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- v5.3.0iOS
Various bug fixes
- v5.2.0iOS
Various bug fixes
- v5.1.0iOS
Various bug fixes and performance improvements
- v2.0.4iOS
Change: Minor update of some text. Fix: Some sound effects not playing following the last update. Fix: An issue with image scaling on older Apple iOS devices. Update: Campaign map graphics. It is now clearer which campaigns have been completed. Update; Play balance in Velmont Pt.2.
- v2.0.0iOS
Add: Support for the Metal graphics system on all Apple devices, improving graphics performance. Change: Improved A.I. opponent. Change: Improved game logic for advance after combat. Unit will more often advance after combat if the target hex has been vacated. Fix: Some screen layout issues.
- v1.9.9iOS
Change: Improved A.I. opponent. Update: 'About Game' window. Fix: Invalid font selection on some buttons on some platforms. Fix: Some projectile animations not displaying. Update: Play balance in some missions Update: Source information in the credits. Update: Source material credits.
- v1.9.7iOS
Improved: The AI has received some updates. Change: Some UI updates.
- v1.9.6iOS
Fix: A rare crash which could occur after charging. Change: Some UI updates.
- v1.9.3iOS
Fix: Units may sometimes have been unable to attack adjacent enemy huts or tents unless charging. Change: When a general ends alone in a hex adjacent to an enemy, after enemy shooting, it now evades if possible, or is destroyed. Fix: Some units were not getting their shock combat bonus in a charge combat. Fix: Some time flank attacks provided no benefit in combat.
- v1.9.1iOS
Fix: Some line of sight issues from high hill hexes across lower hill hexes. Change: Improved map zoom.
- v1.8.0iOS
Fix: Some UI scaling issues fixed. Change: Added light infantry setting which allows light infantry to move through other units and other units to move through light infantry. Change: When a unit kills an apposing unit in melee combat it has a chance to advance into the defeated units hex.
- v1.7.2iOS
Fix: An issue with the dismount button not showing on screen.
- v1.7.1iOS
Fix: Some issues locking/unlocking some In-App purchases.
- v1.6.0iOS
Fix: Improved memory management. Fix: Improved hex tile Positioning accuracy.
- v1.5.0iOS
Fix: Could crash while loading on iPhone Xr. Change: iPhone and iPad: Major improvement to the map zoom feature (use two finger pinch to zoom in/out). Changed: iPhone and iPad: The game is now optimised to used all the available screen space at the best screen resolution for each device. - One some newer devices the game image was stretched. - On some newer devices the game had a black border. Note: An update is in development to better support the space around the 'notch' and the curved displays on iPhone X, Xr and Xs models. Change: Game performance is much faster and graphical execution smoother. Add: The ability to unlock all scenarios in the settings menu. Add: A whole new way to play, 'Historical Mode'. This is now an option on starting a new mission. Add: 'Historical Mode' preference to the settings menu. Add: Change log for all updates in the latest edition of the game. Add: Change log to the help menu. Fix: An issue with the Loire Campaign map fonts being too small to read on iPhone. Add: A Game Speed button with 3 options Standard, Slow and Fast it can be found in the settings menu.
- v1.4iOS
Added new purchasable 8 mission Loire Campaign.
- v1.3iOS
Fixes an issue that could cause related titles to not open from the campaign map.
- v1.2iOS
Clarify victory conditions in CAEN 1346 A.D. Fix victory condition in VALMONT Pt. 2 1416 A.D.
- v1.1iOS
Fixes an issue in VALMONT Pt. 1 1416 A.D. where a victory could be given to the incorrect side.