ProGamesLab
Snapshot
Publisher DNA
What defines ProGamesLab?
AI intelligence is not yet available for ProGamesLab. The portfolio data below is up to date.
Portfolio
What does ProGamesLab ship?
Apps
8 apps analysed
Integration with external reward platforms allows dedicated players to earn supplemental income while playing
- The core idle mining gameplay loop provides a relaxing and convenient way to kill time
- Aggressive ad frequency and technical failures during ad playback disrupt the core gameplay experience
Analysis in progress
Build empire, merge goblins and solve endless puzzles in train clicker game!
Analysis in progress
Build empire, merge goblins and solve endless puzzles in train clicker game!
Background play functionality allows users to maintain progress while multitasking on their mobile devices
- Cute goblin character designs and relaxing gameplay loops provide a satisfying experience for casual players
- Excessive ad frequency and long durations disrupt the flow of gameplay for active users
Analysis in progress
Distributed across 20 markets, strongest in Europe.
Based on 2 of 8 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- United States2 / 2
- Brazil1 / 2
- Canada1 / 2
- Mexico1 / 2
Europe (9)
- France1 / 2
- Germany1 / 2
- Italy1 / 2
- Netherlands1 / 2
- Portugal1 / 2
›+4 more europe markets
- Spain1 / 2
- Sweden1 / 2
- Turkey1 / 2
- United Kingdom1 / 2
Asia-Pacific (7)
- Australia1 / 2
- India1 / 2
- Indonesia1 / 2
- Japan1 / 2
- Singapore1 / 2
›+2 more asia-pacific markets
- South Korea1 / 2
- Vietnam1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
2
Neutral / mixed
0
Negative apps
50/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does ProGamesLab compete with?
The rivals identified
Nemeses(1)
Both titles target the idle mining tycoon audience through shared core mechanics like goblin merging and card collection. They compete directly for the same casual player base seeking idle progression loops.
Contenders(3)
Both titles target the idle mining simulation audience, competing for time-share through distinct progression loops: merge-based mechanics versus complex upgrade trees and prestige systems.
Both titles target the idle-tycoon audience through resource-gathering loops, with Idle Cave Miner focusing on crafting and destructible environments while Goblin Miner: Idle Merger centers on unit merging.
Both titles target the casual idle-tycoon audience by utilizing clicker and merge mechanics to drive session length. They compete directly for player time within the same sub-genre of simulation games.
Same space(1)
Idle Ants competes for the same casual time-killer audience by utilizing a similar idle-simulation loop that relies on frequent ad-supported progression.