everies icon
MoAR - Museum of AR icon
RakugakiAR icon

Whatever Co.

For museum visitors, tourists, and individuals interested in creative, interactive augmented reality art.

Known forRakugakiAR
3apps2.2(251) Multi-theme

Snapshot

Who is Whatever Co.?

Creating experimental digital experiences that blend physical and virtual worlds. They explore the intersection of creative technology and cultural engagement.

Target audience

Museum visitorsTouristsIndividuals interested in creative

Active nemesis

Tiffany & Co.

Other rivals

Portfolio

Free 1
3
apps
Education1
Entertainment1
エンターテインメント1

Last updated

RakugakiAR

v1.1.10

5.2y ago

Dormant

Publisher DNA

What defines Whatever Co.?

Publisher DNA

Primary focus

Experimental AR and interactive digital experiences

Scale

indie

Target audience

Museum visitors, tourists, and individuals interested in creative, interactive augmented reality art.

Origin

A worldwide creative organism that morphs and mutates across mediums and borders to conceive new cultural ideas.

Signature Patterns

  • Heavy reliance on augmented reality technology as the core interaction mechanic
  • Project-based development often tied to physical locations or corporate branding
  • Mixed monetization models ranging from paid utility to free location-based experiences
  • Focus on creative, non-traditional app categories like Education and Entertainment
Dormant

Portfolio momentum

With zero releases in the last 6 months and all apps currently classified as abandoned, the publisher is not actively maintaining its mobile store presence.

Active apps 0Abandoned 2

Portfolio

What does Whatever Co. ship?

Apps

3 apps analysed

Analysis in progress

  • Location-linked AR mapping provides a specialized, high-fidelity experience for Roppongi visitors.

Rivals

Who does Whatever Co. compete with?

The rivals identified

Nemeses(1)

Tiffany & Co.

known forTiffany & Co.

1 app2.7Entertainment

Tiffany & Co. competes for the same high-end cultural and exhibition-focused audience by blending physical luxury experiences with digital exhibition tools.

Same space(5)

Ismail Marzouk

known forAbstract Wallpapers 4K

1 app4.8Entertainment

It competes for the same visual-aesthetic audience, offering high-quality imagery that users consume for personal enjoyment.

Modern Mobile Digital Media Company

known forNOWNESS 现在

1 app5.0Entertainment

NOWNESS competes for the attention of art-conscious users by providing curated, high-quality cultural and video content.

Nate Swenson

known forSpirograph Studio

1 app5.0Entertainment

Both apps occupy the creative design space, focusing on visual output and user-driven artistic interaction.

VILNALITA, UAB

known forDeviantArt - AI Image Creator

1 app4.3Entertainment

This app competes by providing generative AI tools that allow users to create art, overlapping with the visual nature of MoAR.

Winroad Holdings

known forVivid Draw: Artify Drawings

1 app5.0Entertainment

This app competes by offering AI-driven art transformation tools that appeal to the same creative-leaning user base as MoAR.

New entrants(3)

CRP Banana Belt LP

known forPhotoMaticㅤ

1 app0.0Entertainment

This newcomer enters the creative space with a credit-based generative model, signaling a shift toward transactional AI art creation.

Egemen Yildiz

known forggwpAI

1 app0.0Entertainment

ggwpAI targets the intersection of gaming and art, potentially drawing away users interested in stylized visual experiences.

HD Walls

known forArtnatic AI: AI Art Generator

1 app0.0Entertainment

A new entrant focusing on AI-driven photo transformation, challenging the creative utility of existing art-focused apps.

The Analyst's Read

The bottom line on Whatever Co.

Bottom line

Whatever Co. functions as a creative agency utilizing mobile apps as one-off delivery vehicles for broader experiential projects. Their lack of recent updates suggests these apps are legacy components of larger creative commissions rather than a sustained mobile product strategy.

Frequently asked questions

How many apps does Whatever Co. publish?
Whatever Co. has 3 apps tracked by Marlvel, primarily in the Education category.
What kind of apps does Whatever Co. make?
Whatever Co.'s portfolio is concentrated in Education and Entertainment, with an average rating of 2.2/5 across rated apps.
What is Whatever Co.'s top app?
By review volume across the portfolio, RakugakiAR is Whatever Co.'s best-known app tracked by Marlvel.

What fed this analysis

Apps analyzed:
2
With full intel:
0
With overview:
2
Website scraped:
yes
Social presence:
yes

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Whatever Co., its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Cite this report

Marlvel.ai. “Whatever Co. intelligence.” Updated 2026-05-11. https://marlvel.ai/publishers/whatever-co

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Data licensed under CC-BY-NC 4.0