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Two Lives Left

For developers, technical artists, and hobbyists interested in creative coding, game prototyping, and shader graph design.

Known forCodea
5apps4.4(362) Multi-theme

Snapshot

Who is Two Lives Left?

Empowering creators to build and prototype interactive visual experiences directly on mobile devices. Bridging the gap between code and design.

Target audience

DevelopersTechnical artistsHobbyists interested in creative coding

Active nemesis

Proof of Concept

Other rivals

Portfolio

Free 3
5
apps
Games3
Developer Tools1
Graphics & Design1

Last updated

Codea

v3.16

7mo ago

Steady

Publisher DNA

What defines Two Lives Left?

Publisher DNA

Primary focus

Creative coding tools and simulation games

Scale

indie

Target audience

Developers, technical artists, and hobbyists interested in creative coding, game prototyping, and shader graph design.

Signature Patterns

  • •Strong emphasis on creative coding and logic-based gameplay
  • •Deep integration between their own development tools (Codea) and app ecosystem
  • •Focus on iPad-first productivity and design workflows
  • •Mixed monetization model ranging from free tools to paid premium titles
Steady

Portfolio momentum

Released 4 updates across 5 apps in the last 6 months, with the majority of the portfolio receiving active maintenance.

Last release 26d agoActive apps 3Abandoned 2

Portfolio

What does Two Lives Left ship?

Apps

5 apps analysed

Codea icon
Codea

Online learning platform: courses and workshops for professionals.

4.5(125)
Shade icon
Shade

Shade is built to connect travelers in a smarter way.

4.3(123)
Terminal of Woe icon
Terminal of Woe

Get updates that help you make smarter decisions

4.9(19)

Distributed across 10 markets, strongest in Europe.

Based on 2 of 5 apps with localized market data, more coverage rolling in as scans complete · last scanned .

Americas (3)

  • United States2 / 2
  • Brazil1 / 2
  • Mexico1 / 2

Europe (5)

  • France1 / 2
  • Germany1 / 2
  • Netherlands1 / 2
  • Portugal1 / 2
  • Spain1 / 2

Asia-Pacific (2)

  • Japan1 / 2
  • South Korea1 / 2

Core markets (2/2 apps)

United States

Rivals

Who does Two Lives Left compete with?

The rivals identified

Nemeses(1)

Proof of Concept

known forShaders - Shader editor

1 app2.1Graphics & Design

Both apps target graphics developers and hobbyists looking to build shaders on mobile, creating direct competition for the same technical user base.

Contenders(6)

ConnectCode Pte

known forSpatial Shader

1 app0.0Graphics & Design

Both applications target digital artists and developers building shaders, though they diverge on target hardware and output formats: Shade focuses on node-based game development, while Spatial Shader targets stereoscopic fractal art for Vision Pro.

Dmytro Denys

known forShaderly - GLSL Shader Editor

1 app4.4Graphics & Design

Both apps target mobile game developers and creative coders needing on-the-go shader prototyping, creating direct competition for the same technical user base.

Gryphos

known forShaderific - OpenGL editor

1 app4.3Graphics & Design

Both applications target mobile graphics developers for shader prototyping, creating direct competition for the same technical audience.

Heng Jia Liang

known forShader Playground

1 app0.0Graphics & Design

Both apps target mobile developers building shaders, but they differ in workflow: Shade uses a node-based visual interface, while Shader Playground focuses on code-based Metal Shading Language.

Noritaka Suzuki

known forRubySketch - Graphics & Games

1 app4.7Graphics & Design

Both apps target creative coding on mobile devices, with RubySketch providing a text-based scripting environment while Shade offers a visual node-based workflow for shader development.

昊天 郑

known forShader × Node

1 app3.5Graphics & Design

Both applications target users interested in node-based shader creation, creating a direct overlap in the graphics programming and visual effects niche.

Same space(20)

Core five

known for3D modeling: Design my model

1 app4.6Graphics & Design

Serves the same entry-level 3D design demographic but prioritizes general modeling over technical shader development.

Denis Chashchin

known forMesh Gradients Ultimate

1 app4.7Graphics & Design

Focuses on procedural gradient generation, providing a simpler alternative to node-based shader graph creation.

Denis Grzechnik

known forLayerMapper AI Shaders

1 app0.0Graphics & Design

Provides a massive library of pre-fabricated GLSL shaders, serving as a resource or alternative to building custom shaders.

Denis Vazyulya

known forForma3D - 3D Modeling & Print

1 app5.0Graphics & Design

Provides professional mesh editing for 3D printing, serving the same technical audience that uses Shade for game assets.

