By Voodoo
Report updated Apr 12, 2026
Dice Push
For casual gamers looking for quick, satisfying, and competitive mobile entertainment that is easy to pick up and play.
Dice Push is an established games app that is free with in-app purchases. With a 4.1/5 rating from 31.1K reviews, it shows polarized user reception.
What Is Dice Push?
Current Momentum
v7.6.7 · 12mo ago
ZombieDice Push is currently in a zombie state, having received no feature updates in the provided history and no maintenance since April 2025.
Active Nemesis
Count Masters: Crowd Runner 3D
By Freeplay
Other Rivals
7-Day Rank Pulse 🇺🇸
No ranking data
Recent User Mood 🇺🇸
Gathering signals...
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
Loading...
What Are The Key Features?
Throw dice to generate units and push the bar against opponents
Utilize multipliers and size-increasing power-ups to gain tactical advantages
Compete against millions of players globally
Dynamic board interaction where unit placement affects the push-of-war mechanic
Who is it for & how much does it cost?
Target Audience
Casual gamers looking for quick, satisfying, and competitive mobile entertainment that is easy to pick up and play.
Pricing
Freemium- Free-to-play with ad-supported gameplay
- In-app purchases for currency or power-ups
Typical hypercasual model relying on high volume and ad-based monetization. Vulnerable to UA cost fluctuations due to low IAP depth.
Who Built It?
Enrichment in progress
Publisher profile available very soon
What other apps does Voodoo make?
What do users think recently?
Gathering public signals...
Sentiment analysis will be available soon
What is the competitive landscape for Dice Push?
How's The Games Market?
Market outlook for this category
Available very soon
Games Market Trend
Games market trend & dynamics
Available very soon
The rivals identified
The Nemesis
Head to Head
While Dice Push offers a more satisfying physics-based 'push-of-war,' Count Masters has the edge in scale and meta-progression. Count Masters is the more polished commercial product, but Dice Push wins on pure mechanical novelty.
What sets Dice Push apart
- +
Dice-based physics adds a layer of unpredictability and 'luck' that feels more like a game of chance than pure math
- +
Real-time multiplayer focus provides higher replayability compared to Count Masters' primarily AI-driven levels
What's Count Masters: Crowd Runner 3D's Edge
- -
Significantly larger user base and rating count, indicating stronger market penetration
- -
More diverse level environments and meta-progression systems (base building) to drive long-term retention
Contenders
Territory-based conquest rather than a single central bar push
Permanent tower structures that generate units automatically over time
Resource collection (tags) required to spawn units rather than dice rolls
Includes multiple unit types (tanks, infantry) with different power levels
Peers
Collection-based mechanic (bricks) rather than unit spawning
Multi-lane competitive racing format
New Kids on the Block
Players evolve from Stone Age to Modern Age during the push
Strategic gold management and unit cooldowns add depth over simple dice rolls
Transitions from hypercasual math-gates into a deep 4X strategy game
High-production value and heavy narrative elements compared to pure hypercasuals
The outtake for Dice Push
SWOT Analysis
Core Strengths
- Unique dice-based unit generation mechanic
- Satisfying physics-based feedback loop
- Voodoo's massive cross-promotion and UA infrastructure
Critical Frictions
- Lack of long-term meta-progression (e.g., base building)
- Recent updates limited to maintenance/bug fixes
- High vulnerability to direct mechanical clones
Growth Levers
- Pivot to hybrid-casual with evolution mechanics (like We Are Warriors!)
- Implement meta-layers to compete with Count Masters' retention
- Deepen multiplayer with social/clan features
Market Threats
- Direct clones from competitors like Alictus
- Market share loss to 4X games using 'math-gate' UA (Last War)
- Dominance of Count Masters in the multiplier sub-genre
What are the next best moves?
Develop a meta-progression layer (e.g., base building or unit upgrades).
The Nemesis (Count Masters) uses base-building to drive long-term retention, a feature currently absent in Dice Push.
Introduce a 'Timeline Evolution' mechanic.
New competitor 'We Are Warriors!' is seeing rapid growth by adding depth to the push-of-war mechanic via unit evolution.
Enhance haptic feedback and physics polish.
Direct clone 'Dice Push!' by Alictus competes on the same mechanics; superior 'feel' is the primary defense against clones.
Feature Gaps vs Competitors
- Base-building meta-elements (available in Count Masters)
- Timeline evolution system (available in We Are Warriors!)
- Resource collection/tags for unit spawning (available in Army Commander)
Key Takeaways
Dice Push is a mechanically strong hypercasual title that is currently in a maintenance phase while its competitors (Count Masters, We Are Warriors!) are evolving with deeper meta-progression. To avoid being commoditized by clones like Alictus, the PM must pivot toward a hybrid-casual model that adds long-term goals beyond the immediate physics-based satisfaction.
Where Is It Heading?
Stable
v7.6.7 (April 2025) focused on performance optimizations — active maintenance but no feature expansion.
Direct clone 'Dice Push!' by Alictus exists — high risk of user base fragmentation.
Dice-based mechanic remains a unique differentiator in a market saturated with math gates.