ZenDotsv1.2
Released May 5, 2015Major
iOS
What changed
- ContentAdded 100 new levels
- PerformanceFixed a bug affecting levels over 200
- UXAdjusted flipper logic for better responsiveness
- UXIncreased the size of touch zones for flippers
- UXAdded rule reminders for game-over conditions
- UXClarified scoring mechanics for falling color dots
Reception
50/ 100 impact score
Original release notes
- 100 new levels! You gave us lots of positive reviews and support, so here’s a bunch of new levels! One of them even has a pony! Please update your review for this version, as the ratings reset with each update. - Bug fix for levels over 200. If you got past level 200, you know what I’m talking about. It was Fred’s fault!* - Small tweaks to the flipper logic. Small, but powerful. - Slightly taller touch zones for flippers. The target touch areas are at the bottom of the screen, below the game field. However, if you’re a rebel, and like your thumbs up higher, the touch zones go up at least half the height of your screen. If your flippers aren’t responding to touch, please move your fingers slightly lower, as you may not be in the touch zone. These are mega sized touch zones! You could play the game with your fists, they’re that big! - Added a rule reminder in situations where the last white dot has been lost, before all the color dots have left the screen. Remember, you only score when a dot has left the screen. And you can only finish a level if all the color dots are gone BEFORE you lose your last white dot. Sorry for any confusion this has caused. Thanks, Fred. - A small subset of players are finding the game a bit stressful, due to concerns about all the falling color dots. No need to worry. Just let them fall off the screen, like colorful little raindrops. You get points when they leave the screen, not for hitting them, nor for keeping them in play. Keep your eye on the white dot. It’s your friend. Don’t let your friend fall down the drain. It would be sad and lonely, down there in the darkness. So cold. So very cold. *I lied. It was my fault. There is no Fred.