| Core Identity |
| Developer | Oleksandr Godoba | Lowtech Studios LLC | Kooapps | LittleBigSnake, Inc | Azur Interactive Games Limited | Miniclip.com | Voodoo | Voodoo |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS | iOS, Android | Android, iOS | Android, iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.0 / 5 | 3.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.5 / 5 | 4.5 / 5 | 4.6 / 5 | 4.5 / 5 |
| Ratings Count | 30,499 | 2,840 | 32,103 | 8,214 | 44,753 | 220,408 | 1,971,695 | 2,771,689 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 2, 2016 | Mar 25, 2016 | May 4, 2023 | Dec 21, 2018 | Apr 3, 2018 | Jul 8, 2015 | Jun 24, 2018 | Aug 9, 2018 |
| Last Updated | Dec 11, 2024 | Nov 10, 2025 | Mar 13, 2026 | Apr 14, 2026 | Jul 1, 2026 | May 4, 2026 | Jun 25, 2026 | Jun 13, 2026 |
| Sentiment & Reviews |
| Sentiment | terrible | - | - | - | mixed | terrible | mixed | mixed |
| Score | 20/100 | - | - | - | 65/100 | 22/100 | 65/100 | 45/100 |
| Praises | - Core gameplay loop provides an addictive experience for players who enjoy competitive worm-style action
| - | - | - | - The core gameplay loop provides a satisfying and addictive experience for casual play sessions
| - Core gameplay loop provides nostalgic entertainment value for long-term players
| - | - Satisfying core gameplay loop provides a relaxing and addictive experience for casual players
|
| Complaints | - Frequent mid-game crashes and session interruptions render the experience unplayable for many mobile users
| - | - | - | - Excessive ad frequency disrupts the gameplay flow and degrades the overall user experience
| - Excessive ad frequency following every death disrupts the flow of gameplay
- Server instability and connection errors prevent players from joining matches
| - | - Aggressive ad frequency interrupts gameplay flow and causes frustration during active sessions
|
| Requests | - Improved server infrastructure and load management to prevent frequent disconnections during gameplay
| - | - | - | - Adjustable control options to improve precision and comfort during gameplay sessions
| - Customizable control placement to improve ergonomics for mobile players
| - | - Implementation of an ad-free experience or reduced ad frequency for better engagement
|
| Strategic Intel |
| Strengths | - High-concurrency server architecture sustains massive player density
| - Minimalist aesthetic lowers barrier to entry
- High-stakes survival loop drives session engagement
| - High-quality, ad-free experience via Apple Arcade
- Precision-tuned touch controls
- Regular live events and collaborations
| - | - Vanity-driven skin wardrobe sustains repeat session velocity
- Offline-first architecture captures users in low-connectivity segments
- Tactical playstyles increase session depth and ad-inventory
| - Seasonal Golden Pass model sustains DAU/MAU ratio
- Established brand recognition in the .io category
- High-frequency session loops maximize ad-impression inventory
| - High-satisfaction core loop drives organic install velocity
- Simple controls minimize onboarding friction for casual segments
| - High-contrast visual style reduces screen clutter
- Territory-claiming mechanic provides distinct progression
- Daily login habit formation stabilizes DAU
|
| Weaknesses | - 3.34-star Android rating reflects persistent crash frequency
| - Lack of offline mode causes churn
- Maintenance-mode update cadence limits retention
| - Limited monetization flexibility
- Dependency on Apple Arcade for user acquisition
- Basic social/multiplayer feature set
| - | - Ad-frequency complaints in reviews drive churn
- Technical instability during events degrades competitive experience
- Lack of content updates leads to long-term boredom
| - 0.45★ Android-iOS rating gap
- High-frequency ad-monetization disrupts gameplay flow
- Persistent server connectivity failures
| - 1.6★ Android-iOS rating gap indicates poor optimization
- Lack of social-retention mechanics limits LTV
| - Aggressive ad cadence causes high-frequency churn
- Movement control rigidity post-update
- Progression feels rigged due to AI behavior
|
| Pricing | freemium | freemium | subscription | subscription | freemium | subscription | freemium | freemium |
| Momentum | Maintenance | Zombie | - | Intense | - | - | Active | Intense |
| Update Cadence | 5 versions, 5 majors/6mo, ~92d avg | 2 versions, 2 majors/6mo, ~1d avg | - | 5 versions | - | - | 5 versions, 2 majors/6mo, ~5d avg | 5 versions, 1 majors/6mo, ~4d avg |