By ZeptoLab UK
Report updated May 4, 2026
Cut the Rope: Time Travel GOLD
For casual mobile gamers seeking physics-based puzzle challenges and fans of the established Om Nom character franchise.
Cut the Rope: Time Travel GOLD is an established games app that is free with in-app purchases. With a 4.6/5 rating from 1.1M reviews, it shows polarized user reception. Users particularly appreciate nostalgic puzzle gameplay remains engaging and mentally stimulating for long-term fans of the series, though aggressive ad frequency disrupts the core puzzle experience for players on the current version remains a common concern.
What is Cut the Rope: Time Travel GOLD?
Cut the Rope: Time Travel is a physics-based puzzle game featuring Om Nom and his ancestors across 12 historical eras on iOS and Android.
Users hire the app for low-stakes, character-driven puzzle solving that rewards spatial logic, serving as a reliable casual-gaming habit.
Current Momentum
v1.12 ยท 1mo ago
Maintenance- Shipped character weight balance changes.
- Updated Sheriff badge visual assets.
Active Nemesis
Where's My Water? 2
By Kongregate
Other Rivals
Rating Pulse ๐บ๐ธ
Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Core gameplay loop requiring players to cut ropes and manipulate gadgets to feed candy to two characters simultaneously.
12 distinct historical settings, including Medieval, Renaissance, and Industrial Age, each introducing unique environmental mechanics.
How much does it cost?
- Free-to-play with ad support on Android
- Paid version at $0.99 on iOS
Hybrid model utilizing a $0.99 upfront cost on iOS and a free-to-play, ad-supported model with IAP on Android.
Who Built It?
ZeptoLab UK
Creating tactile, character-driven physics puzzles that leverage the iconic Om Nom brand to engage casual gamers across generations.
Portfolio
13
Apps
Who is ZeptoLab UK?
ZeptoLab has built a formidable moat around the 'Om Nom' intellectual property, successfully transitioning from a single-hit physics puzzler into a multi-media franchise. Their unique advantage lies in brand salience; by integrating animated stories and stickers into their portfolio, they maintain organic discoverability that bypasses traditional UA hurdles. A key strategic signal is their aggressive pivot toward high-frequency ad monetization and subscription models to sustain legacy titles in a post-premium market.
Who is ZeptoLab UK for?
- Casual mobile gamers
- Families attracted to character-led experiences
- Physics-based logic challenges
Portfolio momentum
The publisher maintains an intense operational cadence with 31 releases or updates in the last 6 months and over 75% of their portfolio currently active.
What other apps does ZeptoLab UK make?
Cut the Rope: Physics Puzzle
Bullet Echo: PVP Shooter
Downhill Smash
Om Nom: Run
Cut the Rope: Experiments
Cut the Rope: Time Travel
What do users think recently?
High confidence ยท Latest 100 of 113 total reviews analyzed ยท Based on 113 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a mixed sentiment. Users appreciate nostalgic puzzle gameplay remains engaging and mentally stimulating for long-term fans of the series, but report aggressive ad frequency disrupts the core puzzle experience for players on the current version.
What Users Love
What Frustrates Users
What Users Want
What is the competitive landscape for Cut the Rope: Time Travel GOLD?
How's The Games Market?
How does it evolve in the Games market?
The title maintains a stable presence in the puzzle category, but the monetization strategy on Android lags behind modern standards. The $0.99 iOS entry point versus the ad-heavy Android model creates a fragmented user experience that complicates cross-platform retention.
| Country | Category | Chart | Rank | Change |
|---|---|---|---|---|
| ๐ฑ๐บ Luxembourg | Action | iOSPaid | #27 | โฒ2 |
| ๐ณ๐ฑ Netherlands | Action | iOSPaid | #81 | โผ4 |
The rivals identified
The Nemesis
Head to Head
Target should pivot toward 'era-specific' gameplay innovations to differentiate from the standard fluid-delivery mechanics of the nemesis. Focus on leveraging the 'two-monster' feeding mechanic as a unique social or dual-input puzzle challenge that the nemesis lacks.
What sets Cut the Rope: Time Travel GOLD apart
Character-driven personality with Om Nom's established IP appeal
More diverse physics mechanics across multiple historical eras
What's Where's My Water? 2's Edge
Superior fluid-physics engine that feels more responsive and tactile
Massive, multi-year content library with higher volume of total levels
Contenders
Draw-to-solve mechanics
Minimalist aesthetic with high-frequency level updates
Multi-stage level design
Live-ops events and competitive arena modes
Simple pull-to-release mechanics
High-volume, bite-sized level progression
Peers
Vehicle construction mechanics
Sandbox-style creative puzzle solving
Impossible geometry mechanics
Art-house visual and audio direction
Load-bearing structural physics
Technical engineering-based puzzle constraints
World of Goo 2!
02D BOY
A classic premium physics puzzle game that established the genre's mechanics and aesthetic standards for environmental manipulation.
Unique structural physics mechanics
Atmospheric, narrative-driven puzzle design
New Kids on the Block
Mechanical disassembly mechanics
Spatial logic and gravity-based puzzle solving
Save the Doge
WONDER GROUP
A viral physics-drawing game that has rapidly gained users by iterating on the 'protect the character' mechanic.
Drawing-based environmental protection
High-virality, short-form puzzle loops
The outtake for Cut the Rope: Time Travel GOLD
Strengths to defend, gaps to attack
Core Strengths
- Established Om Nom IP appeal drives organic discovery
- 12-era thematic variety sustains long-term engagement
Critical Frictions
- Mandatory online connectivity requirement blocks casual play
- Aggressive ad frequency disrupts core puzzle flow
Growth Levers
- Offline-play mode implementation to reduce churn
- B2B educational partnerships for character-driven learning
Market Threats
- Fluid-physics engine superiority in Where's My Water? 2
- Rising viral physics-drawing games like Save the Doge
What are the next best moves?
Ship offline-play mode because it is the top-requested feature โ reduce churn in low-signal environments
Multiple users ask for the ability to play without internet, citing it as a primary barrier to casual play.
Trade-off: Pause the character-skin asset pipeline โ offline-play has 3x the impact on retention.
Reduce interstitial ad frequency because it is the #1 complaint theme โ improve user sentiment
Players report ads appearing after every two game attempts, which is the primary driver of negative sentiment.
Trade-off: Accept short-term ad revenue dip โ long-term retention gains offset the immediate loss.
A counter-intuitive read
The app's reliance on a $0.99 upfront cost on iOS is a competitive advantage, as it avoids the ad-fatigue that is currently eroding the Android version's user sentiment.
Feature Gaps vs Competitors
- Superior fluid-physics engine (available in Where's My Water? 2 but absent here)
Key Takeaways
The app retains a loyal audience through strong character IP, but the aggressive ad-monetization and online-only requirement threaten long-term viability, so the PM should prioritize offline-play to stabilize the casual user base.
Where Is It Heading?
Declining
The casual physics-puzzle market is consolidating around titles with higher live-ops frequency and lower friction. Maintenance-mode updates leave this app exposed to rivals like Where's My Water? 2, which offer more tactile physics and higher content volume, so revenue growth hinges on modernizing the monetization model.
Aggressive ad frequency in the latest version disrupts the core puzzle loop, which compounds the sentiment drag already visible in user reviews.
Mandatory online connectivity requirements prevent offline play, which alienates casual users and accelerates churn in low-signal environments.