Up Next: Turn Tracker vs its rivals

Side-by-side comparison against Up Next: Turn Tracker's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

New Recruit
Contender
Tally Go
New Kid
Core Identity
DeveloperDYLAN KYLE REHLBattleScribeVincent, Gatien,Alphonse MASSIASJeff CuscutisDavid PruittByteBrew LLCHarry Fosterron myschukWebtoweb
CategoryUtilitiesUtilitiesUtilitiesUtilitiesGamesUtilitiesUtilitiesGamesTools
PlatformiOSiOSiOS, AndroidiOS, AndroidAndroid, iOSiOSiOS, AndroidiOSAndroid, iOS
Store Metrics
Rating0.0 / 54.8 / 54.9 / 55.0 / 55.0 / 54.2 / 54.5 / 50.0 / 50.0 / 5
Ratings Count08,715173110105,28400
PriceFreeFreeFreeFreeFreeFreeFree$0.99$0.99
Release DateFeb 19, 2026Oct 27, 2016Jun 2, 2025Jun 21, 2020Jul 31, 2019Dec 6, 2023Apr 13, 2021Mar 23, 2026Aug 3, 2018
Last UpdatedFeb 19, 2026Jun 7, 2020May 11, 2026Mar 19, 2026Jul 31, 2019Dec 7, 2023Apr 17, 2026Mar 23, 2026Jun 28, 2023
Sentiment & Reviews
Sentiment-mixedpositive-excellent-excellent--
Score-65/10085/100-90/100-85/100--
Praises-
  • Comprehensive army list building tools provide essential support for various tabletop wargaming systems
  • Modern web-first architecture
-
  • Flexible scoring system allows users to track diverse card games without complex setup requirements
-
  • Simple and effective dice rolling mechanics provide a reliable tool for tabletop gaming sessions
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Complaints-
  • Perceived abandonment by the developer leads to critical lack of support for current game editions
  • Android-iOS rating gap
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  • Unskippable video advertisements disrupt the flow of educational or tutoring sessions for some users
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Requests-
  • Regular data updates to include the latest rules and point values for current game editions
----
  • Expanded dice configuration options to include specific dot counts like nine-sided variants
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Strategic Intel
Strengths
  • Lightweight social-first interface for group coordination
  • Real-time collaborative room features for live play
  • Community-maintained data library functions as a B2B distribution barrier
  • Offline-first mobile performance remains superior for venues with poor connectivity
  • Web-first architecture enables cross-platform sync without local file management
  • Tournament management suite provides utility beyond simple list building
  • Lightweight UI prioritizes speed for quick rolls
  • Specific Daggerheart support captures modern system players
  • Nertz team-pairing algorithm functions as a niche distribution barrier
  • Lightweight UX allows for rapid score entry during active gameplay
  • Audio-alert mechanism enforces game pace effectively
  • Pause-at-timeout feature supports session flow
  • Haptic feedback loop sustains session length
  • 0-100 custom range functions as functional moat
  • Landscape-first interface optimized for shared physical tables
  • Party Mode social prompts differentiate from static trackers
  • Flexible custom-game presets support house rules
  • Lightweight interface enables faster gaming sessions than feature-bloated rivals
  • Multi-platform availability allows for broader reach across iOS and Android segments
Weaknesses
  • Zero rating count on iOS
  • No established social proof or user reviews
  • No cloud-syncing capabilities despite modern web-based alternatives
  • Persistent crashes during list editing
  • Lack of updates for current game editions
  • 0.57★ Android-iOS rating gap on majority Android base
  • Lack of deep legacy data support compared to BattleScribe
  • Zero IAP or subscription gates limit revenue
  • No cloud-save functionality for campaign data
  • No cloud-save functionality despite multi-device usage scenarios
  • Ad-only monetization model limits revenue per user
  • Zero monetization model limits development resources
  • No cloud-save or session-history persistence
  • Unskippable video ads disrupt professional use
  • Occasional application hangs on specific hardware
  • $0.99 price point creates conversion friction
  • Lacks cloud-syncing for multi-device score entry
  • No historical data visualization or analytical graphs
  • Lack of advanced dice-locking features limits utility for complex RPG systems
  • Fragmented monetization strategy prevents a unified brand experience
Pricingfreefreemiumfreemiumfreefreefreefreemiumpaidfreemium
MomentumZombieZombieMaintenanceMaintenanceZombieZombieMaintenanceMaintenanceZombie
Update Cadence1 versions1 versions, 1 majors/6mo2 versions, ~2d avg2 versions, ~199d avg2 versions, ~3d avg1 versions2 versions, ~2d avg1 versions2 versions, ~958d avg

Compare Up Next: Turn Tracker head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Up Next: Turn Tracker, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0