RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA
For mobile gamers interested in animal simulation, fantasy role-playing, and real-time multiplayer social experiences.
Snapshot
Who is RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA?
Delivering immersive 3D animal and fantasy role-playing experiences to mobile gamers. Focused on high-fidelity multiplayer social gameplay.
Target audience
Portfolio
Free 4Last updated
The Wolf: Animal Game MMORPG
v4.5.1
8mo ago
Publisher DNA
What defines RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA?
Publisher DNA
Primary focus
Mobile RPGs · Animal and fantasy simulation
Scale
indie
Target audience
Mobile gamers interested in animal simulation, fantasy role-playing, and real-time multiplayer social experiences.
Origin
Founded in Cracow, the studio focuses on fostering a collegial environment to craft high-end mobile gaming experiences.
Signature Patterns
- •Consistent use of real-time multiplayer and social clan systems.
- •Freemium monetization model across all major titles.
- •Focus on 3D character progression and skill-based customization.
- •High-fidelity visual style consistent with console-lite expectations.
Portfolio momentum
Released 15 updates across 4 apps in the last 6 months, with all titles receiving active development attention.
Company profile
medium confidence- Headquarters
- Cracow, Poland
Portfolio
What does RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA ship?
Apps
4 apps analysed
Multiplayer Open World MMO RPG, PvP action, dark fantasy, magic and epic quests
Clan-based social infrastructure increases switching costs
- High-fidelity graphics and immersive world design provide a compelling visual experience for mobile role-playing enthusiasts
- Aggressive monetization and high-cost gear requirements force players into a pay-to-win cycle that stalls progression
Hunt, Craft & Survive Wilds! Lone path or tales of the pack? Wolf Simulator
Multiplayer social features enable players to form packs and communicate with friends in real time
- The absence of intrusive advertisements allows players to enjoy long hunting sessions without interruption
- Users report: Unsafe chat environments expose younger players to inappropriate content and predatory behavior from older users
Survive in a a wasteland. Craft, build bases and fight zombies in a survival RPG
Distributed across 19 markets, strongest in Europe.
Based on 3 of 4 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil3 / 3
- Mexico3 / 3
- United States3 / 3
- Canada1 / 3
Europe (9)
- France3 / 3
- Germany3 / 3
- Italy3 / 3
- Netherlands3 / 3
- Portugal3 / 3
›+4 more europe markets
- Spain3 / 3
- Sweden3 / 3
- Turkey1 / 3
- United Kingdom1 / 3
Asia-Pacific (6)
- Japan3 / 3
- South Korea3 / 3
- Australia1 / 3
- India1 / 3
- Indonesia1 / 3
›+1 more asia-pacific market
- Singapore1 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
1
Negative apps
55/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA compete with?
The rivals identified
Nemeses(2)
Both apps target fantasy MMORPG players, but Eterspire captures users dissatisfied with the pay-to-win mechanics and automation present in Evil Lands.
Both apps target the animal simulation RPG market, with Wild Animal Simulators offering a bundle of nine distinct survival experiences that compete for the time of players seeking RPG-style progression.
Contenders(15)
Both apps target the fantasy MMORPG segment with free-to-play models, competing for the same player base interested in character progression and open-world exploration.
Both apps target the animal simulation RPG market, sharing a core loop of multiplayer exploration, character leveling, and combat in open-world environments.
Both apps target fantasy MMORPG gamers, competing for the same player base through shared genre mechanics like real-time combat and character progression.
Corah targets the same fantasy MMORPG audience as Evil Lands but differentiates through a non-monetized, semi-idle progression model that directly addresses the ad-fatigue and pay-to-win complaints prevalent in Evil Lands.
Both titles target the animal simulation RPG market, sharing a core loop of hunting, character progression, and territory control.
Both apps target the fantasy MMORPG audience on mobile, competing for player time within character progression and team-based combat loops.
Both titles target fantasy MMORPG players through shared clan-based social structures and freemium progression models.
Both apps target fantasy MMORPG players, competing for time in the mobile role-playing category through distinct approaches to world interaction and progression.
Both apps target the animal simulation market, specifically focusing on wolf-themed survival and life simulation mechanics.
Both titles target fantasy MMORPG players through class-based progression and dungeon-focused combat loops. They compete directly for the same player segment by offering team-based multiplayer experiences.
Both apps target the animal simulation audience by offering predator-based gameplay in open-world environments, creating direct competition for players seeking wild animal role-playing experiences.
Both titles target the fantasy MMORPG segment with real-time combat and guild-based progression, creating direct competition for the same player base.
Both apps target fantasy MMORPG players on mobile, competing for the same user base through shared class-based combat and multiplayer exploration loops.
Users report: Both titles target the animal simulation market, competing for players seeking predatory gameplay experiences within open-world environments.
Both apps target the animal simulation market, with Little Wolf focusing on family-building mechanics that overlap with the core interest of The Wolf's audience.
Same space(7)
This app serves as a lower-intensity alternative for the same audience, favoring self-paced exploration over the source app's multiplayer survival competition.
This title competes for the same wildlife simulation demographic by prioritizing realistic environmental survival over the arcade-style combat found in the source app.
This app occupies the same wildlife survival niche but targets users seeking a solitary, narrative-driven experience rather than persistent multiplayer interaction.
This app targets the same hardcore fantasy MMORPG audience as Evil Lands but utilizes Unreal Engine 4 to support large-scale battles for up to 200 players.
This app competes for the same fantasy MMORPG player base by offering a legacy 2D experience that contrasts with the 3D focus of Evil Lands.
This title offers a simplified, accessible alternative for players who enjoy the social and combat loops found in Evil Lands.
This app targets the same animal simulation audience but shifts the focus from persistent RPG progression to physics-based sandbox combat.
The Analyst's Read
The bottom line on RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA
Bottom line
Rage Quit Games is a disciplined studio with a clear product-market fit in the multiplayer RPG space. Their ability to maintain high user ratings across a small, actively updated portfolio suggests a repeatable development framework for simulation-heavy titles.
Frequently asked questions
How many apps does RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA publish?
Where is RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA based?
What kind of apps does RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA make?
What is RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA's top app?
In how many countries are RAGE QUIT GAMES GROUP SP Z O O SPOŁKA KOMANDYTOWA's apps available?
What fed this analysis
- Apps analyzed:
- 4
- With full intel:
- 0
- With overview:
- 4
- Website scraped:
- yes
- Social presence:
- yes