Arrow Fest vs its rivals

Side-by-side comparison against Arrow Fest's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Arrow Fest
This App
Going Balls
Contender
Join Clash
Contender
Core Identity
DeveloperRollic GamesFreeplay LLCSUPERSONIC STUDIOS LTDFreeplay LLCVoodooSUPERSONIC STUDIOS LTDSayGames LTD
CategoryGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidAndroid, iOSiOS, Android
Store Metrics
Rating4.3 / 54.5 / 54.6 / 54.6 / 54.6 / 54.5 / 54.7 / 5
Ratings Count107,520590,152409,483397,3351,509,8511,051,127268,777
PriceFreeFreeFreeFreeFreeFreeFree
Release DateJun 7, 2021May 19, 2021Feb 19, 2020Feb 23, 2020Feb 10, 2018Dec 9, 2020Sep 26, 2019
Last UpdatedMay 1, 2026Feb 18, 2026May 6, 2026Dec 2, 2025Apr 11, 2026Mar 9, 2026Mar 26, 2026
Sentiment & Reviews
Sentimentnegativenegativemixedmixednegativenegativeexcellent
Score25/10025/10045/10065/10025/10025/10088/100
Praises
  • Core gameplay loop provides a relaxing and fun experience for short play sessions
  • Core gameplay loop provides a relaxing and accessible experience for casual play sessions
  • Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
  • Satisfying crowd-growth visuals
  • Core Gameplay Enjoyment
  • Simple and engaging core gameplay loop provides a quick way to pass time offline
  • Visual design and color palette create an appealing aesthetic for casual gaming sessions
  • Nostalgic gameplay loop provides long-term entertainment value for returning childhood players
Complaints
  • Game-breaking progression bugs force players into a void state at specific level milestones
  • Excessive ad frequency interrupts gameplay flow and diminishes the overall user experience
  • Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
  • Frequent ad-breaks
  • Excessive Advertising
  • False Advertising
  • Forced Online/Offline Issues
  • Excessive ad frequency interrupts gameplay and forces users to restart levels repeatedly
  • In-app purchases for ad removal fail to function as advertised after payment
  • Aggressive ad placement disrupts the flow of gameplay for casual users
Requests
  • Offline play mode requested to allow gameplay without constant ad-serving interruptions
  • Increased difficulty scaling and content variety to maintain long-term player engagement
  • Account synchronization and cloud save functionality to prevent permanent progress loss
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  • Implementation of a functional support email to address technical issues and bugs
  • Removal of intrusive ad distractions to improve the overall user experience
Strategic Intel
Strengths
  • Intuitive swipe-based control scheme sustains accessibility
  • Dynamic multiplier gates create satisfying core loop
  • Crowd-multiplier mechanic provides satisfying scale
  • Minimalist aesthetic lowers casual entry barrier
  • Physics-based momentum feels more responsive than rigid lane-based runners
  • One-finger control scheme maximizes top-of-funnel acquisition
  • Crowd-collection mechanic drives high organic install velocity
  • Swipe-control scheme lowers entry barrier for casual users
  • Massive legacy advantage with 5.6M+ total ratings
  • Simple, clean UI that defines the 'pure' helix genre
  • Strong organic trust and brand recognition
  • Global leaderboard competitive pressure drives daily session frequency
  • 1000+ level content tail supports long-term retention
  • Trick-based coin multipliers drive high time-on-track
  • Nostalgic core loop sustains long-term player interest
  • Diverse cosmetic shop maintains progression value
Weaknesses
  • Progression-breaking bugs force total data loss
  • Ad-free purchase failure erodes user trust
  • Excessive ad frequency drives immediate uninstalls
  • Lack of progression leads to rapid boredom
  • Loading freezes in the latest update
  • No cloud-save functionality despite user requests
  • Ad frequency disrupts gameplay flow
  • Aggressive ad-monetization creates churn risk
  • Lack of social multiplayer features limits retention
  • Extreme ad-to-gameplay ratio (top user complaint)
  • Removal of offline play functionality
  • Stagnant feature set (recent updates are bug-fixes only)
  • Ad-removal IAP fails to function post-payment
  • Excessive ad frequency triggers immediate churn
  • 0.34-star rating gap between iOS and Android
  • Aggressive ad placement causes accidental clicks
  • Low difficulty ceiling limits late-game retention
  • Lack of cloud-save functionality
Pricingfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumActiveMaintenanceActiveMaintenanceMaintenanceMaintenanceMaintenance
Update Cadence5 versions, ~5d avg2 versions, ~29d avg5 versions, ~9d avg2 versions, ~13d avg5 versions, ~22d avg2 versions, ~3d avg5 versions, ~48d avg

Compare Arrow Fest head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Arrow Fest, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0