Red Bull
For fans of extreme sports and off-road racing looking for authentic, high-fidelity mobile simulations.
Snapshot
Who is Red Bull?
Extending the Red Bull extreme sports brand into mobile through high-fidelity racing simulations for fans and competitive gamers.
Target audience
Portfolio
Free 15Last updated
Red Bull TV: Videos & Sports
v7.5.0.1
27d ago
Publisher DNA
What defines Red Bull?
Publisher DNA
Primary focus
Extreme sports racing simulations
Scale
indie
Target audience
Fans of extreme sports and off-road racing looking for authentic, high-fidelity mobile simulations.
Origin
Established as a global energy drink and media brand, Red Bull expanded into mobile gaming to complement its sports marketing ecosystem.
Portfolio momentum
Released 3 updates across 3 apps in the last 6 months, with the most recent major release occurring 39 days ago.
Portfolio
What does Red Bull ship?
Apps
15 apps analysed
High-fidelity physics engine creates a simulation-grade experience that differentiates from arcade-only rivals.
- Realistic dirt bike physics and handling provide an authentic simulation experience for motorcycle enthusiasts
- Significant progress and currency loss following the latest update frustrates long-term players
Analysis in progress
Analysis in progress
Analysis in progress
Distributed across 18 markets, strongest in Europe.
Based on 3 of 15 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil3 / 3
- Mexico3 / 3
- United States3 / 3
- Canada1 / 3
Europe (7)
- Italy3 / 3
- Portugal3 / 3
- Spain3 / 3
- France2 / 3
- Germany2 / 3
›+2 more europe markets
- Turkey1 / 3
- United Kingdom1 / 3
Asia-Pacific (7)
- Japan3 / 3
- South Korea2 / 3
- Australia1 / 3
- India1 / 3
- Indonesia1 / 3
›+2 more asia-pacific markets
- Singapore1 / 3
- Vietnam1 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
0
Negative apps
75/100
Avg sentiment score
Rivals
Who does Red Bull compete with?
The rivals identified
Nemeses(2)
Both apps target the downhill mountain biking simulation market on mobile, competing for the same casual sports gaming audience through freemium monetization.
With over 8.8 million ratings, this title dominates the motorcycle racing niche through sheer scale and established user base.
Contenders(5)
Maintains a high update velocity and strong niche focus on competitive motocross racing.
A highly recognizable brand in the stunt-racing space that serves as a primary alternative for casual players.
Appeals to the same MTB enthusiast demographic by leveraging professional athlete partnerships for authenticity.
A direct competitor in the physics-based motocross sub-genre with a massive, long-term user base.
Both titles target the downhill mountain biking simulation segment, competing for users seeking offroad racing and trick-based gameplay.
Same space(17)
Directly competes for the trick-based simulation player base through its focus on competitive multiplayer modes.
Focuses on the physics-based control of bikes on undulating mountain terrain.
A high-traffic racing peer that demonstrates the success of open-world exploration mechanics in the mobile space.
Offers a relaxed exploration experience for users interested in nature-focused bike riding.
Serves the same casual racing audience with a focus on offline-first stunt performance.
Focuses on tactical cycling simulation rather than pure stunt-based gameplay.
Targets the competitive racing audience with a focus on precision and speed across downhill tracks.
Targets casual cycle race fans with a focus on offroad and city stunt missions.
Offers a broader extreme sports arcade experience that complements the specific MTB focus of the source app.
Competes for the physics-based simulation audience by offering environmental variety.
Provides a broader extreme sports simulation experience that includes both MTB and BMX disciplines.
Retains a legacy audience through a physics-based stunt engine that prioritizes tactile gameplay.
Targets the casual stunt-riding audience with a mission-based progression structure.
Targets casual gamers with a minimalist approach to physics-based obstacle racing.
Focuses on urban stunt exploration for players seeking freestyle trick-based gameplay.
Targets the freestyle mountain biking audience with a focus on stunt-based simulation.
A massive racing category peer that captures the casual market through simplified, intuitive controls.
New entrants(2)
Targets the racing simulation audience with a focus on high-speed downhill challenges.
Shows high development velocity with 11 releases in the last six months, indicating an active pivot toward new features.
Frequently asked questions
How many apps does Red Bull publish?
What kind of apps does Red Bull make?
What is Red Bull's top app?
In how many countries are Red Bull's apps available?
What fed this analysis
- Apps analyzed:
- 3
- With full intel:
- 0
- With overview:
- 3
- Website scraped:
- yes
- Social presence:
- no