360Learning
Publisher DNA
What defines 360Learning?
AI intelligence is not yet available for 360Learning. The portfolio data below is up to date.
Portfolio
What does 360Learning ship?
Apps
1 app analysed
Collaborative tools drive knowledge retention via peer-to-peer feedback.
- Collaborative learning features
- Mobile navigation complexity
Distributed across 12 markets, strongest in Europe.
Based on 1 of 1 app with localized market data ยท last scanned .
Americas (3)
- Brazil1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (7)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
โบ+2 more europe markets
- Spain1 / 1
- Sweden1 / 1
Asia-Pacific (2)
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
0
Negative apps
85/100
Avg sentiment score
Rivals
Who does 360Learning compete with?
The rivals identified
Nemeses(1)
Go.Learn competes directly by providing a mobile-first extension of the Docebo LMS, targeting the same enterprise corporate training market as 360Learning.
Contenders(4)
Gupy EduCorp targets the corporate training sector with a focus on gamification and microlearning, directly overlapping with 360Learning's enterprise use cases.
This app competes for educational attention by providing curriculum-specific resources and exam preparation for students.
This app competes for the user's time in the education category by focusing on skill-based learning through interactive worksheets.
RISE IdahoSTARS serves as a training management platform for professional development, mirroring the administrative side of 360Learning.
Same space(3)
Shares the education category, focusing on early childhood development through gamified learning experiences.
Competes within the broad 'Education' category by offering interactive learning through creative play.
Occupies the same educational technology space by providing interactive tools for content delivery and assessment.
New entrants(2)
A new tool for educators that manages live sessions, overlapping with the delivery side of educational platforms.
A new entrant in the education space focusing on interactive creative learning for children.