Weapon Ball Fightv11.0
Released May 20, 2026Major
The latest major update drove a 0.4 star rating improvement on iOS, reaching a 4.5 average. While creative tools and new game modes generated strong positive sentiment, technical regressions regarding save persistence and ad-reward triggers dampen the overall release impact. The net result is positive, provided the team addresses the reported functional failures.
What changed
- New featureIntroduced Custom Behaviors, a no-code engine for custom ball creation
- ContentAdded new Free For All and 50vs1 game modes
- MonetizationIntroduced Skins and Ad Skip Tickets as new features
- PerformanceReworked entire weapons system codebase to reduce lag and fix hit registration
- ContentAdded four new weapons: Scroll, Potion, Circular Saw, and Cookie
- UXUpdated workshop downloads page with new tabs, sorting, and rarity backgrounds
- SocialImproved account system and added tracking for users who post balls
- MonetizationIncreased end-of-match reward ad multiplier from 4x to 8x
- ContentImplemented balance changes for Spear, Dagger, Flask, Shuriken, and others
- PerformanceFixed various bugs including balls falling through floors and achievement progression
Reception
New feature
Custom ball and weapon creation tools drove a 0.4 star increase in average rating.
Content
New game modes and weapon additions received high frequency praise for creative utility.
Performance
backfiredUsers report progress fails to save locally despite the recent codebase rework.
Monetization
backfiredAd-based reward mechanics fail to trigger correctly, creating friction despite the increased reward multiplier.
How it played out
The average rating improved by 0.4 stars following the release, driven by positive reception of the new custom ball and weapon creation tools. Persistent account synchronization issues and failures in ad-based reward triggers remain significant friction points for users. Overall momentum appears stable as the feature additions outweigh the ongoing technical regressions.
Marlvel takeaways
- Prioritize a hotfix for local save persistence to address user reports of data loss.
- Debug the ad-reward trigger logic to ensure the increased 8x multiplier is accessible to players.
- Provide an in-game tutorial or guide for the custom weapon engine to address user confusion.
Original release notes
UPDATE 11.0: FREE FOR ALL, CUSTOM BEHAVIORS, SKINS, AD SKIP TICKETS, REDONE CODEBASE, BETTER CUSTOM BALLS, 50 VS 1 - Updated Custom Balls: - New Feature: Custom Behaviors - Custom balls finally have depth! - Basically a whole no code game engine where you can create your own behaviors using intuitive actions & conditions! - New Prebuilt Behaviors: Wall Hit, Ranged V2 - Deprecated Ranged Behavior (it will still work for old custom balls but it can’t be added to new ones - Fixed certain prebuilt behaviors not working - Updated tutorials - New Gamemodes: Free For All, 50vs1 - New Feature: Skins - New Feature: Ad Skip Tickets - Ad skip tickets are COMPLETELY FREE! Right now you get 5 of them upon opening the app, In the future they will be obtainable from more things! - Since google blocks ads in regions like Russia, this is the first time Russians can obtain ad weapons! - You are limited to a maximum of 8 ad skip tickets at a time. - Reworked ENTIRE weapons system codebase - Scaling is now saved by weapon rather than globally per weapon type - Some weapons are now significantly less laggy - Fixed the issue where weapons could only hit one enemy at a time - This required me to remake every weapon which probably explains how long this update took to make - New Weapons: Scroll (Free, Common), Potion (Free, Common), Circular Saw (Ad, Rare), Cookie (Ad, Epic) - BALANCE CHANGES: (NERF - BUFF + REWORK ?) - Spear: ? - Dagger: ?/+ - Flask: - - Shuriken: - - Pencil: ? - Super Fibonacci: + - Due to the nature of me reworking the weapons codebase, a lot of other weapons have been changed in minor ways! - Updated workshop downloads page - Changed the featured tab to the “hot” tab - Added icons to sort methods - Added new “random” tab - Added rarity backgrounds to items - Now tracks the user who posted a ball - Improved account system - Increased end of match reward ad from 4x to 8x - 50+ new custom ball icons - Fixed balls falling through the floor in block breaker mode - Fixed certain custom ball sprites not having collision masks - Fixed achievement progression track rewards being unclaimable - Reworked Random button - Moved all filters & blacklist into one menu - Made filters and blacklist accessible in weapon select - Fixed randomize always excluding controllables and supers - Fixed “Allow Supers” filter - Added “Allow T…