OBLIQUE GAMES
Publisher DNA
What defines OBLIQUE GAMES?
AI intelligence is not yet available for OBLIQUE GAMES. The portfolio data below is up to date.
Portfolio
What does OBLIQUE GAMES ship?
Apps
4 apps analysed
Analysis in progress
Short nine minute stage durations allow for quick play sessions without a heavy time commitment
- Simple and cute character designs provide a comfortable and relaxing experience for casual players
- Aggressive monetization tactics including high-cost ad removal and pay-to-win mechanics frustrate the player base
Visual design and character art quality create a polished aesthetic that attracts new players initially
- Casual gameplay mechanics provide an accessible and satisfying experience for short play sessions on mobile
- Aggressive monetization tactics and pay-to-win progression walls force players to spend money to advance
Analysis in progress
Distributed across 16 markets, strongest in Asia-Pacific.
Based on 2 of 4 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Canada2 / 2
- United States2 / 2
- Mexico1 / 2
Europe (6)
- Turkey2 / 2
- United Kingdom2 / 2
- France1 / 2
- Germany1 / 2
- Italy1 / 2
›+1 more europe market
- Spain1 / 2
Asia-Pacific (7)
- Australia2 / 2
- India2 / 2
- Indonesia2 / 2
- Japan2 / 2
- Singapore2 / 2
›+2 more asia-pacific markets
- South Korea2 / 2
- Vietnam2 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
1
Negative apps
35/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does OBLIQUE GAMES compete with?
The rivals identified
Nemeses(1)
Lordrush competes for the same casual tower defense audience by offering a strategy-focused experience centered on fortress building and resource management. Both titles target players seeking mobile defense loops, though they diverge in their core mechanics.
Contenders(10)
Both titles target the roguelike tower defense audience with freemium models, forcing a direct competition for player time within the same sub-genre.
Both apps compete for the same casual tower defense audience, with Realm Defense offering a hero-centric tactical loop that directly challenges the roguelike pinball mechanics of Magic Defense: TD.
Both titles target casual gamers through roguelike tower defense loops and freemium pricing, creating direct competition for the same idle-strategy player base.
Both titles target the roguelike tower defense segment, competing for the same idle-style progression audience through shared core mechanics.
Both titles target strategy gamers with tower defense mechanics, competing for the same casual mobile player base.
Both titles target the tower defense audience with roguelike or card-based progression, competing for the same casual player time.
known for
Raid Rush: Tower Defense TD
Both titles target the tower defense market with roguelike progression elements, forcing them to compete for the same casual strategy player base.
Both titles compete for the casual tower defense audience by offering short, session-based gameplay loops that rely on freemium monetization models.
Both titles target the casual tower defense audience, but The Tower focuses on incremental growth while Magic Defense: TD centers on roguelike pinball mechanics.
Both titles compete for the casual tower defense audience, with Battle Strategy: Tower Defense targeting users seeking military-themed tactical planning while Magic Defense: TD focuses on roguelike pinball mechanics.
Same space(7)
Merge Clash shares the merge-defense core loop, targeting casual players who prefer automated battle systems.
Whiteout Survival competes for the same strategy audience by utilizing social alliance loops and idle resource management.
Legionlands attracts strategy-focused players who enjoy tactical unit management and clan-based competition within a fantasy setting.
Last War:Survival captures the same strategy-focused player base by offering high-octane combat loops instead of passive management.
Fantasy Warfare: Legion Battle appeals to the same casual strategy demographic by utilizing merge-based progression for unit collection.
Fortress Merge overlaps with the merge-to-defend loop, though it currently faces technical stability issues similar to the source.
Lucky Guy! Defense Game targets the same roguelike survival audience by blending wave-based combat with luck-driven progression.