Report updated May 19, 2026
Attack Hole - Black Hole Games
For casual mobile gamers seeking short-session, arcade-style gameplay.
Attack Hole - Black Hole Games is a challenged games app that is available. With a 4.3/5 rating from 646.9K reviews, it faces significant user friction. Users particularly appreciate satisfying core gameplay loop involving eating objects to defeat bosses provides quick entertainment, though excessive ad frequency and forced ad watching disrupt the core gameplay experience significantly remains a common concern.
What is Attack Hole - Black Hole Games?
Attack Hole is a casual arcade game where players control a black hole to consume weapons and defeat bosses on iOS and Android.
Users hire the game for low-stakes, satisfying consumption loops that provide quick anxiety relief during short breaks.
Current Momentum
vv1.29 · 2w ago
Maintenance- Ships bug fixes and performance improvements
- Maintains weekly subscription monetization model
Active Nemesis
Hole.io
By Voodoo
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Recent User Mood
What makes this app unique?
What Does It Look Like?
What Are The Key Features?
Core gameplay loop consuming weapons.
End-of-level combat phase.
Weekly ad-free subscription.
How much does it cost?
- Free with ads
- $6.99/week VIP
Monetization relies on a high-frequency weekly subscription model anchored by ad-removal.
Who Built It?
HOMA GAMES
Empowering mobile game creators with data-driven publishing tools to build, scale, and monetize global hits.
Portfolio
13
Apps
What other apps does HOMA GAMES make?
Rolling in Holes
Agent Hunt - Hitman Assassin
Conveyor Rush: Idle Food Games
Bullet Heroes TD
Kingland - Castle Adventure
All in Hole: Black Hole Games
Explore the full HOMA GAMES report
Portfolio breakdown, audience, momentum, and every app published by HOMA GAMES.
What do users think recently?
High confidence · Latest 86 of 161 total reviews analyzed · Based on 161 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a frustrated sentiment. Users appreciate satisfying core gameplay loop involving eating objects to defeat bosses provides quick entertainment, but report excessive ad frequency and forced ad watching disrupt the core gameplay experience significantly.
What Users Love
What Frustrates Users
What Users Want
How have ratings & review volume moved?
Rating, review sentiment, and total reviews over time, with release markers showing the post-launch impact.
Vertical markers = app releases. Hover any release for the post-release impact delta.
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Attack Hole - Black Hole Games?
How's The Games Market?
How does it evolve in the Games market?
Attack Hole currently holds the #75 Free / #198 Grossing position in the US Arcade category. The significant gap between free-install rank and grossing rank signals that current ad-monetization is not effectively converting the user base into paid subscribers.
Rank progression
134 active rankings tracked — 30-day window
The rivals identified
Nemeses(1)
With nearly 2 million reviews and a consistent 14-release cadence over six months, Hole.io is the definitive market leader in the black hole consumption genre.
Differentiators
- Established multiplayer battle-royale mechanics create a social network effect that keeps players returning for competitive matches.
- Extensive library of city-themed maps provides greater environmental variety than the target's weapon-focused collection loop.
- High-frequency update cycle ensures constant seasonal content drops that maintain long-term player retention.
Head to head
The target app must pivot toward social features or asynchronous multiplayer to prevent Hole.io from monopolizing the user base through network effects.
Contenders(3)
Shares the core 'hoard master' mechanic where the player grows by absorbing smaller units into their collective.
Differentiators
- Crowd-based growth mechanics create a unique visual spectacle that differentiates it from single-entity swallowing games.
- High-velocity release cadence allows for rapid testing of new city environments and character skins.
A dominant Voodoo title that captures the same 'territory control' audience, serving as a primary alternative for casual consumption gameplay.
Differentiators
- Territory-claiming mechanics offer a distinct strategic layer compared to the target's direct object-swallowing gameplay.
- Aggressive expansion of game modes keeps the core loop fresh for a massive, multi-year active user base.
A massive, long-standing competitor in the .io consumption genre that shares the same core 'grow-by-swallowing' mechanic.
Differentiators
- Deep customization system for snake skins and accessories provides a stronger long-term progression hook than the target app.
- Dynamic map events and power-up spawns introduce strategic depth that prevents the core loop from becoming repetitive.
Same space(2)
Adjacent casual genre that competes for the same 'quick-session' mobile gaming time-share.
Differentiators
- Physics-based racing mechanics provide a different type of satisfaction than the target's consumption-based growth loop.
- Vertical, high-speed level design creates a sense of momentum that is absent in static arena games.
The foundational title of the .io genre that defines the expectations for growth-based consumption games.
Differentiators
- Minimalist, high-skill ceiling gameplay creates a brand-as-category status that is difficult for newer titles to displace.
- Pure focus on competitive survival removes the clutter of modern meta-progression, appealing to purist casual gamers.
New entrants(2)
Combines the consumption mechanic with idle-game progression, creating a hybrid model that is gaining significant traction.
Differentiators
- Idle-game mechanics allow for passive progression, reducing the 'time-up' pressure found in the target app.
- Focus on colony management adds a layer of strategic resource allocation missing from pure arcade-swallowing games.
An aggressive new entrant with 18 releases in the last six months, showing rapid iteration and high market penetration.
Differentiators
- Hyper-frequent content updates introduce new level themes and ball physics to keep the experience constantly evolving.
- Optimized for short-burst mobile sessions with high-satisfaction tactile feedback that rivals the target's core loop.
Compare Attack Hole - Black Hole Games against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for Attack Hole - Black Hole Games
Strengths to defend, gaps to attack
Core Strengths
- Tactile weapon-swallowing loop drives high session-start velocity
- Boss Fight mode provides clear progression milestones
Critical Frictions
- Excessive ad-frequency drives negative sentiment
- Technical instability causes crashes on larger object consumption
- No offline mode
Growth Levers
- Implement offline-play to reduce churn
- Expand social features to compete with Hole.io
Market Threats
- Hole.io's multiplayer dominance
- Aggressive ad-monetization driving users to competitors
What are the next best moves?
Ship offline mode because user reviews cite internet requirement as top frustration → increase retention
Offline mode is the #1 requested feature in sentiment analysis.
Trade-off: Deprioritize the next batch of cosmetic skins to reallocate engineering hours.
Audit crash-triggering logic on large object consumption because crashes are a top-3 complaint → stabilize session length
Technical instability is a primary driver of negative sentiment.
Trade-off: Pause new level design sprints for one cycle.
A counter-intuitive read
The game's #75 chart position is a liability, as maintenance-mode at the top of the arcade category makes it more vulnerable to a single live-ops rival than a lower-ranked app with room to grow.
Feature Gaps vs Competitors
- Multiplayer battle-royale (available in Hole.io but absent here)
- Offline mode (available in competitors but missing here)
Key Takeaways
Attack Hole captures casual interest through a satisfying consumption loop, but aggressive ad-monetization and technical instability erode the user base, so the PM must prioritize offline-mode stability to defend against Hole.io's retention advantage.
Where Is It Heading?
Declining
Casual arcade traffic is consolidating around entrants with higher social-feature density. Maintenance-mode updates leave Attack Hole exposed, and a rival with a 2-week live-ops cadence will erode the current user base before the next major feature drop.
Technical crashes during high-growth states erode the daily active habit, which compounds the rating drag already visible on Android.
Aggressive ad-frequency drives user migration to competitors, accelerating churn pressure on the casual base into Q2.