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- v2.2.2Android
Forbidden Sciences Release
- v2.2.2iOS
Discover the new expansion and embrace the Forbidden Sciences!
- v2.1.1iOS
Fixed new game configuration
- v2.1iOS
Number of enemies per wave now adjusted based on difficulty chosen. Grafting & Psychogenics expansions can no longer be used unless the core game is Onslaught. (Dreadmire versions coming soon!) Improved error messages/experience when authenticating Hades’ Fury Flamethrower can now only target enemies in the same lane it is deployed Fixed a lock-up when players tried to zoom cards when they were transitioning into/out of combat. Fixed display errors on iPhone X Fixed an issue whereas the chosen enemy type wouldn't be properly reflected in-game. Fixed a rare issue when authenticating Fixed audio volume sliders Fixed a few other potential lock-up issues in-game.
- v2.0.3iOS
Damage prevention will now only be removed after an Advancement phase. Items with an asterisk denoting the wave number now will show the asterisk instead of the converted value. Fixed an issue where Low Quality textures would not be properly used when the setting was on. (Should fix crashes in older devices) Fixed a bug when randomizing Divisions for a new game. Fixed a couple of issues with the tutorial. Added an opt-in Dialog for analytics, crash logs, etc; default is now opt-out. Added Privacy option in the Options menu.
- v2.0.2iOS
Welcome to the Dreadmire! XenoShyft: Dreadmire, which can be played as a standalone game or mixed with assets from XenoShyft: Onslaught, brings a new XenoShyft experience to your screen, with eight new troop types, 20 new item types, and more than 40 fearsome new enemy types. Dreadmire also introduces Weather Cards, influencing enemies and equipment alike, these cards make the battlefield more treacherous and unpredictable!
- v1.8.10iOS
Fixed the Tutorial locking up. Fixed a couple of issues with cards not being targetable in the discard pile.
- v1.8.9iOS
Fixed a couple of issues with cards not being targetable in the discard pile.
- v1.8.8iOS
Fixed an issue where the introduction video could not be skipped. Updated game engine and other small things in preparation for version 2.0.
- v1.8.7iOS
Many small fixes and stability updates
- v1.8.6iOS
Fixed "attacks before" issue, where the other card would not be able to retaliate, if it survived, in certain scenarios.
- v1.8.5iOS
Squashed a long-standing nasty bug that would prevent players from playing cards in multiplayer games Fixed an issue preventing players to shoot a Centipede again before combat after it resurrected
- v1.8.4iOS
Fixed a lock-up that would occur with certain abilities triggered on death Fixed a graphical issue with card frames on older devices Fixed an issue with the tutorial
- v1.8.3iOS
Hotfix: Card abilities will now properly refresh in client devices
- v1.8.2iOS
Installation and download sizes for the game should be much smaller now, thanks to some nifty optimizations Game now waits for players to be ready after a Fight step resolves Wrap-up phase will no longer be auto-skipped if you have any troops in lane(s) UI will no longer briefly show the "ERROR" dialog when quitting a finished game Grave Titan Tarantula ability and its ilk will now properly highlight the burned cards on clients Fixed an issue with Division cards ending up in the wrong place during Solo Play Fixed an issue with some Hive buffs being removed before they should Under the hood rules engine improvements
- v1.8.1iOS
Fixed an issue with Vindicator Armor hanging the game Fixed an issue where used cards might linger forever in the "casting card" slot Fixed an issue with Smartlink Armor allowing illegal equip actions. Fixed an issue where Bishop would only get buffed once per round Fixed an issue where equipment would lose Weapons/Armor Divisions Wave 3 buffs Overseer will now always spawn Gatherers when appropriate, even if the Hive deck has none
- v1.8iOS
Achievements added! NorTec Elite Review Many cards from the NorTec Elite expansion have been reviewed to match their final published versions. Options screen has been standardized; It looks the same both in and out of game Rulebook can now be found in the Extras menu Fixed Vindicator not triggering properly on clients Fixed an issue trying to join a new network game after another ended Improved the order of death effects triggering, this fixed a few situations and raised consistency in others Fixed wave 1 troops' ability triggering when trying to acquire them Fixed an issue where music volume would be lost after a track faded out Other minor fixes
- v1.7.3iOS
You can now zoom in Division cards properly when targeting a Division or discard pile Fixed an issue with Eater of Hope locking up multiplayer games Fixed an issue with Templar Armor buff being applied twice Fixed issues with Heroic troop swapping Fixed an issue where Necro-Stinger would trigger a chain reaction and wipe your troops Fixed camera not showing all 4 lanes properly in 4-division games Fixed an issue with Nano Surge Injection Upgrading two heroes in a row should no longer trigger a visual glitch
- v1.7.2iOS
Fixed a few issues that might stop a game phase from ending You can no longer start an ability while having another targeting ability up Card playing now runs on the server and may be cancelled if invalid (This fixes issues with network latency) Zooming and dragging a card very quickly should no longer trigger an exception Fixed an issue with the Experimental Drop Ship
- v1.7.1iOS
Fixed an issue where previously unlocked in-app purchases would not be available without internet connection.
