Zig Zag Runv1.2
Released February 20, 2015Major
The major update resulted in a 0.25 star rating decline on iOS, moving from 3.78 to 3.53. While new features like the pause button were introduced, the release is marred by launch failures and aggressive ad placement. The overall impact is negative due to these persistent technical and monetization friction points.
What changed
- UXImproved visual neon light trail effect
- UXAdded a new splash screen
- New featureAdded a pause button functionality
- UXAdded additional menu buttons
- PerformanceFixed minor bugs
Reception
New feature
The addition of a pause button provides functional utility, though it is currently overshadowed by technical instability.
Performance
backfiredUsers report the app fails to launch following the update, indicating the bug fixes did not resolve core stability issues.
UX
backfiredIncreased ad frequency immediately following game sessions has triggered a high volume of negative sentiment.
How it played out
The average rating declined by 0.25 stars following the update, driven by reports of launch failures and increased ad frequency. While the update introduced a pause button and visual effects, user sentiment is dominated by technical instability and monetization friction. The overall momentum appears to be weakening due to these persistent performance and ad-related complaints.
Marlvel takeaways
- Address launch failures immediately to recover the 0.25 star rating decline.
- Adjust ad placement logic to prevent immediate triggers after session conclusions, which users identify as a primary pain point.
- Monitor stability metrics closely as the current update has resulted in a net negative sentiment shift.
Original release notes
-better neon light trail -new splash screen -pause button -more menu buttons -minor bug fixes ~~~~~~~~ If you enjoy playing Zig Zag Run, please leave a great rating. Your feedback helps me continue to make games for all of you. ~~~~~~~~ Thanks for playing! -Andrew Willeitner