For casual gamers and fans of retro-style pixel art, ranging from those seeking narrative-driven horror experiences to players interested in low-friction tycoon simulations.
Developing narrative-driven pixel art games and idle management simulations for mobile players. Focused on delivering retro-aesthetic experiences.
Target audience
Rivals analysis in progress
Portfolio
Free 13Last updated
Ailment・space zombie survivors
v3.8.0
9mo ago
Primary focus
Mobile games · pixel-art survival horror and idle management
Scale
indie
Target audience
Casual gamers and fans of retro-style pixel art, ranging from those seeking narrative-driven horror experiences to players interested in low-friction tycoon simulations.
Origin
Ivan Panasenko is an independent game developer and CG artist who creates games as a creative practice.
Released 6 updates across the portfolio in the last 6 months, maintaining a consistent development cadence for both new titles and existing simulation games.
13 apps analysed
User-sentiment analysis coming soon.
Rival analysis coming soon.
Strategic outlook coming soon.
What fed this analysis