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+16

Marc Kerstein

For professional and hobbyist magicians and mentalists seeking tech-integrated effects for live or remote performances.

Known forPluma
19apps4.5(9.4K)Entertainment

Snapshot

Who is Marc Kerstein?

Equipping professional magicians and mentalists with digital performance tools designed for high-impact, tech-integrated reveals on borrowed devices.

Target audience

ProfessionalHobbyist magiciansMentalists seeking tech-integrated effects for live or remote performances

Active nemesis

Grigor Rostami

Other rivals

Portfolio

Free 7
19
apps
Entertainment19

Last updated

Pluma

v1.86

9mo ago

Intense

Publisher DNA

What defines Marc Kerstein?

Publisher DNA

Primary focus

Digital magic and mentalism performance tools

Scale

studio

Target audience

Professional and hobbyist magicians and mentalists seeking tech-integrated effects for live or remote performances.

Signature Patterns

  • •Heavy emphasis on 'borrowed device' effects to minimize performer suspicion and hardware reliance.
  • •Integration of AI-driven text and drawing recognition to automate complex mentalism reveals.
  • •Inter-app connectivity allowing multiple utilities to function as a unified performance ecosystem.
  • •Focus on 'organic' UI design that mimics standard mobile functions like web browsers and photo galleries.
Intense

Portfolio momentum

The publisher is aggressively iterating on its core utilities, with 15 releases in the last 6 months and 11 active apps in the portfolio.

Last release 14d agoActive apps 11Abandoned 5

Portfolio

What does Marc Kerstein ship?

Single-market publisher, every app ships only to United States.

Based on 3 of 19 apps with localized market data, more coverage rolling in as scans complete · last scanned .

Americas (1)

  • United States3 / 3

Core markets (3/3 apps)

United States

User Sentiment

How do users feel about their apps?

1

Positive apps

0

Neutral / mixed

0

Negative apps

85/100

Avg sentiment score

Rivals

Who does Marc Kerstein compete with?

The rivals identified

Nemeses(2)

Grigor Rostami

known forInject-Magic

2 apps4.7Entertainment

Both applications target the same niche of magicians performing digital illusions on spectator-owned hardware, creating direct competition for professional performance routines.

theory11.com

known forRising Card Magic Trick

1 app4.8Entertainment

Both apps serve the magic performance market, though DFB X targets professionals while Rising Card targets casual hobbyists.

Contenders(13)

Guilherme Del Frate

known forPhotoPrediction (Magic Trick)

2 apps4.6Entertainment

Both applications target the same niche of professional magicians and mentalists, competing directly for the performer's limited device-based routine budget.

Javier Franco

known forAnyweb Magic trick

4 apps5.0Entertainment

Both apps target professional magicians and mentalists with digital forcing tools, creating direct competition for the same performance-focused user base.

Jonathan Levit Consulting

known forNexus Magic

1 app5.0Entertainment

Both apps target professional magicians and mentalists with performance-focused utility tools, creating direct competition for the same user base.

YitYat Studios

known forMarty's Magic Coin Trick

2 apps4.3Entertainment

Both apps target the magic performance market, though they serve different segments: DFB X focuses on professional-grade forcing tools, while the rival provides a simple coin-in-phone illusion for casual hobbyists.

Bigmagie

known foriToon Magic Trick

1 app4.7Entertainment

Both applications target the magic performance market by providing digital tools for live mentalism and card prediction effects. They compete for the same audience of performers seeking to integrate technology into physical magic routines.

Bjorn Orri Saemundsson

known forVanish: Magic App

1 app4.6Entertainment

Both applications target the same niche of magicians and mentalists seeking digital performance tools to execute illusions on mobile devices.

Cinnamon Mobile

known forThe Card: A magical experience

1 app3.7Entertainment

Both apps target the magic performance market on iPhone, specifically providing digital tools for forcing and revealing outcomes during social interactions.

Craig Squires

known forDigital Force Bag

1 app4.2Entertainment

Both applications target professional magicians and mentalists with digital forcing tools, directly competing for the same performance utility market segment.

Hanky Panky Toys Thailand

known forMagic Tricks Collectors

1 app2.6Entertainment

Both applications target professional magicians with digital performance tools, creating direct competition for the same user base seeking specialized forcing and card-based effects.

