Report updated Apr 2, 2026
Fit In The Hole
v1.1Casual gamers looking for short, high-intensity, and easy-to-learn mobile gaming experiences.
What Is Fit In The Hole?
Launched Oct 20, 2016
Updated Nov 2016
What does it look like?
What are the key features?
Players must maneuver a cube through gaps in moving walls by rolling left or right.
Simple tap and hold mechanics to control the cube's movement across the terrain.
A high-score focused loop challenging players to pass as many walls as possible without collision.
What do users think? iIndependent intel reports to help builders create better apps or enhance existing ones. Still in beta, accuracy and relevancy get better every day. For informational purposes only.
Gathering public signals...
Sentiment analysis will be available once enough user reviews are collected.
What are the pros and cons?
Pros
- Low barrier to entry
- Addictive core loop
- Minimalist design
Cons
- Lack of meta-progression
- No recent updates
- High ad-fatigue risk
What is the market outlook?
Growth Opportunities
- Social leaderboards
- Cosmetic customization
- Short-form video marketing
Market Threats
- Market saturation
- Modern competitors
- User demand for deeper features
Who competes with Fit In The Hole?
Contenders
Slopes: Ski & Snowboard
Breakpoint Studio LLC
A high-intensity, reflex-based endless runner that shares the exact same 'avoid the obstacle' core loop as Fit In The Hole.
Same Space
New Kids on the Block
Going Balls
SUPERSONIC STUDIOS LTD
A modern, highly successful physics-based rolling game that has captured the current hyper-casual market share.
Bridge Race
SUPERSONIC STUDIOS LTD
Uses similar simple, tap-and-hold mechanics to navigate obstacles in a competitive, high-intensity environment.
What are the key takeaways?
Fit In The Hole is a divisive games app that is completely free. With a 3.9/5 rating from 689 reviews, it receives mixed feedback from users.
Best for: Casual gamers looking for short, high-intensity, and easy-to-learn mobile gaming experiences.
How much does it cost?
Model: free
The app follows a classic hyper-casual monetization model, likely relying on ad-based revenue.
iOS Version
1.1
Release Date
Oct 20, 2016
iOS Price
Free