Sensitive category or subject. Aggregated from public sources, for information only, not a recommendation at all. .

Attack Hole - Black Hole Games is a challenged games app that is available. With a 4.3/5 rating from 646.9K reviews, it faces significant user friction. Users particularly appreciate satisfying core gameplay loop involving eating objects to defeat bosses provides quick entertainment, though excessive ad frequency and forced ad watching disrupt the core gameplay experience significantly remains a common concern.

What is Attack Hole - Black Hole Games?

Attack Hole is a casual arcade game where players control a black hole to consume weapons and defeat bosses on iOS and Android.

Users hire the game for low-stakes, satisfying consumption loops that provide quick anxiety relief during short breaks.

Current Momentum

vv1.29 · 2w ago

Maintenance
  • Ships bug fixes and performance improvements
  • Maintains weekly subscription monetization model

Active Nemesis

Hole.io

Hole.io

By Voodoo

Other Rivals

Worms Zone .io — Hungry Snake
Paper.io 2
Crowd City
slither.io
aquapark.io
Going Balls
Idle Ants - Simulator Game

7-Day Rank Pulse 🇺🇸

Games

No ranking data

Rating Pulse 🇺🇸

Recent User Mood

What makes this app unique?

What Does It Look Like?

What Are The Key Features?

Black Hole SwallowingStandard

Core gameplay loop consuming weapons.

Boss Fight ModeStandard

End-of-level combat phase.

VIP SubscriptionStandard

Weekly ad-free subscription.

How much does it cost?

Subscription
  • Free with ads
  • $6.99/week VIP

Monetization relies on a high-frequency weekly subscription model anchored by ad-removal.

Who Built It?

HOMA GAMES app icon 1
HOMA GAMES app icon 2
HOMA GAMES app icon 3
HOMA GAMES app icon 4

HOMA GAMES

(3.2M)

Empowering mobile game creators with data-driven publishing tools to build, scale, and monetize global hits.

Portfolio

13

Apps

Free 12
Games100%

Explore the full HOMA GAMES report

Portfolio breakdown, audience, momentum, and every app published by HOMA GAMES.

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What do users think recently?

High confidence · Latest 86 of 161 total reviews analyzed · Based on 161 reviews. Signal may be noisy.

How did the latest release land?

Overall
4.3/ 5
(646.9K)
Current version
4.7/ 5
+0.4 vs overall
(201.6K)
Main signal post-update: satisfying core gameplay loop involving eating objects to defeat bosses provides quick entertainment.

What is the recent mood?

Frustrated

Recent user voice shows a frustrated sentiment. Users appreciate satisfying core gameplay loop involving eating objects to defeat bosses provides quick entertainment, but report excessive ad frequency and forced ad watching disrupt the core gameplay experience significantly.

What Users Love

Satisfying core gameplay loop involving eating objects to defeat bosses provides quick entertainment

What Frustrates Users

Excessive ad frequency and forced ad watching disrupt the core gameplay experience significantly

What Users Want

Implementation of a true offline mode to allow gameplay without constant internet connectivity

How have ratings & review volume moved?

Rating, review sentiment, and total reviews over time, with release markers showing the post-launch impact.

Rating over time

Vertical markers = app releases. Hover any release for the post-release impact delta.

Releases:MajorMinorPatch1 release in range

View the full user-sentiment analysis

Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.

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What is the competitive landscape for Attack Hole - Black Hole Games?

How's The Games Market?

How does it evolve in the Games market?

Attack Hole currently holds the #75 Free / #198 Grossing position in the US Arcade category. The significant gap between free-install rank and grossing rank signals that current ad-monetization is not effectively converting the user base into paid subscribers.

Rank progression

134 active rankings tracked — 30-day window

The rivals identified

Nemeses(1)

Hole.io icon
Hole.iomoat: high

Voodoo

4.6(2M)

With nearly 2 million reviews and a consistent 14-release cadence over six months, Hole.io is the definitive market leader in the black hole consumption genre.

Differentiators

  • Established multiplayer battle-royale mechanics create a social network effect that keeps players returning for competitive matches.
  • Extensive library of city-themed maps provides greater environmental variety than the target's weapon-focused collection loop.
  • High-frequency update cycle ensures constant seasonal content drops that maintain long-term player retention.

Head to head

The target app must pivot toward social features or asynchronous multiplayer to prevent Hole.io from monopolizing the user base through network effects.

Contenders(3)

Crowd City icon
Crowd Citymoat: medium

Voodoo

3.9(1.6M)

Shares the core 'hoard master' mechanic where the player grows by absorbing smaller units into their collective.

Differentiators

  • Crowd-based growth mechanics create a unique visual spectacle that differentiates it from single-entity swallowing games.
  • High-velocity release cadence allows for rapid testing of new city environments and character skins.
Paper.io 2 icon
Paper.io 2moat: medium

Voodoo

4.5(2.8M)

A dominant Voodoo title that captures the same 'territory control' audience, serving as a primary alternative for casual consumption gameplay.

