - |
| Score | - | 65/100 | 85/100 | - | 90/100 | - | 85/100 | - | - |
| Praises | - | - Comprehensive army list building tools provide essential support for various tabletop wargaming systems
| - Modern web-first architecture
| - | - Flexible scoring system allows users to track diverse card games without complex setup requirements
| - | - Simple and effective dice rolling mechanics provide a reliable tool for tabletop gaming sessions
| - | - |
| Complaints | - | - Perceived abandonment by the developer leads to critical lack of support for current game editions
| | - | - | - | - Unskippable video advertisements disrupt the flow of educational or tutoring sessions for some users
| - | - |
| Requests | - | - Regular data updates to include the latest rules and point values for current game editions
| - | - | - | - | - Expanded dice configuration options to include specific dot counts like nine-sided variants
| - | - |
| Strategic Intel |
| Strengths | - Lightweight social-first interface for group coordination
- Real-time collaborative room features for live play
| - Community-maintained data library functions as a B2B distribution barrier
- Offline-first mobile performance remains superior for venues with poor connectivity
| - Web-first architecture enables cross-platform sync without local file management
- Tournament management suite provides utility beyond simple list building
| - Lightweight UI prioritizes speed for quick rolls
- Specific Daggerheart support captures modern system players
| - Nertz team-pairing algorithm functions as a niche distribution barrier
- Lightweight UX allows for rapid score entry during active gameplay
| - Audio-alert mechanism enforces game pace effectively
- Pause-at-timeout feature supports session flow
| - Haptic feedback loop sustains session length
- 0-100 custom range functions as functional moat
| - Landscape-first interface optimized for shared physical tables
- Party Mode social prompts differentiate from static trackers
- Flexible custom-game presets support house rules
| - Lightweight interface enables faster gaming sessions than feature-bloated rivals
- Multi-platform availability allows for broader reach across iOS and Android segments
|
| Weaknesses | - Zero rating count on iOS
- No established social proof or user reviews
| - No cloud-syncing capabilities despite modern web-based alternatives
- Persistent crashes during list editing
- Lack of updates for current game editions
| - 0.57★ Android-iOS rating gap on majority Android base
- Lack of deep legacy data support compared to BattleScribe
| - Zero IAP or subscription gates limit revenue
- No cloud-save functionality for campaign data
| - No cloud-save functionality despite multi-device usage scenarios
- Ad-only monetization model limits revenue per user
| - Zero monetization model limits development resources
- No cloud-save or session-history persistence
| - Unskippable video ads disrupt professional use
- Occasional application hangs on specific hardware
| - $0.99 price point creates conversion friction
- Lacks cloud-syncing for multi-device score entry
- No historical data visualization or analytical graphs
| - Lack of advanced dice-locking features limits utility for complex RPG systems
- Fragmented monetization strategy prevents a unified brand experience
|
| Pricing | free | freemium | freemium | free | free | free | freemium | paid | freemium |
| Momentum | Zombie | Zombie | Maintenance | Maintenance | Zombie | Zombie | Maintenance | Maintenance | Zombie |
| Update Cadence | 1 versions | 1 versions, 1 majors/6mo | 2 versions, ~2d avg | 2 versions, ~199d avg | 2 versions, ~3d avg | 1 versions | 2 versions, ~2d avg | 1 versions | 2 versions, ~958d avg |