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+51

Skidos Learning

For parents and caregivers seeking supplemental, curriculum-aligned educational content for children aged 3 to 10.

54apps4.3(162.7K) Multi-theme

Snapshot

Who is Skidos Learning?

Transforming passive screen time into active learning for children aged 3 to 10. They integrate academic curriculum into interactive game environments.

Target audience

ParentsCaregivers seeking supplementalCurriculum-aligned educational content for children aged 3 to 10

Rivals analysis in progress

Portfolio

Free 54
54
apps
Education47
Games4
Bildung2
Entertainment1

Last updated

SKIDOS Learning Games for Kids

v12.4 (0)

7mo ago

Intense

Publisher DNA

What defines Skidos Learning?

Publisher DNA

Primary focus

Children education apps

Scale

studio

Target audience

Parents and caregivers seeking supplemental, curriculum-aligned educational content for children aged 3 to 10.

Signature Patterns

  • •Integration of academic curriculum (math, literacy, phonics) into diverse game mechanics.
  • •Subscription-based monetization via the 'SKIDOS Pass' system.
  • •Multi-user profile support with parental progress monitoring tools.
  • •Focus on accessibility and inclusive content for neurodivergent learners.
  • •High-frequency update cadence across the majority of the portfolio.
Intense

Portfolio momentum

With 82 releases in the last 6 months and 42 active apps, the publisher maintains a high-frequency development cadence.

Last release 12d agoActive apps 42Abandoned 2

Portfolio

What does Skidos Learning ship?

Apps

54 apps analysed

Integrated math challenges provide educational value that keeps elementary students engaged with core curriculum

  • Open-ended baking and decorating mechanics allow children to experiment with creative culinary combinations
  • Technical instability including frequent crashes and loading failures prevents children from accessing the game

Distributed across 20 markets, strongest in Europe.

Based on 5 of 54 apps with localized market data, more coverage rolling in as scans complete · last scanned .

Americas (4)

  • Brazil5 / 5
  • Mexico5 / 5
  • United States5 / 5
  • Canada2 / 5

Europe (9)

  • France5 / 5
  • Germany5 / 5
  • Italy5 / 5
  • Netherlands5 / 5
  • Portugal5 / 5
›+4 more europe markets
  • Spain5 / 5
  • Sweden5 / 5
  • Turkey2 / 5
  • United Kingdom2 / 5

Asia-Pacific (7)

  • Australia2 / 5
  • India2 / 5
  • Indonesia2 / 5
  • Singapore2 / 5
  • South Korea2 / 5
›+2 more asia-pacific markets
  • Vietnam2 / 5
  • Japan1 / 5

Core markets (5/5 apps)

BrazilFranceGermanyItalyMexicoNetherlandsPortugalSpainSwedenUnited States

User Sentiment

How do users feel about their apps?

0

Positive apps

0

Neutral / mixed

1

Negative apps

35/100

Avg sentiment score

The Analyst's Read

The bottom line on Skidos Learning

Bottom line

Skidos Learning is a high-velocity studio that has successfully commoditized the 'edutainment' niche by wrapping standard curriculum in familiar game loops. Their shift toward licensed IP suggests a strategic move to lower user acquisition costs in an increasingly crowded educational app market.

Frequently asked questions

How many apps does Skidos Learning publish?
Skidos Learning has 54 apps tracked by Marlvel, primarily in the Education category.
What kind of apps does Skidos Learning make?
Skidos Learning's portfolio is concentrated in Education and Games, with an average rating of 4.3/5 across rated apps.
What is Skidos Learning's top app?
By review volume across the portfolio, SKIDOS Learning Games for Kids is Skidos Learning's best-known app tracked by Marlvel.
In how many countries are Skidos Learning's apps available?
Marlvel has tracked Skidos Learning's apps across 20 countries.

What fed this analysis

Apps analyzed:
50
With full intel:
0
With overview:
50
Website scraped:
yes
Social presence:
yes

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Skidos Learning, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Cite this report

Marlvel.ai. “Skidos Learning intelligence.” Updated 2026-05-05. https://marlvel.ai/publishers/skidos-learning

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Data licensed under CC-BY-NC 4.0