晓翔 黄
For casual mobile gamers interested in simulation and arcade-style restaurant management.
Snapshot
Who is 晓翔 黄?
Providing casual time-management and cooking simulation games for players seeking fast-paced, arcade-style entertainment.
Target audience
Portfolio
Free 20Last updated
Rising Super Chef 2 - Cooking
v10.4.1
4mo ago
Publisher DNA
What defines 晓翔 黄?
Publisher DNA
Primary focus
Mobile games · time-management cooking simulation
Scale
studio
Target audience
Casual mobile gamers interested in simulation and arcade-style restaurant management.
Signature Patterns
- •Core gameplay loop centered on time-management and kitchen upgrades
- •Consistent use of freemium monetization models across all top titles
- •Focus on restaurant simulation and culinary progression themes
- •High concentration of legacy titles with limited recent updates
Portfolio momentum
With 18 out of 20 apps classified as abandoned and only 2 releases in the last 6 months, the publisher is currently in a maintenance phase.
Portfolio
What does 晓翔 黄 ship?
Apps
20 apps analysed
- Low-friction entry point appeals to users fatigued by modern, complex live-service puzzle games
Satisfying difficulty curve for dedicated users
- The core puzzle loop provides a meditative and relaxing experience for long-term daily players
- Technical instability causes frequent freezing during high-intensity gameplay sequences on the latest build
- Focused, low-barrier gameplay loop for casual entry
- Focused, simplified burger-making loop provides a low barrier to entry for casual sessions.
4.68 rating baseline drives organic install velocity
- Simple and intuitive gameplay
- Lack of content updates
Single-market publisher, every app ships only to United States.
Based on 1 of 20 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
5
Positive apps
1
Neutral / mixed
0
Negative apps
77/100
Avg sentiment score
Rivals
Who does 晓翔 黄 compete with?
The rivals identified
Nemeses(4)
This app dominates the casual match-3 space by leveraging a massive IP and high-frequency live operations that directly compete for the same casual puzzle-solving audience.
This app dominates the same time-management cooking genre, directly competing for the same casual gaming audience through high-frequency content updates and global progression systems.
This app is the direct market leader in the time-management cooking genre, competing for the exact same casual player base seeking fast-paced kitchen simulation.
Block Blast! dominates the casual puzzle category by capturing the same 'quick-session' audience that Jewel Cross targets, leveraging massive scale and high-frequency content updates.
Contenders(19)
Occupies the same casual food-themed gaming space, utilizing swipe-based controls to engage players.
This app competes for the same casual puzzle audience by applying congestion-management mechanics to a similar color-matching aesthetic.
A strong contender that captures the same casual puzzle audience through high-frequency updates and modern 3D visuals.
Targets the same casual puzzle market with a thematic focus on collection and storage management.
Competes for the same casual puzzle demographic by shifting the focus from traditional match-3 to modern sorting and merge mechanics.
It competes for the same casual puzzle demographic by offering a high-volume level count and offline accessibility.
It competes by focusing on rapid-fire tap-to-cook mechanics that appeal to the same fast-paced kitchen management player base.
It competes for the same time-management audience by offering a polished, subscription-backed alternative to standard cooking games.
This app targets the same casual cooking demographic but optimizes for modern mobile UX through portrait-mode orientation.
It challenges the single-player cooking genre by introducing cooperative multiplayer mechanics that change the core gameplay loop.
Captures the younger segment of the cooking game market by simplifying mechanics into interactive mini-games.
Targets the same casual cooking demographic by isolating the physical act of food preparation into a core mechanic.
This app directly mirrors the core pipe-linking mechanic of Jewel Cross, competing for the same segment of logic-puzzle enthusiasts.
It competes for the same casual gaming demographic by focusing on color-based interaction and creative problem-solving.
Competes for the same food-preparation simulation audience by focusing on specific culinary cultural themes.
While the mechanics differ, it competes for the same 'casual brain-teaser' time-share by utilizing satisfying, tactile sorting gameplay.
This app targets our user base by introducing competitive, real-time PvP elements and financial incentives.
known for
Chef Cooking Master Food Fever : Maker Hamburger,Hotdog,Pizza Free Games
Directly overlaps with the target app's burger-making theme while expanding into broader fast-food preparation.
It shares a near-identical core loop and aesthetic, making it a direct substitute for our jewel-matching gameplay.
Same space(18)
Targets the same casual puzzle audience but leans into educational and creative color-matching mechanics.
Competes for the same casual player base by blending food-themed simulation with progression-based mechanics.
Targets the same casual food-preparation audience with a focus on satisfying, repetitive stacking mechanics.
Shares the same casual puzzle space but differentiates through unique physics-based mechanics.
Occupies the same niche of minimalist, classic-style puzzle gaming for casual users.
Competes for the same casual puzzle player by offering a broad suite of offline-first experiences.
It serves as a direct alternative by bundling multiple puzzle types into a single, comprehensive hub.
Shares the same casual, low-stakes simulation market, focusing on satisfying sensory feedback.
While a different sub-genre, it competes for the same casual mobile gaming time with its focus on collection and character-based progression.
Competes for the same casual 'time-killer' audience, utilizing collection and progression loops similar to our game.
It targets the same puzzle-loving audience but focuses on logic-based grid mechanics rather than jewel matching.
Shares the food-themed casual aesthetic while utilizing trending ASMR mechanics to attract a similar demographic.
It occupies the same casual logic-puzzle space, blending traditional card mechanics with modern sorting challenges.
Occupies the same casual gaming space, focusing on intellectual engagement through puzzle-based narrative exploration.
It shares the same 'quick-thinking' puzzle category, focusing on visual recognition rather than matching mechanics.
It serves the same casual puzzle audience by providing an infinite, procedurally generated challenge that keeps players engaged.
It occupies the same casual puzzle category but differentiates through thematic biome-based progression.
It competes for the same casual, low-intensity gaming time slot by focusing on observation-based puzzles.
New entrants(7)
A new entrant in the casual gaming space that competes for the same time-constrained, objective-based player attention.
A new entrant attempting to capture the casual match-3 market with modern triple-match mechanics.
This newcomer competes for the casual puzzle audience by blending matching mechanics with a restaurant management theme.
This newcomer disrupts the space by introducing user-generated content and advanced physics-based puzzle mechanics.
A new puzzle entrant that challenges the target app by offering constraint-based logic puzzles.
A new, experimental title that competes for casual attention through unique binary choice mechanics.
A new entrant that challenges our market share by combining shooter mechanics with classic match-3 logic.
The Analyst's Read
The bottom line on 晓翔 黄
Bottom line
The publisher is a legacy studio focused on a specific niche of cooking simulation games. Their long-term viability depends on the continued performance of their two active flagship titles, as the remainder of their portfolio appears largely inactive.
Frequently asked questions
How many apps does 晓翔 黄 publish?
What kind of apps does 晓翔 黄 make?
What is 晓翔 黄's top app?
In how many countries are 晓翔 黄's apps available?
What fed this analysis
- Apps analyzed:
- 20
- With full intel:
- 0
- With overview:
- 20
- Website scraped:
- no
- Social presence:
- yes