Sergey Dubovitsky
Snapshot
Publisher DNA
What defines Sergey Dubovitsky?
AI intelligence is not yet available for Sergey Dubovitsky. The portfolio data below is up to date.
Portfolio
What does Sergey Dubovitsky ship?
Apps
7 apps analysed
- Physics-based mechanics sustain session length
Analysis in progress
- Sticker variety provides a fun way to send birthday greetings and hugs to friends
- Excessive ad duration during the first session creates a frustrating experience for new users
Analysis in progress
- Lightweight, no-frills study format lowers the barrier to entry for immediate exam preparation.
Distributed across 8 markets, strongest in Americas.
Based on 5 of 7 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- United States5 / 5
- Mexico2 / 5
- Brazil1 / 5
Europe (5)
- France2 / 5
- Spain2 / 5
- Germany1 / 5
- Italy1 / 5
- Portugal1 / 5
Core markets (5/5 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
1
Negative apps
25/100
Avg sentiment score
Rivals
Who does Sergey Dubovitsky compete with?
The rivals identified
Nemeses(1)
Zutobi is the primary market leader in the DMV prep space, directly competing for the same audience of permit seekers through a comprehensive, state-specific curriculum.
Contenders(1)
This app competes by targeting the administrative side of the driving journey, overlapping with the target app's goal of helping users obtain their license.
Same space(3)
While the subject matter differs, it competes for the same 'Reference/Education' category attention and utilizes similar quiz-based study mechanics.
It occupies the same educational niche by providing tools for tracking and documenting the mandatory driving experience.
This app serves the same demographic of new drivers by focusing on the practical logging of driving hours required for licensing.
New entrants(2)
This newcomer targets the assessment phase of education, potentially disrupting the market for DMV-style practice testing apps.
A recent entrant in the Education category that challenges the target app for screen time through structured, multi-level learning systems.