| Core Identity |
| Developer | 晓翔 黄 | Rovio Entertainment Oyj | ZiNKY OYUN YAZILIM ANONiM SiRKETi | 培明 夏 | puzzle games for free | 펑키바인 | Rottz Games | Jovan Jovanovski | Conceptis Ltd. | Plug In Digital |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | iOS, Android | iOS | iOS | iOS, Android | iOS | iOS, Android | iOS | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 | 4.7 / 5 | 4.4 / 5 | 4.7 / 5 | 4.5 / 5 | 4.9 / 5 | 4.9 / 5 | 4.7 / 5 |
| Ratings Count | 210 | 228,311 | 880 | 571 | 18 | 381 | 202 | 47 | 390 | 920 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Oct 1, 2013 | Nov 12, 2018 | Aug 8, 2025 | Mar 23, 2013 | Jun 15, 2023 | Aug 21, 2020 | Jun 11, 2015 | Mar 3, 2022 | Jan 2, 2013 | Sep 16, 2025 |
| Last Updated | Oct 20, 2015 | Jul 1, 2026 | Nov 13, 2025 | Sep 22, 2018 | Jan 5, 2026 | Apr 9, 2026 | May 31, 2017 | May 31, 2024 | Apr 16, 2026 | Dec 9, 2025 |
| Sentiment & Reviews |
| Sentiment | positive | mixed | - | - | positive | positive | - | - | excellent | positive |
| Score | 75/100 | 55/100 | - | - | 70/100 | 85/100 | - | - | 85/100 | 75/100 |
| Praises | - The core puzzle loop provides a meditative and relaxing experience for long-term daily players
- Challenging level design keeps the experience stimulating for players reaching high level counts
| - Fast-paced bubble popping gameplay provides a relaxing and addictive stress relief experience
| - | - | - Skill-based match three mechanics provide a satisfying experience for competitive puzzle enthusiasts
| - | - | - | - The absence of intrusive advertisements creates a relaxing and focused environment for logic puzzle enthusiasts
| - Soothing audio and visual design creates a relaxing experience for casual puzzle players
- Addictive puzzle mechanics provide a satisfying challenge for nature and ecology enthusiasts
- Fair monetization model allows for extensive free play before purchasing additional content
|
| Complaints | - Technical instability causes frequent freezing during high-intensity gameplay sequences on the latest build
- Repetitive board patterns create a sense of boredom for players who have completed many levels
- Slow performance and input lag disrupt the flow of time-sensitive puzzle mechanics
| - Aggressive monetization pressure forces players to purchase power-ups to clear difficult levels
| - | - | - Forced update prompts prevent game access when no new version is actually available
| - | - | - | - The game logic occasionally fails to recognize valid alternative solutions for certain puzzle configurations
| - Persistent application crashes during startup or gameplay disrupt the user experience
- Inability to access purchased biome content while playing in offline mode
- Technical glitches prevent the placement of natural wonders in specific biomes
|
| Requests | - Implementation of new game boards to prevent repetitive content for high-level players
- Ability to carry over unused time from one level to the next
| - Addition of classic Angry Birds characters like Terence and Hal to the roster
| - | - | - | - | - | - | - Players request a feature to mark squares with custom symbols to assist in complex deduction processes
| - Expanded creative mode options to allow for larger and more complex terrain builds
- Implementation of a confirmation button to prevent accidental tile placement during zooming
|
| Strategic Intel |
| Strengths | - Meditative core loop sustains multi-year retention
- Minimalist design attracts players fatigued by modern clutter
| - IP-driven narrative hooks sustain emotional engagement
- Monthly thematic events drive consistent login cycles
- Social team play builds accountability into the loop
| - | - Focused, classic puzzle experience minimizes user cognitive load
- Lightweight app footprint reduces storage-related churn
| - Real-time PvP mechanics drive higher session frequency than static match-3 titles
- Unified account system reduces friction for multi-title users
| - Offline-first architecture allows for play in low-connectivity environments
- Unlimited lives model maximizes ad-inventory exposure per session
| - | - | - Ad-free environment sustains high user satisfaction
- Weekly content drops create a recurring habit loop
| - Serene aesthetic creates a high-retention relaxing experience
- Fair freemium model encourages long-term free-to-paid conversion
- Offline-first design reduces churn in low-connectivity segments
|
| Weaknesses | - Frequent freezing during combos on the latest version
- Lack of new level content for high-level players
| - High crash frequency during gameplay
- Aggressive monetization tuning forces pay-to-win perception
- Deceptive advertising misrepresents actual gameplay mechanics
| - | - 120-level library is 8× smaller than Farm Raid
- Lack of live-ops prevents recurring engagement
- No social features limits organic network effects
| - Forced update-loop bug locks out active users
- 0.59-star Android-iOS rating gap indicates platform-specific technical debt
| - Lack of social features limits long-term retention
- 377 rating count indicates low organic discovery
| - | - | - Rigid solution validation frustrates power users
- Interface struggles with zoom on small screens
| - Startup crashes on both mobile platforms
- Purchased content fails to load in offline mode
- Placement bugs in marine and dinosaur biomes
|
| Pricing | free | freemium | free | freemium | free | freemium | free | free | freemium | freemium |
| Momentum | - | Intense | - | Zombie | Intense | - | - | - | Maintenance | Maintenance |
| Update Cadence | - | 5 versions, 5 majors/6mo, ~4d avg | - | 1 versions, 1 majors/6mo | 5 versions | - | - | - | 4 versions, ~45d avg | 3 versions, 2 majors/6mo, ~67d avg |