For individuals seeking a structured, game-inspired approach to managing stress, mental health, and personal goal-setting.
Applying game design principles to mental health and resilience. Helping users build self-care habits through structured, quest-based challenges.
Target audience
Rivals analysis in progress
Portfolio
Free 1Last updated
SuperBetter: Mental Health
v1.4.0
3mo ago
Primary focus
Gamified mental health and resilience tools
Scale
indie
Target audience
Individuals seeking a structured, game-inspired approach to managing stress, mental health, and personal goal-setting.
Origin
Developed by Jane McGonigal to help users apply game design principles to real-life challenges.
Released 2 updates in the last 6 months for their single active title, indicating a maintenance-focused development cycle.
1 app analysed
User-sentiment analysis coming soon.
Rival analysis coming soon.
Strategic outlook coming soon.
What fed this analysis