Differentiators

  • Territory-claiming mechanics offer a distinct strategic layer compared to the target's direct object-swallowing gameplay.
  • Aggressive expansion of game modes keeps the core loop fresh for a massive, multi-year active user base.
Worms Zone .io — Hungry Snake icon

Azur Interactive Games Limited

4.3(3.2M)

A massive, long-standing competitor in the .io consumption genre that shares the same core 'grow-by-swallowing' mechanic.

Differentiators

  • Deep customization system for snake skins and accessories provides a stronger long-term progression hook than the target app.
  • Dynamic map events and power-up spawns introduce strategic depth that prevents the core loop from becoming repetitive.

Same space(2)

aquapark.io icon
aquapark.iomoat: medium

Voodoo

4.6(2.7M)

Adjacent casual genre that competes for the same 'quick-session' mobile gaming time-share.

Differentiators

  • Physics-based racing mechanics provide a different type of satisfaction than the target's consumption-based growth loop.
  • Vertical, high-speed level design creates a sense of momentum that is absent in static arena games.
slither.io icon
slither.iomoat: high

Lowtech Studios LLC

3.9(6.6M)

The foundational title of the .io genre that defines the expectations for growth-based consumption games.

Differentiators

  • Minimalist, high-skill ceiling gameplay creates a brand-as-category status that is difficult for newer titles to displace.
  • Pure focus on competitive survival removes the clutter of modern meta-progression, appealing to purist casual gamers.

New entrants(2)

Combines the consumption mechanic with idle-game progression, creating a hybrid model that is gaining significant traction.

Differentiators

  • Idle-game mechanics allow for passive progression, reducing the 'time-up' pressure found in the target app.
  • Focus on colony management adds a layer of strategic resource allocation missing from pure arcade-swallowing games.
Going Balls icon
Going Ballsmoat: medium

SUPERSONIC STUDIOS LTD

4.2(955.9K)

An aggressive new entrant with 18 releases in the last six months, showing rapid iteration and high market penetration.

Differentiators

  • Hyper-frequent content updates introduce new level themes and ball physics to keep the experience constantly evolving.
  • Optimized for short-burst mobile sessions with high-satisfaction tactile feedback that rivals the target's core loop.

Compare Attack Hole - Black Hole Games against every rival

All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.

Go deeper

The outtake for Attack Hole - Black Hole Games

Strengths to defend, gaps to attack

Core Strengths

  • Tactile weapon-swallowing loop drives high session-start velocity
  • Boss Fight mode provides clear progression milestones

Critical Frictions

  • Excessive ad-frequency drives negative sentiment
  • Technical instability causes crashes on larger object consumption
  • No offline mode

Growth Levers

  • Implement offline-play to reduce churn
  • Expand social features to compete with Hole.io

Market Threats

  • Hole.io's multiplayer dominance
  • Aggressive ad-monetization driving users to competitors

What are the next best moves?

highInvest

Ship offline mode because user reviews cite internet requirement as top frustration → increase retention

Offline mode is the #1 requested feature in sentiment analysis.

Trade-off: Deprioritize the next batch of cosmetic skins to reallocate engineering hours.

highMaintain

Audit crash-triggering logic on large object consumption because crashes are a top-3 complaint → stabilize session length

Technical instability is a primary driver of negative sentiment.

Trade-off: Pause new level design sprints for one cycle.

A counter-intuitive read

The game's #75 chart position is a liability, as maintenance-mode at the top of the arcade category makes it more vulnerable to a single live-ops rival than a lower-ranked app with room to grow.

Feature Gaps vs Competitors

  • Multiplayer battle-royale (available in Hole.io but absent here)
  • Offline mode (available in competitors but missing here)

Key Takeaways

Attack Hole captures casual interest through a satisfying consumption loop, but aggressive ad-monetization and technical instability erode the user base, so the PM must prioritize offline-mode stability to defend against Hole.io's retention advantage.

Where Is It Heading?

Declining

Casual arcade traffic is consolidating around entrants with higher social-feature density. Maintenance-mode updates leave Attack Hole exposed, and a rival with a 2-week live-ops cadence will erode the current user base before the next major feature drop.

Technical crashes during high-growth states erode the daily active habit, which compounds the rating drag already visible on Android.

Aggressive ad-frequency drives user migration to competitors, accelerating churn pressure on the casual base into Q2.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Attack Hole - Black Hole Games, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The product has transitioned to a declining trend, characterized by a drop in user ratings, a pivot to subscription-heavy monetization, and increased competitive vulnerability due to missing offline functionality.

declined

Rating and Sentiment Score Decrease

shifted

Monetization Model Pivot

declined

Feature Competitive Position Downgrade

added

New Weakness: Offline Mode Absence

Cite this report

Marlvel.ai. “Attack Hole - Black Hole Games Intelligence Report.” Updated May 19, 2026. https://marlvel.ai/apps/attack-hole-black-hole-games

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