For families, students, and resort guests interested in local history, marine biology, and environmental conservation.
Delivering location-based augmented reality experiences to foster community engagement and environmental education. They transform physical public spaces into interactive learning environments for families.
Target audience
Rivals analysis in progress
Portfolio
Free 8Last updated
Kāpene Kākāriki
v1.0.1
2.1y ago
Primary focus
Location-based AR educational and community games
Scale
indie
Target audience
Families, students, and resort guests interested in local history, marine biology, and environmental conservation.
Released 4 updates across 8 apps in the last 6 months, indicating a steady maintenance and project-based development cycle.
Single-market publisher — every app ships only to United States.
Based on 1 of 8 apps with localized market data — more coverage rolling in as scans complete · last scanned .
User-sentiment analysis coming soon.
Rival analysis coming soon.
Strategic outlook coming soon.
What fed this analysis