- v1.7iOS
Abandoning a game will now trigger a confirmation dialog and also ask if you want to delete the save when appropriate You shouldn't need to Restore Purchases anymore, unless you uninstall Added code to circumvent the "immortal troop" bug Text revisions Other small fixes
- v1.6.2iOS
Fixed an issue with in-app purchases Fixed an issue that prevented starting a Solo Play game without internet connectivity Fixed not saving Audio/Music volume Fixed a bug in the Tutorial Fixed a tutorial voiceover audio file Better compression for audio files, for a slightly smaller installation size
- v1.6.1iOS
Push Notifications added for important news Changed NorTec cards' text color scheme to match new editions Revised and adjusted some cards' texts You can now zoom cards in the Card Library Improved position of initial static camera Pulsar Bomb effect will now resolve faster You can no longer equip multiple Harpy Wings Fixed a potential issue with certain cards showing while inside decks Fixed a rare bug where pressing "Done" wouldn't continue the game
- v1.6iOS
NEW CAMERA MODE You can now turn on "Static Camera" in the Options menu to get a simplified mode of board navigation, nice for small screens! NEW FEATURES: Static Camera mode You can now review the board state after a game ends New hints added to the loading screen Multiple instances of simultaneous damage should now be visible on cards FIXES: Psychogenics Lab starting card changed to reflect actual retail version Tutorial now has an Undo button, this should prevent players from putting themselves in an invalid state Many fixes involving order of death effects Hive and other abilities will now always play their effects correctly on clients Fixed an issue with revealing cards in the middle of combat Fixed Savior Armor interaction with first strike Vindicator armor should work properly again Harpy Wings should work properly again Cards that are casting abilities should behave more nicely now
- v1.5.2iOS
Version 1.5 NORTEC ELITE EXPANSION The Hive has proven to be more powerful than we originally expected, but as we’ve fought, brave and fearsome heroes have emerged from the ranks of NorTec’s common soldiers, bringing with them a ferocity to match any Hive monstrosity. Furthermore, our scientists have developed cutting-edge weapons and technologies to bolster NorTec forces. NEW FEATURES: The NorTec Elite expansion brings 8 new hero units and 24 new experimental items, to help you fight off the Hive! Hero Mechanic – Troops that survive a round will be able to be upgraded to heroes! Only one hero per troop type allowed! Experimental Items – All item stacks will now contain an experimental version of its item, randomly included. FIXES: Fixed an issue where players wouldn't have a chance to respond to Reveal effects. Fixed an issue preventing players from using Pulsar Bomb on dead enemies. Many damage redirection/prevention abilities' logic improved, this improves certain quirky interactions Abilities should never trigger on possessed troops anymore Fixed an issue with Combat View not being updated correctly
- v1.4.3iOS
Med Bot now actually counts as a troop when deployed Pinch to zoom now zooms toward your fingers Camera translation speed is now inversely proportional to zoom level Done button will now say "FIGHT!" when it's your turn and clicking it would start combat Enemies will no longer be revealed if they are targeted by an effect and wouldn't take damage Fixed an issue where Void Mine wouldn't trigger properly Fixed an issue where Xenosathem would trade up before card draw Fixed visual issue with card projectile effects Fixed an issue when the player tried to load a saved game too fast