For hardcore gaming enthusiasts who prioritize deep mechanics and atmospheric world-building over casual play.
Bringing uncompromising, atmospheric survival experiences from PC to a premium mobile audience.
Target audience
Portfolio
Last updated
Don't Starve: Pocket Edition
v1.47
4.1y ago
Primary focus
Hardcore survival games
Scale
indie
Target audience
Hardcore gaming enthusiasts who prioritize deep mechanics and atmospheric world-building over casual play.
Origin
Founded in Vancouver by Jamie Cheng, the studio transitioned from early titles like EETS to global recognition with the breakout success of Don't Starve.
Zero releases or updates in the last 6 months across the entire portfolio, with both titles currently classified as abandoned.
2 apps analysed
High-quality core gameplay loop
Distributed across 10 markets, strongest in Europe.
Based on 1 of 2 apps with localized market data — more coverage rolling in as scans complete · last scanned .
0
Positive apps
1
Neutral / mixed
0
Negative apps
45/100
Avg sentiment score
Direct competitor in the 2D survival-crafting genre, offering similar depth in resource management and exploration.
Features a similar top-down perspective, heavy emphasis on crafting, and a quirky, stylized world that appeals to the same audience.
Strategic outlook coming soon.
What fed this analysis
The dominant force in survival-crafting, capturing the same core loop of gathering, building, and surviving in a hostile world.
A hardcore survival game that forces players to manage hunger and resources in a hostile, open-world environment.
While more focused on farming, it shares the deep resource management and atmospheric world-building that appeals to Don't Starve players.
A gritty, uncompromising survival simulator that focuses on the mechanics of staying alive in a dangerous wilderness.
A premium adventure game that focuses on exploration and world-building within the Games category.