禁酒します is a habit-tracking app for iOS that uses a gamified liver character to support alcohol cessation.
The App DNA
What makes this app unique?
Users hire this app to visualize progress and manage temptation through a character-based companion, reducing the social and psychological cost of quitting alone.
For Individuals aged 20 and over seeking to reduce or eliminate alcohol consumption through habit tracking and gamified support.
Key features
Interactive character evolves through 10 stages with 154 dialogue lines to increase session frequency.
Emergency toolkit with breathing guides and contact shortcuts to anchor retention during temptation.
How much does it cost?
Freemium model utilizing a single lifetime purchase to convert free users into permanent Pro users.
Velocity
Dormant developmentperformanceShow more...
The app has only one recorded release in the observed data, which occurred on June 15, 2026. Given the current date of July 6, 2026, the development cadence is insufficient to establish a pattern, effectively placing it in a zombie state due to the lack of sustained activity. The single release focused on a minor technical correction regarding notification time zones. There is no evidence of ongoing development or live operations.
Who built it?
Warashibe Tech
4 apps tracked · Lifestyle
User Sentiment
What do users think recently?
How are ratings & reviews evolving?
Not enough recent reviews to extract reliable themes yet.
Read the full review analysisCompetition
Competitive landscape for 禁酒します | 禁酒をキャラクターがサポート!
How's the Lifestyle market?
The app occupies the niche of gamified health-habit tracking on iOS. Its lack of social features or wearable support positions it as a solo-focused utility rather than a platform-integrated habit tracker.
Read the market outlookThe rivals identified
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Key takeaways for 禁酒します | 禁酒をキャラクターがサポート!
Where is it heading?
The habit-tracking category is shifting toward social-competitive loops and wearable-native utility. 禁酒します remains in a maintenance-mode posture, which exposes it to disruption from rivals that offer more robust, multi-platform engagement.
- Lack of wearable integration limits the app's utility for power users who demand passive progress tracking → churn risk to competitors like Time Progress Gauges.
- Solo-focused design leaves the app vulnerable to social-gamified rivals like PrayerPro that use leaderboards to sustain long-term engagement.
The SWOT
- Character-based progression loop (154 dialogue lines) drives daily session frequency.
- SOS Mode provides immediate utility during high-risk temptation moments.
- Integrate wearable complications to capture users who demand passive, glanceable progress tracking.
Next best moves
Ship Apple Watch complications because competitors like Time Progress Gauges capture users via glanceable tracking → increase daily active habit
+ 1 more prioritized moveThe counter-intuitive read
The app's solo-focused design is a strategic liability…
Read the full takeFeature gaps
Apple Watch complications (available in Time Progress Gauges but missing here) +1
Since the last report: The competitive assessment shifted from general utility concerns to specific threats regarding the lack of social-gamified features and wearable integration.
Bottom line
禁酒します effectively uses character-based gamification to secure initial interest, but the absence of social or wearable-native features creates a retention ceiling, so the roadmap must prioritize glanceable utility and community loops to defend against habit-tracking rivals.
Unlock 2 critical frictions, 1 market threat, 1 more prioritized move and the analyst’s take.
Access the full report for freeSources
- [1] App Store, source
Report last updated