For hardcore RPG enthusiasts and fans of classic, first-person, non-linear exploration games.
Delivering immersive, hand-drawn, turn-based RPG experiences for fans of classic, non-linear open-world exploration.
Target audience
Portfolio
Free 1Last updated
The Quest Classic
v20.11
3y ago
Primary focus
Classic turn-based, grid-based open-world RPGs
Scale
studio
Target audience
Hardcore RPG enthusiasts and fans of classic, first-person, non-linear exploration games.
Released 4 updates across the portfolio in the last 6 months, indicating a focus on maintaining legacy titles alongside new content releases.
41 apps analysed
Deep roleplaying mechanics provide high replayability
2
Positive apps
1
Neutral / mixed
0
Negative apps
78/100
Avg sentiment score
The Witcher competes for the same core RPG audience seeking deep, non-linear narrative-driven exploration and complex world-building.
This app competes for the same adventure-seeking audience by blending card-based progression with roguelike elements.
Strategic outlook coming soon.
What fed this analysis
As a massive MMORPG, it competes for the same core RPG player base by offering a high-fidelity, persistent world that dwarfs The Quest's traditional single-player scope.
This title competes for the same mobile RPG market share by offering specialized summoning mechanics and controller support.
QuestLord is a direct competitor in the classic dungeon-crawler space, targeting the same retro-loving demographic.
This app shares the same tabletop-inspired RPG DNA, utilizing card-based mechanics to simulate classic dungeon exploration.
It serves the same niche of players who value the technical, stat-heavy management aspects of traditional role-playing games.
While a tool rather than a game, it competes for the same 'tabletop RPG' audience by facilitating the exact experience The Quest simulates.
A new entrant that threatens the target by combining high-end Live2D visuals with casual, accessible RPG modes.
This newcomer targets the same RPG demographic by focusing on long-term progression and social-driven tactical combat.