Drop & Render B.V.

known forDrop and Render

1 app5.0Graphics & Design

Manages the backend rendering process for 3D projects, serving as a companion to the content created in Shade.

Ephod

known forLitur - Color Library

1 app2.5Graphics & Design

Acts as a utility for color management, a foundational element for users building shaders in Shade.

Fumitake Kume

known forRealBuddhaRender

1 app5.0Graphics & Design

Explores high-performance fractal rendering, appealing to the same technical audience interested in complex mathematical visualizations.

Galata Ink Interactive

known fortamga - 3d sculpting

1 app3.1Graphics & Design

Offers a 3D sculpting environment that serves as a creative precursor to applying shaders in Shade.

Go Real Games

known forMega Voxels

2 apps4.4Graphics & Design

Targets the same creative mobile audience but focuses on voxel-based art rather than node-based shader graphs.

Linearity

known forMotion Graphics Linearity Move

1 app4.5Graphics & Design

Shares the professional creative tool space but focuses on motion graphics and vector animation instead of shader code.

Mithila Muralidharan

known forPulseCraft Studio

1 app5.0Graphics & Design

Provides a comprehensive 3D scene building environment, acting as a broader platform for the shaders created in Shade.

Rafal Kopiec

known forMetaspace - 3D Sketchbook

1 app3.5Graphics & Design

Occupies the 3D sketching niche, providing an alternative for conceptualizing 3D ideas without the technical depth of shader nodes.

Rainer Weston

known forGoblin Node - Texture Lab

1 app4.5Graphics & Design

Directly competes in the procedural texture generation space, offering a node-based workflow similar to Shade.

RO IT Consulting

known forGradientshop: Gradient Design

1 app4.0Graphics & Design

Focuses on gradient design, offering a simplified alternative to the complex shader graphs built in Shade.

Stellaxis OÜ

known forOmniscient - Blender CGI Lidar

1 app4.6Graphics & Design

Provides a technical bridge between mobile capture and desktop 3D software, similar to Shade's export capabilities.

Sylvain Lafrance

known forLogo Programming

1 app3.5Graphics & Design

Teaches programming through visual geometry, sharing the educational and creative coding roots of shader development.

Tatsuya Tobioka

known forPixelet: Pixel Art Programming

1 app3.0Graphics & Design

Bridges the gap between coding and visual design, similar to how Shade uses nodes to define visual output.

Tomi Nevalainen

known forArt Model - Pose & morph tool

1 app3.1Graphics & Design

Focuses on the character design aspect of 3D art, offering a specialized posing utility for the same creative audience.

Unity Technologies ApS

known forUnity Face Capture

1 app3.7Graphics & Design

Provides a specialized animation workflow for Unity developers, complementing the shader export functionality found in Shade.

Woodsign

known forShader - Be Unique

1 app4.0Graphics & Design

Targets mobile photography enthusiasts with creative visual effects, overlapping with the aesthetic goals of shader-based image manipulation.

New entrants(2)

TAIGA TEKNOLOJI ANONIM SIRKETI

known forRender AI - Sketch To Render

1 app0.0Graphics & Design

Automates the rendering process for architectural concepts, serving as a high-level alternative to manual shader-based visualization.

昊俊 罗

known forShader中心

1 app0.0Graphics & Design

Functions as a direct competitor by providing a real-time shader playground for mobile devices.

The Analyst's Read

The bottom line on Two Lives Left

Bottom line

Two Lives Left is a specialized studio that successfully leverages its own proprietary coding environment to build both developer tools and niche simulation games. Their ability to maintain a consistent, high-quality output across both utility and gaming categories demonstrates strong technical competency in mobile-first development.

Frequently asked questions

How many apps does Two Lives Left publish?
Two Lives Left has 5 apps tracked by Marlvel, primarily in the Games category.
What kind of apps does Two Lives Left make?
Two Lives Left's portfolio is concentrated in Games and Developer Tools, with an average rating of 4.4/5 across rated apps.
What is Two Lives Left's top app?
By review volume across the portfolio, Codea is Two Lives Left's best-known app tracked by Marlvel.
In how many countries are Two Lives Left's apps available?
Marlvel has tracked Two Lives Left's apps across 10 countries.

What fed this analysis

Apps analyzed:
5
With full intel:
0
With overview:
5
Website scraped:
yes
Social presence:
yes

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Two Lives Left, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Cite this report

Marlvel.ai. “Two Lives Left intelligence.” Updated 2026-05-07. https://marlvel.ai/publishers/two-lives-left

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Data licensed under CC-BY-NC 4.0