Murphy's Magic

known forCognito magic

1 app3.6Entertainment

Both applications target professional magicians and mentalists who require digital tools for performance routines. They compete directly for the same user base seeking reliable technology to execute magic effects.

Soma Show

known forCity Prediction

1 app3.8Entertainment

Both applications target the magic and mentalism performance market by enabling prediction effects on a spectator's device.

Valerio Volpe

known forMentalism Magic

1 app3.2Entertainment

Both applications target the mentalism and magic trick market, with Earworm serving professional performers while Mentalism Magic targets casual hobbyists through a shared interest in interactive trick mechanisms.

Yaniv Levy

known forDuality Pro

1 app4.1Entertainment

Both apps target professional magicians and mentalists with digital performance tools, creating a direct overlap in the magic performance utility market.

Same space(9)

Adam Hogg

known forThe 36 Chambers of Mentalism

1 app5.0Entertainment

This app shares the mentalism performance space but focuses on solitary logic puzzles rather than the active forcing utilities found in DFB X.

Bence Janos Kovacs

known forPeekSmith (BS Magic)

1 app5.0Entertainment

This app functions as a hardware-dependent control interface, whereas DFB X operates as a standalone software forcing tool.

Filipe Freitas

known foriMagic Trick

1 app0.0Entertainment

This app provides a similar quick-performance utility for casual users as Earworm, focusing on simple number-guessing mechanics.

Guillaume Bellut

known forVRTX

1 app5.0Entertainment

This app generates acrostics for magic routines, providing a different performance output than the item forcing mechanism of DFB X.

Muljibhai Vaishnav

known forLet Me Read Your Mind

1 app4.2Entertainment

This app targets the same casual magic audience as Earworm but focuses on simple number-guessing games rather than professional performance tools.

Rachit Technology Pvt

known forMystic Mind Reader

1 app5.0Entertainment

It serves the same casual entertainment market as Earworm but focuses on mathematical puzzles rather than song-prediction effects.

Romain Maillard

known forSleight Lab: Magic Practice

1 app0.0Entertainment

This app complements Earworm by providing the technical rehearsal tools that performers need to master the sleight-of-hand required for mentalism.

Shameer Salim

known forIceberg by Shameer Salim

2 apps3.7Entertainment

This app focuses on training for card magic, whereas DFB X is a live performance tool for forcing items.

Simon Pierro

known forAR Magic Show

1 app5.0Entertainment

It shares the magic performance space with Earworm but focuses on augmented reality visual effects rather than auditory mentalism.

New entrants(2)

Akinori Kobayashi

known forFORCE CALCULATOR: Magic

1 app1.0Entertainment

This app uses a calculator interface for magic tricks, offering a different forcing medium than the list-based approach of DFB X.

CFMS

known forLUMEN Impra

1 app5.0Entertainment

This app acts as a central hub for hardware-based magic performance, contrasting with the software-only focus of DFB X.

The Analyst's Read

The bottom line on Marc Kerstein

Bottom line

Marc Kerstein is a dominant niche player whose value proposition lies in technical invisibility and ecosystem lock-in for professional performers. His shift toward AI-integrated reveals positions the portfolio as a premium, modern alternative to traditional analog magic props.

Frequently asked questions

How many apps does Marc Kerstein publish?
Marc Kerstein has 19 apps tracked by Marlvel, primarily in the Entertainment category.
What kind of apps does Marc Kerstein make?
Marc Kerstein's portfolio is concentrated in Entertainment, with an average rating of 4.5/5 across rated apps.
What is Marc Kerstein's top app?
By review volume across the portfolio, Pluma is Marc Kerstein's best-known app tracked by Marlvel.
In how many countries are Marc Kerstein's apps available?
Marlvel has tracked Marc Kerstein's apps across 1 country.

What fed this analysis

Apps analyzed:
19
With full intel:
0
With overview:
19
Website scraped:
yes
Social presence:
yes

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Marc Kerstein, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Cite this report

Marlvel.ai. “Marc Kerstein intelligence.” Updated 2026-04-24. https://marlvel.ai/publishers/marc-kerstein

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Data licensed under CC-BY-NC 4.0