For hardcore gamers and streamers seeking high-stakes, skill-based challenges and emotional endurance tests.
Challenging players with high-difficulty, physics-based simulations that test patience and persistence through intentional mechanical friction.
Target audience
Rivals analysis in progress
Portfolio
Free 1Last updated
Getting Over It
v1.14
5y ago
Primary focus
Physics-based 'masocore' games
Scale
indie
Target audience
Hardcore gamers and streamers seeking high-stakes, skill-based challenges and emotional endurance tests.
Origin
Bennett Foddy is an independent game designer based in Brooklyn, New York.
Zero releases in the last 6 months with 66% of the portfolio currently classified as abandoned.
3 apps analysed
Distributed across 3 markets, strongest in Americas.
Based on 2 of 3 apps with localized market data — more coverage rolling in as scans complete · last scanned .
User-sentiment analysis coming soon.
Rival analysis coming soon.
Strategic outlook coming soon.
What fed this analysis