For casual mobile gamers, primarily seeking short-session, low-pressure puzzle gameplay with satisfying visual feedback.
Providing casual puzzle experiences centered on organization and 3D sorting mechanics. Designed for players seeking relaxing, tactile brain-teasers.
Target audience
Rivals analysis in progress
Portfolio
Free 17Last updated
Difference Master - Find Them
v1.200
5mo ago
Primary focus
Mobile games · 3D sorting and organization puzzles
Scale
studio
Target audience
Casual mobile gamers, primarily seeking short-session, low-pressure puzzle gameplay with satisfying visual feedback.
With 32 releases in the last 6 months and 11 out of 12 apps currently active, the studio maintains a high-frequency development cycle.
17 apps analysed
Analysis in progress
Tightly focused on 2 markets (Japan, United States).
Based on 1 of 17 apps with localized market data — more coverage rolling in as scans complete · last scanned .
User-sentiment analysis coming soon.
Rival analysis coming soon.
Strategic outlook coming soon.
What fed this analysis