By Making Fun
Eternium
For fans of classic, old-school Action RPGs who prefer non-restrictive, skill-based gameplay.
Eternium is a well-regarded games app that is free with in-app purchases. With a 4.8/5 rating from 2.8M reviews, it maintains solid user satisfaction. Users particularly appreciate old school hack and slash combat mechanics provide nostalgic and addictive gameplay loops for mobile users, though unbalanced competitive matchmaking pairs free players against high-damage accounts in the player versus player arena remains a common concern.
What is Eternium?
Eternium is an indie action RPG for iOS and Android featuring gesture-based combat and offline play.
Players hire Eternium for a nostalgic, skill-based hack-and-slash experience that avoids the restrictive energy gates and pay-to-win mechanics common in modern mobile RPGs.
Current Momentum
v1.46 · 6d ago
Maintenance- Ships ongoing polish and balance updates
- Maintains high rating despite technical regressions
Active Nemesis
AnimA ARPG (Action RPG)
By REDEEV SRL
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Gesture-based interface replacing thumbsticks
Unlimited post-level 70 stat progression
Full game access without internet
How much does it cost?
- Free-to-play
- Optional Gem purchases
90% of users play for free; monetization relies on optional currency rather than paywalls.
Who Built It?
Making Fun
Delivering high-polish, player-centric mobile games across RPG and casual genres with a focus on fair monetization and tactical depth.
Portfolio
4
Apps
Who is Making Fun?
Making Fun has carved out a distinct position by prioritizing a 'player-first' philosophy that emphasizes skill-based progression over aggressive monetization walls. Their primary moat is the long-term community trust and technical polish of their flagship RPG, which has sustained top-tier sentiment for over a decade through unique gesture-based mechanics and offline capabilities. The studio is currently navigating a diversification phase, attempting to translate their high-retention 'fair play' model from core RPGs into the competitive CCG and casual hidden object categories.
Who is Making Fun for?
- Core RPG enthusiasts seeking tactical depth
- Fair monetization
- Alongside casual puzzle players looking for high-quality visual content
Portfolio momentum
Maintains an intense development pace with 18 updates across its 4-app portfolio in the last 6 months, ensuring all titles remain actively supported.
What other apps does Making Fun make?
What do users think recently?
High confidence · Latest 100 of 101 total reviews analyzed · Based on 101 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a excited sentiment. Users appreciate old school hack and slash combat mechanics provide nostalgic and addictive gameplay loops for mobile users, but report unbalanced competitive matchmaking pairs free players against high-damage accounts in the player versus player arena.
What Users Love
What Frustrates Users
What Users Want
What is the competitive landscape for Eternium?
How's The Games Market?
How does it evolve in the Games market?
Eternium maintains a high 4.8-star rating across over 2.7 million total ratings, signaling strong product-market fit for its indie-ARPG niche. The gap between its indie-focused, fair-monetization design and the high-fidelity live-ops of competitors like Dungeon Hunter 6 defines its current market tension.
| Country | Category | Chart | Rank | Change |
|---|---|---|---|---|
| 🇷🇺 Russia | Role Playing | iOSGrossing | #59 | NEW |
| 🇨🇳 China | Role Playing | AndroidGrossing | #100 |
The rivals identified
The Nemesis
AnimA ARPG (Action RPG)
★4.3 (121.2K)REDEEV SRL
📈Continues to serve as the primary benchmark for indie-focused, Diablo-inspired mobile ARPGs without aggressive paywalls.
Head to Head
Eternium should double down on its unique gesture-based combat as a differentiator, as Anima captures the 'hardcore' audience through deeper skill complexity. Defend the 'no pay-to-win' stance aggressively to prevent Anima from monopolizing the ethical-monetization niche.
What sets Eternium apart
Gesture-based 'swipe-to-cast' combat offers a more tactile, skill-expressive experience than Anima's traditional button-based layout.
Superior 'tap-to-move' navigation provides a more intuitive, modern feel for mobile-first isometric movement.
What's Anima ARPG's Edge
Deep, multi-layered skill tree customization provides a more complex 'theory-crafting' experience for hardcore RPG veterans.
Darker, more gritty visual fidelity appeals more directly to the classic Diablo II aesthetic preference.
Contenders
Stronghold Bastion Defense
Almora Darkosen RPG
Gear-Studio
An indie retro-style ARPG that captures the vintage point-and-click feel Eternium aims for.
Peers
PvP Battle Arena
Offline Play
Exiled Kingdoms - Full
★4.8 (2.3K)4 Dimension Games
An isometric RPG focusing on old-school exploration and story-driven progression.
Grimvalor
★4.7 (129.1K)Direlight
🔧A side-scrolling action RPG that shares Eternium's focus on responsive, visceral combat and dark atmosphere.
Wayward Souls
★4.4 (103.1K)Rocketcat LLC
⚡A challenging action RPG with high replayability and a focus on player skill rather than monetization.
New Kids on the Block
Dungeon Hunter 6
GOAT Games
The latest entry in a major ARPG franchise, threatening to pull users with updated graphics and modern live-ops.
The outtake for Eternium
Strengths to defend, gaps to attack
Core Strengths
- Gesture-based combat differentiator
- Offline-play retention mechanism
- Fair monetization model
Critical Frictions
- 0.7★ Android-iOS rating gap
- Post-update technical regressions
- Arena matchmaking imbalance
Growth Levers
- Untapped wearable integration
- Additional hero classes
- Expanded world content
Market Threats
- Dungeon Hunter 6 high-fidelity live-ops
- Arena dominated by excessive spenders
- Technical churn post-update
What are the next best moves?
Audit arena matchmaking logic because PvP imbalance is a top-3 complaint → reduce churn among free-to-play power users
User reviews cite arena matchmaking as a primary driver of frustration for non-paying players.
Trade-off: Pause the new hero class development sprint — matchmaking parity has a higher impact on current retention.
Ship stability patch for the latest update because login failures are causing immediate churn → restore rating baseline
Recent reviews report login failures and corrupted text rendering following the latest release.
Trade-off: Deprioritize the crafting UI polish — stability is a prerequisite for all other engagement.
A counter-intuitive read
The game's lack of aggressive live-ops is not a weakness but a core retention mechanism for its target audience, who reject the high-frequency, high-pressure update cadence of modern franchise ARPGs.
Feature Gaps vs Competitors
- Deep skill tree customization (available in Anima ARPG)
Key Takeaways
Eternium holds its category lead through sticky, skill-based combat mechanics but bleeds competitive players to modern, high-fidelity rivals, so revenue growth hinges on fixing arena matchmaking and stabilizing the latest release.
Where Is It Heading?
Mixed Signals
The indie ARPG market is consolidating around high-fidelity live-ops, leaving Eternium's maintenance-mode posture exposed to franchise competitors. Stabilizing the latest release is the immediate priority to prevent churn, as the current technical friction threatens to undermine the game's long-standing reputation for quality.
Technical regressions in the latest update (login failures, corrupted text) erode the daily active habit, compounding the rating drag already visible on Android.
The core hack-and-slash loop remains a strong retention anchor for users valuing offline play, providing a stable base for future content expansion.