Martin Klement
For fans of classic tactical strategy and arcade-style sports games who prefer straightforward, non-monetized gameplay.
Snapshot
Who is Martin Klement?
Developing tactical strategy and sports titles for players seeking accessible, arcade-style gameplay. Focused on delivering complete experiences without microtransactions.
Target audience
Portfolio
Free 2Last updated
Hockey-Clash
v0.9.5
6mo ago
Publisher DNA
What defines Martin Klement?
Publisher DNA
Primary focus
Turn-based strategy and sports simulation games
Scale
indie
Target audience
Fans of classic tactical strategy and arcade-style sports games who prefer straightforward, non-monetized gameplay.
Signature Patterns
- •Focus on physics-based or turn-based tactical mechanics
- •Stylized, non-photorealistic visual presentation
- •Freemium or free-to-play models with a focus on complete game experiences
- •Support for both AI and local multiplayer modes
Portfolio momentum
Released 8 updates across 2 apps in the last 6 months, indicating active maintenance and development cycles.
Company profile
medium confidence- Founded
- 2018
Portfolio
What does Martin Klement ship?
Apps
2 apps analysed
Demo version of fantasy turn based strategy with detailed tactical battles
Distributed across 8 markets, strongest in Europe.
Based on 2 of 2 apps with localized market data · last scanned .
Americas (3)
- United States2 / 2
- Brazil1 / 2
- Mexico1 / 2
Europe (5)
- France1 / 2
- Germany1 / 2
- Italy1 / 2
- Portugal1 / 2
- Spain1 / 2
Core markets (2/2 apps)
Rivals
Who does Martin Klement compete with?
The rivals identified
Nemeses(1)
UniWar and Heroes of Flatlandia both target the turn-based strategy audience with free-to-play models, creating direct competition for players seeking tactical combat.
Contenders(2)
Both titles target turn-based strategy players with hot-seat multiplayer and offline-capable gameplay loops.
Both titles target turn-based strategy players, competing for the same mobile tactical combat audience through distinct approaches to multiplayer and content creation.
Same space(11)
Targets 4X strategy enthusiasts with a space-themed empire management experience.
Offers a premium fantasy tactical experience that mirrors the complexity of PC-style strategy games.
Targets 4X strategy players with a multiplayer focus on a massive map.
Targets strategy enthusiasts with a premium, minimalist 4X experience that avoids microtransactions.
Provides a historical alternative for players seeking turn-based tactical combat and industrial management.
Serves the same fantasy strategy niche with an offline-first, hex-grid combat loop.
Appeals to the same turn-based strategy player base by offering a mobile-optimized civilization-building experience.
Captures the same strategy-focused mobile player but uses a tower defense format with social-support mechanics.
Attracts strategy players who prefer historical wargaming and a no-microtransaction model.
Shares the fantasy theme and hero command mechanics while moving the gameplay loop into the tower defense genre.
Targets the same turn-based strategy audience but shifts the focus to historical WWII military campaigns.
New entrants(2)
Appeals to high-intent strategy players through deep scenario customization and political regime management.
Offers a competitive 1v1 strategy experience for players seeking predictive, fast-paced gameplay.
The Analyst's Read
The bottom line on Martin Klement
Bottom line
This publisher occupies a unique niche by offering accessible, classic-style strategy and sports games that eschew aggressive monetization. Their ability to maintain a loyal, albeit small, user base suggests a sustainable, if modest, product-market fit.
Frequently asked questions
How many apps does Martin Klement publish?
What kind of apps does Martin Klement make?
What is Martin Klement's top app?
In how many countries are Martin Klement's apps available?
What fed this analysis
- Apps analyzed:
- 2
- With full intel:
- 0
- With overview:
- 2
- Website scraped:
- yes
- Social presence:
- yes